Wiird Code Database CMP
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  1. #1
    Join Date
    Mar 2006
    Posts
    14

    Default (PSX) Flightless Wren's (a.k.a. blacksniper) Codes

    --------------------------------------------------------------
    Star Ocean The Second Story
    --------------------------------------------------------------
    I've got some codes I'd like submitted to the database. I posted these at GameFAQs awhile ago with the intent of posting them here eventually. To see the codes posted in the original context go to:
    http://www.gamefaqs.com/boards/19876...story/54108130

    Not all of the codes at the page linked to were created by me so I've decided to post the ones that were here. Some are codes that achieve the same results as codes listed here but the ones here never worked for me so I found where in my games data they were hidden and made codes to suit my needs, I'll list those below with a big note when they start. There is also one code that simulates the effects of certain pieces of armor and weapons. It's a hugely complicated code with lots of problems... I'd love to see it posted but it currently is buggy and requires users to pretty much make their own codes. Not only do you have to modify what effects you want but also the code itself to comply with what party members you have. I'll let the mods here decide what to do with that code, it's listed in full detail at the link provided.


    Get 2 x Exp, Fol and Better Drop Rate After Battle
    3006FBA6 0007

    Always under influence of Orchestra 1 (Save state before using. If code does NOT work, deactivate code, load state and use next code.)
    800A416C 0032
    800A416D 0001
    800A416E 0032

    Always under influence of Orchestra 2 (Save state before using. If code does NOT work, deactivate code, load state and use next code.)
    800A4198 0032
    800A4199 0001
    800A419a 0032

    Always under influence of Orchestra 3
    800A4178 0032
    800A4179 0001
    800A417a 0032


    The following are all variations of existing codes.


    Have All Items (My Version)
    5000ff02 0001
    8009b612 5001
    5000ff02 0001
    8009b810 5101
    5000ff02 0001
    8009ba0e 51ff
    5000ff02 0001
    8009bc0c 52fe
    50000302 0001
    8009be0a 53fd

    Have all Voices in collection (Unlocks Hard, Very Hard and Sound Test. View collection before starting new game) (Compact)
    5000A001 0000
    3009B1F0 00ff

    Have all Voices in collection (Unlocks Hard, Very Hard and Sound Test. View collection before starting new game)
    8009B1F0 ffff
    8009B1F2 ffff
    8009B1F4 ffff
    8009B1F6 ffff
    8009B1F8 ffff
    8009B1Fa ffff
    8009B1Fc ffff
    8009B1Fe ffff
    8009B200 ffff
    8009B202 ffff
    8009B204 ffff
    8009B206 ffff
    8009B208 ffff
    8009B20a ffff
    8009B20c ffff
    8009B20e ffff
    8009B210 ffff
    8009B212 ffff
    8009B214 ffff
    8009B216 ffff
    8009B218 ffff
    8009B21a ffff
    8009B21c ffff
    8009B21e ffff
    8009B220 ffff
    8009B222 ffff
    8009B224 ffff
    8009B226 ffff
    8009B228 ffff
    8009B22a ffff
    8009B22c ffff
    8009B22e ffff
    8009B230 ffff
    8009B232 ffff
    8009B234 ffff
    8009B236 ffff
    8009B238 ffff
    8009B23a ffff
    8009B23c ffff
    8009B23e ffff
    8009B240 ffff
    8009B242 ffff
    8009B244 ffff
    8009B246 ffff
    8009B248 ffff
    8009B24a ffff
    8009B24c ffff
    8009B24e ffff
    8009B250 ffff
    8009B252 ffff
    8009B254 ffff
    8009B256 ffff
    8009B258 ffff
    8009B25a ffff
    8009B25c ffff
    8009B25e ffff
    8009B260 ffff
    8009B262 ffff
    8009B264 ffff
    8009B266 ffff
    8009B268 ffff
    8009B26a ffff
    8009B26c ffff
    8009B26e ffff
    8009B270 ffff
    8009B272 ffff
    8009B274 ffff
    8009B276 ffff
    8009B278 ffff
    8009B27a ffff
    8009B27c ffff
    8009B27e ffff
    8009B280 ffff
    8009B282 ffff
    8009B284 ffff
    8009B286 ffff
    8009B288 ffff
    8009B28a ffff
    8009B28c ffff
    8009b28e ffff

    The rest of these codes may or may not exist in the database already. I honestly haven't checked and simply don't have the time. They were created by me during my almost 4 years without the internet but I can't promise that I was the first one to make them.
    --------------------------------------------------------------
    Breath of Fire 3
    --------------------------------------------------------------
    All enemies drop all items all the time
    301eb6ca 0007
    301eb6ce 0007
    301eb7e2 0007
    301eb7e6 0007
    301eb8fa 0007
    301eb8fe 0007
    301eba12 0007
    301eba16 0007
    301ebb2a 0007
    301ebb2e 0007

    Ryu level mod (Useful for learning all of a masters abilities without actually having to level under them)
    3014496e 00??
    ??1-63

    Press L1 to catch fish instantly (Hook fish, press L1 to catch. Sometimes doesn't work right away)
    d0145AA3 0400
    80144002 003e

    All faerie's have perfectly max stats
    50003c09 0000
    801f2705 0505
    50003c09 0000
    801f2707 0505

    All faerie's have absurdly over max stats (Stat bars will appear empty but in reality you have 250 more points than is the legit max for any given stat)
    50003c09 0000
    801f2705 ffff
    50003c09 0000
    801f2707 ffff

    --------------------------------------------------------------
    Breath of Fire 4
    --------------------------------------------------------------
    Master Modifier \ Ryu (There is a hefty note to go with these. It's directly below, followed by the other characters modifiers.)
    3011A9D0 00??
    $01 Rwolf
    $02 Momo
    $03 Kryrik
    $04 Abbess
    $05 Njomo
    $06 Gyosil
    $07 Stoll
    $08 Una
    $09 Bunyan
    $0A Lyta
    $0B Khan
    $0C Marlok
    Rwolf - Can make you act first
    ~~~AP +1
    ~~~Pwr -1
    ~~~Wis +1
    Momo - Back row falls asleep but regens HP and AP
    ~~~HP +8
    Kryrik - Kill weakened enemies
    ~~~HP +25
    ~~~AP -2
    ~~~Pwr +3
    ~~~Def +2
    ~~~Agl -2
    ~~~Wis -2
    Abbess - Makes you learn enemy moves easier
    ~~~AP +2
    ~~~Pwr -2
    ~~~Def -2
    ~~~Wis +4
    Njomo - Makes counter attacks critical
    ~~~HP -8
    ~~~AP +1
    ~~~Agl +2
    Gyosil - Sometimes items don't get consumed in battle
    ~~~HP -8
    ~~~AP +2
    Stoll - Can steal items never obtained yet
    ~~~Agl +1
    Una - Deal more damage at the expense of accuracy
    ~~~HP +12
    ~~~AP -2
    ~~~Pwr +2
    ~~~Def +1
    ~~~Wis -1
    Bunyan - 100% hit accuracy
    ~~~HP -16
    ~~~AP -3
    ~~~Pwr +1
    ~~~Def +1
    ~~~Agl +1
    ~~~Wis +1
    Lyta - Use Cover on weak allies
    ~~~AP +1
    ~~~Def -1
    ~~~Wis +1
    Khan - Guts activates more often
    ~~~HP +20
    ~~~AP -4
    ~~~Pwr +3
    ~~~Agl +1
    ~~~Wis -3
    Marlok - Gain more Zenny
    ~~~HP +16
    ~~~AP +3
    ~~~Pwr -1
    ~~~Def -1
    ~~~Agl -1
    ~~~Wis -1
    Master Modifier \ Nina
    3011aa68 00??
    Master Modifier \ Cray
    3011aB00 00??
    Master Modifier \ Scias
    3011aB98 00??
    Master Modifier \ Ursula
    3011aC30 00??
    Master Modifier \ Ershin
    3011aCC8 00??

    "Have perfect fish data (Part 1 This code makes the game think you have achieved The Fish rank by completing the fish data screen. The code also allows you to gain the most points out of each trade done with Manillo.)
    3011b920 001e
    3011b922 0028
    3011b924 003c
    3011b926 0032
    3011b928 0019
    3011b92a 0046
    3011b92c 0046
    3011b92e 001e
    3011b930 0028
    3011b932 0046
    3011b934 0050
    3011b936 0046
    3011b938 005a
    3011b93a 008c
    3011b93c 00c8
    3011b93e 00dc
    3011b940 001e
    3011b942 0023
    3011b944 0032
    3011b946 001e
    3011b948 0046
    3011b94a 0032
    3011b94c 0046
    3011b94e 0050
    3011b950 0078
    3011b952 0046
    3011b954 008c
    3011b956 00be
    3011b958 00fa
    3011b95a 0032

    "Have perfect fish data (Part 2 This code makes the game think you have achieved The Fish rank by completing the fish data screen. The code also allows you to gain the most points out of each trade done with Manillo.)
    3011b95c 0050
    3011b95e 0096
    3011b960 00c8
    3011b962 00fa
    3011b964 0096
    3011b966 00fa
    8011b968 012c
    3011b96a 00fa
    3011b96c 00c8
    8011b96e 015e
    8011b970 017c
    8011b972 015e
    8011b974 0190
    8011b976 0190
    8011b978 02bc
    8011b97a 02bc
    3011b97c 0050
    3011b97e 0096
    3011b980 00c8
    3011b982 00c8
    8011b984 0118
    8011b986 0118
    8011b988 012c
    8011b98a 015e
    8011b98c 0190
    8011b98e 0190
    8011b990 01c2
    8011b992 01f4
    8011b994 03e7
    8011b996 012c
    3011b99a 0009

    Have 50 of all fish in inventory
    50001e02 0001
    8011AE5C 322d

    Diverse and perfect faerie's for village (Turns a full roster into a perfect roster. Newborns assume roles that code sets for them. Best used with full roster)
    50000828 0000
    8011B9FE 6400
    50000428 0000
    8011Bb3e 6401
    50000428 0000
    8011Bbde 6402
    50000428 0000
    8011Bc7e 6403
    50001428 0000
    8011BA00 FFFF
    50001428 0000
    3011BA02 00FF

    Faries eat good
    8011B9C2 6464

    Sandflier clock stopped at 0
    801F7C07 0000

    ------------------------------------------------------------
    Dragon Warrior 7
    ------------------------------------------------------------
    Toggle on then off to win lucky panel EASY (Only use before making first move. Otherwise can't complete.)
    8013FA54 001
    (That code was one of the first I ever made... heh, that's why no Joker command is set)

    I also have item modifier's with every value and what it gives, if interested. That took a happy afternoon to catalog.

    -------------------------------------------------------------
    Final Fantasy 7
    -------------------------------------------------------------
    As much as I'd like to believe these haven't been created before now... well, here there are anyway.
    Instant Win When Helping Fort Condor (Make's enemies have zero troops. Mostly for optional battles, not the required story battle as that is best if lost)
    3012C50C 0000

    Character Slot 1\Absorbs All Elements
    8009D88e 01ff

    Character Slot 1\Inflicts Every Bad Status Upon Attack
    800F5F10 7ecf
    800F5F12 0620

    Character Slot 1\Resists Every Bad Status Effect
    800F5BEC 7ecf
    800F5BEE 06a0

    Character Slot 2\Absorbs All Elements
    8009DCCe 01ff

    Character Slot 2\Inflicts Every Bad Status Upon Attack
    800f5f28 7ecf
    800f5f2a 0620

    Character Slot 2\Resists Every Bad Status Effect
    800F5C30 7ecf
    800F5C32 06a0

    Character Slot 3\Absorbs All Elements
    8009e10e 01ff

    Character Slot 3\Inflicts Every Bad Status Upon Attack
    800F5F40 7ecf
    800F5F42 0620

    Character Slot 3\Resists Every Bad Status Effect
    800F5c74 7ecf
    800F5c76 06a0

    Stop Timers
    3009D268 00ff

    -----------------------------------------------------------
    Final Fantasy 8
    -----------------------------------------------------------
    Infinite Time During Missions
    8007804C 0528

    Always Win Card Game
    801D30FC 0001

    Always Get All Cards Played By Foe (best used with rule that lets you get cards beaten by you during match, I think.)
    301D4332 0001
    301D4352 0001
    301D4372 0001
    301D4392 0001

    Prevent SeeD Rank From Declining Past Set Level (No more demotions when payed!)
    800780E8 0???
    $c26 A
    $bc2 30
    $b5e 29
    $afa 28
    $a96 27
    $a32 26
    $9ce 25
    $96a 24
    $906 23
    $8a2 22
    $83e 21
    $7da 20
    $776 19
    $712 18
    $6ae 17
    $64a 16
    $5e6 15
    $582 14
    $51e 13
    $4ba 12
    $456 11
    $3f2 10
    $38e 9
    $32a 8
    $2c6 7
    $262 6
    $1fe 5
    $19a 4
    $136 3
    $0d2 2
    $06e 1

    --------------------------------------------------------
    Final Fantasy 9
    --------------------------------------------------------
    Chocobo Hot & Cold Timer Frozen
    80076F74 0064
    80076f76 0064

    Chocobo Hot & Cold Timer 0
    80076F74 0000
    80076f76 0000

    ---------------------------------------------------------
    Legend of Legaia
    ---------------------------------------------------------
    Vahn\Has all Summons
    80084844 811f
    80084846 8c86
    80084848 829e
    8008484a 9587
    8008484c 88a0
    8008484e 8f8b
    80084850 8d9f
    80084852 9390
    80084854 849a
    80084856 928a
    80084858 859b
    8008485a 948e
    8008485c 839d
    8008485e 9189
    80084860 969c
    80084862 9997
    Vahn\All Summons Level 9
    30084869 0009
    8008486a 0909
    8008486c 0909
    8008486e 0909
    80084870 0909
    80084872 0909
    80084874 0909
    80084876 0909
    80084878 0909
    8008487a 0909
    8008487c 0909
    8008487e 0909
    80084880 0909
    80084882 0909
    80084884 0909
    80084886 0909
    Vahn\Has all Arts
    3008488d 000f
    8008488e 0d0e
    80084890 0b0c
    80084892 090a
    80084894 0708
    80084896 0506
    80084898 0304
    8008489a 0102
    Vahn\Best Equipment
    8008489e 384b
    300848a0 001b
    300848a2 005f
    Vahn\Meta Max Level
    300848a1 0009
    Noa\Has all Summons
    80084c58 811f
    80084c5a 8c86
    80084c5c 829e
    80084c5e 9587
    80084c60 88a0
    80084c62 8f8b
    80084c64 8d9f
    80084c66 9390
    80084c68 849a
    80084c6a 928a
    80084c6c 859b
    80084c6e 948e
    80084c70 839d
    80084c72 9189
    80084c74 969c
    80084c76 9997
    Noa\All Summons Level 9
    30084c7d 0009
    80084c7e 0909
    80084c80 0909
    80084c82 0909
    80084c84 0909
    80084c86 0909
    80084c88 0909
    80084c8a 0909
    80084c8c 0909
    80084c8e 0909
    80084c90 0909
    80084c92 0909
    80084c94 0909
    80084c96 0909
    80084c98 0909
    80084c9a 0909
    Noa\Has all Arts
    30084ca1 000f
    80084ca2 0f10
    80084ca4 0d0e
    80084ca6 0b0c
    80084ca8 090a
    80084caa 0708
    80084cac 0506
    80084cae 0104
    Noa\Best Equipment
    80084cb2 3e51
    30084cb5 002d
    30084cb6 0064
    Noa\Terra Max Level
    30084cb4 0011

    -------------------------------------------------------
    Legend of Mana
    -------------------------------------------------------
    Have 99 of all legit items
    50000A01 0000
    300455B8 0063
    50002A01 0000
    300455C7 0063
    50005A01 0000
    300455F5 0063
    50000E01 0000
    30045658 0063
    50000501 0000
    30045668 0063
    50000501 0000
    30045678 0063
    50000301 0000
    30045688 0063
    50000201 0000
    30045690 0063
    50000701 0000
    30045698 0063
    50000501 0000
    300456A8 0063
    50000201 0000
    300456B4 0063

    Have 99 of all Polter Box best leveling feed (Refer to a guide for how to use feed)
    3004561d 0063
    3004562f 0063
    30045634 0063
    30045639 0063
    3004563a 0063
    3004563e 0063
    3004563f 0063

    --------------------------------------------------------
    Suikoden 2
    --------------------------------------------------------
    Timer cycles through 3rd Hour (Allows completion of Clive quest and allows shops to get rare items)
    8006AA52 0003

    --------------------------------------------------------
    Tales of Destiny
    --------------------------------------------------------
    Finish Race in Neuestadt Easier (Go around the first lap but do NOT cross the finish line. Once the finish is in site press L1 and then cross to win.)
    d01C22E0 0004
    301B6722 0001

    Time always swift during Pirate Raid
    801CE774 0000

    Win Stone Game (Choose to have kid pick first for an instant win)
    301B673F 0001

    ----------------------------------------------------------
    Vandal Hearts 2
    ----------------------------------------------------------
    Joshua(Child)\Mostly Unrestricted Movement
    801DCDAA 6304
    Joshua(Child)\Set Exp. to 100
    301dcdbe 0064
    Joshua(Child)\Defends Against All Elements
    801dcdf8 0101
    801dcdfa 0101
    801dcdfc 0101
    Clive\Mostly Unrestricted Movement
    801Dce2a 6304
    Clive\Set Exp. to 100
    301dCE3E 0064
    Clive\Defends Against All Elements
    801dce78 0101
    801dce7a 0101
    801dce7c 0101
    Yuri\Mostly Unrestricted Movement
    801Dceaa 6304
    Yuri\Set Exp. to 100
    301dcebe 0064
    Yuri\Defends Against All Elements
    801dcef8 0101
    801dcefa 0101
    801dcefc 0101
    Joshua(Adult)\Mostly Unrestricted Movement
    801Dcf2a 6304
    Joshua(Adult)\Set Exp. to 100
    301dcf3e 0064
    Joshua(Adult)\Defends Against All Elements
    801dcf78 0101
    801dcf7a 0101
    801dcf7c 0101
    Pike\Mostly Unrestricted Movement
    801Dcfaa 6304
    Pike\Set Exp. to 100
    301dcfbe 0064
    Pike\Defends Against All Elements
    801dcff8 0101
    801dcffa 0101
    801dcffc 0101
    Vlad\Mostly Unrestricted Movement
    801Dd02a 6304
    Vlad\Set Exp. to 100
    301dd03e 0064
    Vlad\Defends Against All Elements
    801dd078 0101
    801dd07a 0101
    801dd07c 0101
    Lira\Mostly Unrestricted Movement
    801Dd0aa 6304
    Lira\Set Exp. to 100
    301dd0be 0064
    Lira\Defends Against All Elements
    801dd0f8 0101
    801dd0fa 0101
    801dd0fc 0101
    Pratau\Mostly Unrestricted Movement
    801Dd12a 6304
    Pratau\Set Exp. to 100
    301dd13e 0064
    Pratau\Defends Against All Elements
    801dd178 0101
    801dd17a 0101
    801dd17c 0101
    Gilti\Mostly Unrestricted Movement
    801Dd1aa 6304
    Gilti\Set Exp. to 100
    301dd1be 0064
    Gilti\Defends Against All Elements
    801dd1f8 0101
    801dd1fa 0101
    801dd1fc 0101
    Maria\Mostly Unrestricted Movement
    801Dd22a 6304
    Maria\Set Exp. to 100
    301dd23e 0064
    Maria\Defends Against All Elements
    801dd278 0101
    801dd27a 0101
    801dd27c 0101
    Agress\Mostly Unrestricted Movement
    801Dd2aa 6304
    Agress\Set Exp. to 100
    301dd2be 0064
    Agress\Defends Against All Elements
    801dd2f8 0101
    801dd2fa 0101
    801dd2fc 0101
    Hammet\Mostly Unrestricted Movement
    801Dd32a 6304
    Hammet\Set Exp. to 100
    301dd33e 0064
    Hammet\Defends Against All Elements
    801dd378 0101
    801dd37a 0101
    801dd37c 0101
    Enemies Have 0 Hp\Enemy 1
    801DD7CE 0000
    Enemies Have 0 Hp\Enemy 2
    801DD84E 0000
    Enemies Have 0 Hp\Enemy 3
    801DD8cE 0000
    Enemies Have 0 Hp\Enemy 4
    801DD94E 0000
    Enemies Have 0 Hp\Enemy 5
    801DD9cE 0000
    Enemies Have 0 Hp\Enemy 6
    801DDa4E 0000
    Enemies Have 0 Hp\Enemy 7
    801DDacE 0000
    Enemies Have 0 Hp\Enemy 8
    801DDb4E 0000
    Enemies Have 0 Hp\Enemy 9
    801DDbcE 0000
    Enemies Have 0 Hp\Enemy 10
    801DDc4E 0000
    Enemies Have 0 Hp\Enemy 11
    801DDccE 0000
    Enemies Have 0 Hp\Enemy 12
    801DDd4E 0000
    Enemies Have 0 Hp\Enemy 13
    801DDdcE 0000
    Enemies Have 0 Hp\Enemy 14
    801DDe4E 0000
    Enemies Have 0 Hp\Enemy 15
    801DDecE 0000
    Enemies Have 0 Hp\Enemy 16
    801DDf4E 0000
    Last edited by Flightless Wren; 09-01-2010 at 04:08:47 PM. Reason: Making it a thread for all my codes.

  2. #2
    Join Date
    Oct 2007
    Location
    Virginia
    Posts
    1,155

    Default

    Nice work!

    Good to see another PSX hacker around.

    I noticed a little problem you may want to fix:
    Code:
    Always under influence of Orchestra 1
    800A416C 0032
    800A416D 0001
    800A416E 0032
    You can easily make that code only 2 lines, or just make the 2nd line start with a 3 instead.

  3. #3
    Join Date
    Nov 2003
    Location
    mass
    Posts
    3,543

    Default

    Press L1 to catch fish instantly (Hook fish, press L1 to catch. Sometimes doesn't work right away)
    d0145AA3 0400
    80144002 003e

    All faerie's have perfectly max stats
    50003c09 0000
    801f2705 0505
    50003c09 0000
    801f2707 0505

    All faerie's have absurdly over max stats (Stat bars will appear empty but in reality you have 250 more points than is the legit max for any given stat)
    50003c09 0000
    801f2705 ffff
    50003c09 0000
    801f2707 ffff
    These also have problems for instance the fearies codes ar 16bit but have odd enders maybe it should be this:


    All faerie's have perfectly max stats
    50003c09 0000
    801f2704 0505
    50003c09 0000
    801f2706 0505

    All faerie's have absurdly over max stats (Stat bars will appear empty but in reality you have 250 more points than is the legit max for any given stat)
    50003c09 0000
    801f2704 ffff
    50003c09 0000
    801f2706 ffff

    and this code for the Fish is also wrong,maybe it should be this:

    Press L1 to catch fish instantly (Hook fish, press L1 to catch. Sometimes doesn't work right away)
    d0145AA2 0400
    80144002 003e
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

  4. #4
    Join Date
    Mar 2006
    Posts
    14

    Default

    The codes with odd values are only over writing the data they need to to achieve the result in as few lines as possible. I wasn't aware there was a problem with ending like that (what is the problem actually). I can't test the variants myself due to lack of time for the next couple weeks...

    As for the orchestra code... I'll be damned if I could get that thing to work as just two lines. That code was a nightmare for me. Took a long time to even find the values and then it was the first code I ever made that was more than 1 line long. I'd be shocked if there weren't errors with it but it seems to work as is and that's all I cared about when making codes for myself. ^_^b

  5. #5
    Join Date
    May 2005
    Posts
    1,715

    Default

    the problem is they will not work on a GS on an actual system some after market "game enhancers" can infact use odd ending addresses

    RIP MOM 6-27-52 - 12-25-10

  6. #6
    Join Date
    Oct 2007
    Location
    Virginia
    Posts
    1,155

    Default

    Quote Originally Posted by Flightless Wren View Post
    The codes with odd values are only over writing the data they need to to achieve the result in as few lines as possible...
    The value is not the issue, the very last digit of the address line is what is.
    Don't worry, I think it's a common mistake.

    I was doin' the same thing back in July 2009, and helder told me how to do it right. When I came back, in May 2010, I had forgot about the odd ending address thingy, and was doin' it again.

    I recommend you read lee4's post ( http://gshi.org/vb/threads/3617-Mez-...7437#post37437 )
    It's the info that finally made it sink in for me...

    Quote Originally Posted by Hybrid View Post
    the problem is they will not work on a GS on an actual system some after market "game enhancers" can infact use odd ending addresses
    Yep, that's one thing that made me think there was no problem with odd ending addresses. In my CodeBreaker disc, you can start a code with an 8 and end it's address with an odd number, but it just acts like you entered a 3 instead of the 8.
    Last edited by Mezmorize; 09-03-2010 at 04:43:24 AM.

  7. #7
    Join Date
    Mar 2006
    Posts
    14

    Default

    Quote Originally Posted by Mezmorize View Post
    The value is not the issue, the very last digit of the address line is what is.
    Don't worry, I think it's a common mistake.

    I was doin' the same thing back in July 2009, and helder told me how to do it right. When I came back, in May 2010, I had forgot about the odd ending address thingy, and was doin' it again.

    I recommend you read lee4's post ( http://gshi.org/vb/threads/3617-Mez-...7437#post37437 )
    It's the info that finally made it sink in for me...



    Yep, that's one thing that made me think there was no problem with odd ending addresses. In my CodeBreaker disc, you can start a code with an 8 and end it's address with an odd number, but it just acts like you entered a 3 instead of the 8.
    Not one of those links worked for me... probably because I have more posts per page displayed or something. Doesn't matter though because I'm pretty sure I know what you guys mean, I just worded myself badly. As an example, 80141452 would be a good code (but in the case of my codes modifies a value not needed for my code) but 80141453 wouldn't be as it started in the middle of a 16 bit address. It's a shame because generally I like to have codes take as few lines as possible and if I'm right in my assumption of what you guys mean then my codes with faults would have to be extended a line or two (aside from the Orchestra code, which just needed to have 2 lines combined into 1). So with the example again my code would need to be 30141453 and 30141454 to achieve the results I would need as 30141452 wouldn't be data relevant to the data changed by the code.

    Although in the case of the Catch Fish code I'm still slightly unsure... I created the joker for that code myself, by holding a button finding a value then holding two buttons and searching for a higher value. PEC returned that address eventually... I'm seriously new to Joker codes so I have no idea how to mod the data I need to without using a odd ender for that line. I actually had to look at other codes with joker commands to figure out how the hell and what the hell they were doing (not having the net for that long was a pain).

    I'd actually love to fire up Breath of Fire 3 and fix those codes... turns out I magically got some free time today so I may just do that. Just a little info about me, by the way, I've been making codes for games since the N64 era, using the Gameshark itself. Once I found out that I could find my own codes for games through emulation I almost instantly (like within 10 minutes of finding out) had every emulator that could make codes for every system that had games I liked. I've made NES, SNES, GEN, GBA and PSX codes. I've even modified games through Hex Editing (which is why I'm pretty sure I get what you meant when you said it ended odd) in fact a lot of the codes I posted were made using PEC and Hex Workshop... especially the Legaia codes. I actually mapped out the full data for the first two characters and was planning on doing the third but got burnt out by the time I got him. The summons codes for character 3 (who's name I forget, Gala I think...) could be created by finding the range between the first two characters but the Equips and other codes couldn't because I'd have to actually find his equips which is what was burning me out.

    I've always liked making codes and I seem to think up a lot of codes that nobody has got around to making before, so whenever I play a game through emulation I have to make purpose made codes just because I love having that God-like control over a game. I'll probably even take some requests for the games I have and like at some point. I can't wait to start making PS2 codes and NDS codes... especially NDS codes, because there are only like 2 hackers for the NDS scene. I've learned a lot about code making from just self experimentation and careful study of the PEC cheat file. I'm actually mostly self taught, it's amazing what you can figure out by comparing values between codes and studying what they are doing and modifying.


    EDIT: 1
    Okay. Working on my Faerie code right now, so I'll write kind of why the code was made the way it was while I make it compatible with real cheat devices. ^_^b

    Faerie data begins at offset 001f2700 with the name of the first Faerie. Each name can be 5 characters and at offset 001f2705 that same Faerie's stats start. There are 4 stats for each Faerie. At offset 001f2709 you have Faerie 2 and so on and so forth. The data is kind of neat to look at actually because it lists every single Faerie even if you don't have them. I liked seeing all the weird names they came up with.

    Anyway, unless I'm very much mistaken the revised code needs to be:
    All faerie's have perfectly max stats
    50003c09 0000
    301f2705 0005
    50003c09 0000
    801f2706 0505
    50003c09 0000
    301f2708 0005

    and

    All faerie's have absurdly over max stats (Stat bars will appear empty but in reality you have 250 more points than is the legit max for any given stat)
    50003c09 0000
    301f2705 00ff
    50003c09 0000
    801f2706 ffff
    50003c09 0000
    301f2708 00ff

    I gotta make some lunch but after that I'll make another edit with the revised fishing code and orchestra code. I'm actually kind of happy that my plans for labor day weekend fell through last minute. Feels good to just sit on my butt for a weekend that normally costs me a couple hundred bucks.

    EDIT: 2
    Wow, just checked the BS free pages and they have a joker code for BF3... and, yeah, it's D0145AA4. That's really weird, the code I posted totally works for me but when I checked Hex Workshop it shouldn't as it's not in the right spot. Hmm... clueless on that. This is what it should be then.

    Press L1 to catch fish instantly
    d0145AA4 0400
    80144002 003e

    As for the orchestra code.

    "Orchestra 1
    800A416C 0132
    300A416E 0032

    "Orchestra 2
    800A4198 0132
    300A419a 0032

    "Orchestra 3
    800A4178 0132
    300A417a 0032
    Last edited by Flightless Wren; 09-03-2010 at 02:43:08 PM.

  8. #8
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    Location
    Virginia
    Posts
    1,155

    Default

    Quote Originally Posted by Flightless Wren View Post
    Not one of those links worked for me... probably because I have more posts per page displayed or something. Doesn't matter though because I'm pretty sure I know what you guys mean, I just worded myself badly. As an example, 80141452 would be a good code (but in the case of my codes modifies a value not needed for my code) but 80141453 wouldn't be as it started in the middle of a 16 bit address. It's a shame because generally I like to have codes take as few lines as possible and if I'm right in my assumption of what you guys mean then my codes with faults would have to be extended a line or two (aside from the Orchestra code, which just needed to have 2 lines combined into 1). So with the example again my code would need to be 30141453 and 30141454 to achieve the results I would need as 30141452 wouldn't be data relevant to the data changed by the code.
    Here's a couple little things that made me remember.
    TTWWWWWX YYZZ
    T=Codetype
    W=Address
    X=If odd, then code type is 30, never 80; also, if odd, then YY=00
    Y=Even byte
    Z=Odd byte

    Your same code I mentioned before:
    Always under influence of Orchestra 1
    800A416C 0032
    800A416D 0001
    800A416E 0032

    Is trying to write 2 different values (00 and 01) at the address A416D.
    One way to fix it, you can simply make each line only modify one byte instead of 2.

    300A416C 0032
    300A416D 0001
    300A416E 0032

    Or maybe this:
    800A416C 0132
    300A416E 0032

    Quote Originally Posted by Flightless Wren View Post
    Although in the case of the Catch Fish code I'm still slightly unsure... I created the joker for that code myself, by holding a button finding a value then holding two buttons and searching for a higher value. PEC returned that address eventually... I'm seriously new to Joker codes so I have no idea how to mod the data I need to without using a odd ender for that line. I actually had to look at other codes with joker commands to figure out how the hell and what the hell they were doing (not having the net for that long was a pain).
    The mistake I was making, that ended addresses with odd values for Button Activator Jokers, was doing 1 byte scan's instead of 2 bytes. If you make another one that ends in an odd address, just move back one code digit to an even ending.

    The 'press these buttons to activate' kinda joker is one type, or you can do a code like this one for Kileak: The Blood 2 (JPN)
    Upgraded Lasers
    D00AB482 0000 - If laser level is 0000
    300AB482 0002 - Than make it 02

    Quote Originally Posted by Flightless Wren View Post
    I'd actually love to fire up Breath of Fire 3 and fix those codes... turns out I magically got some free time today so I may just do that. Just a little info about me, by the way, I've been making codes for games since the N64 era, using the Gameshark itself. Once I found out that I could find my own codes for games through emulation I almost instantly (like within 10 minutes of finding out) had every emulator that could make codes for every system that had games I liked. I've made NES, SNES, GEN, GBA and PSX codes. I've even modified games through Hex Editing (which is why I'm pretty sure I get what you meant when you said it ended odd) in fact a lot of the codes I posted were made using PEC and Hex Workshop... especially the Legaia codes. I actually mapped out the full data for the first two characters and was planning on doing the third but got burnt out by the time I got him. The summons codes for character 3 (who's name I forget, Gala I think...) could be created by finding the range between the first two characters but the Equips and other codes couldn't because I'd have to actually find his equips which is what was burning me out.
    My first code, using a console was on the PSP (Valhalla Knights 1 I believe). Before that, I was always just a code user.

    Have you tried out Cheat Engine for searching for codes instead of PEC?

    Make an easy to make code, that already exist, but use CE (Cheat Engine).
    Then:

    CE Code-GS Code=Emulated RAM Start
    RAM Start+200,000=RAM End
    CE-RAM Start=GS Code
    Nove: All values are in hex
    Last edited by Mezmorize; 09-04-2010 at 06:23:34 AM. Reason: CE to GS Info...

  9. #9
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    I was just wondering how long it takes on average for a code to get added to the database.

    EDIT: Okay, I just noticed that I never actually posted the regions for those games. In all cases they are the U versions. So, yeah.

    More codes now.

    ------------------------------------------------------------------
    Dragon Warrior 7 (U)
    ------------------------------------------------------------------
    "Hero item slot 6 modifier\Weapons
    80010C6a 0???
    $000 None
    $001 Stick
    $002 Pole
    $003 Club
    $004 Bronze Knife
    $005 Copper Sword
    $006 Sickle Sword
    $007 Leather Whip
    $008 Rock Axe
    $009 Bone Knife
    $00a Bug Knife
    $00b Steel Sword
    $00c Destruct Sword
    $00d Dragon Sword
    $00e Seduce Sword
    $00f Tempt Sword
    $010 Falcon Sword
    $011 Miracle Sword
    $012 Zombie Sword
    $013 Snow Sword
    $014 Platinum Sword
    $015 MetlKing Sword
    $016 Flame Sword
    $017 Rosevine Whip
    $018 Chain Whip
    $019 Mace Whip
    $01a Steel Whip
    $01b Ultimate Whip
    $01c Lune Bag
    $01d Sun Bag
    $01e Boomerang
    $01f Blade Boomerang
    $020 Massacre Sword
    $021 Wreck Whip
    $022 Bolt Staff
    $023 Wind Staff
    $024 Mist Staff
    $025 Lava Staff
    $026 Vivify Staff
    $027 Sea Roar Staff
    $028 Flame Boomerang
    $029 Iron Knuckle
    $02a Flame Knuckle
    $02b Ice Knuckle
    $02c Stone Knuckle
    $02d Steel Knuckle
    $02e Oricon Knuckle
    $02f Devil Knuckle
    $020 Monster Knuckle
    $031 Mallet
    $032 Hammer
    $033 Battle Axe
    $034 War Hammer
    $035 Demon Hammer
    $036 Thunder Sword
    $037 Hacksaw Sword
    $038 Poison Sword
    $039 Needle Sword
    $03a Demon Spear
    $03b Bow Gun
    $03c Knife
    $03d Iron Spear
    $03e Iron Axe
    $03f Wizard Staff
    $040 Shears Axe
    $041 Bounce Sword
    $042 Devil Sword
    $043 2Edged Sword
    $044 Hero Staff
    $045 Godeus Sword
    $046 Demon Axe
    $047 Judge Staff
    $048 Bastard Sword
    $049 Lune Staff
    $04a Sage Staff
    $04b Sleep Staff
    $04c Dagger Sword
    $04d Holy Spear
    $04e Power Knuckle
    $04f Dragon Knuckle
    $050 Beast Knuckle
    $051 Dragon Whip
    $052 Kings Sword
    $053 Bless Staff
    $054 Oceano Sword
    $055 Pixy Staff
    $056 Deja Sword
    $057 Aquagon Sword
    "Hero item slot 6 modifier\Armors
    80010C6a 0???
    $000 None
    $058 Cloth
    $059 Cloth Tunic
    $05a Traveler Tunic
    $05b Shell Tunic
    $05c Leather Boxers
    $05d Leather Mail
    $05e Scale Mail
    $05f Fur Armor
    $060 Leather Armor
    $061 Chain Mail
    $062 Iron Breastplate
    $063 Bronze Mail
    $064 Iron Mail
    $065 Steel Mail
    $066 Dragon Mail
    $067 Blade Mail
    $068 Silver Breastplate
    $069 Magic Mail
    $06a Silver Mail
    $06b Flame Mail
    $06c Sacred Mail
    $06d Demon Mail
    $06e Mirror Mail
    $06f MetlKing Mail
    $070 Slime Tunic
    $071 Boxer Shorts
    $072 Noble Armor
    $073 Spirit Mail
    $074 Slime Mail
    $075 Gigant Mail
    $076 Skirt
    $077 SilkRobe Dress
    $078 Dancer Dress
    $079 Evade Dress
    $07a Water Armor
    $07b Bolero Armor
    $07c Light Armor
    $07d Angel Bikini
    $07e Platinum Mail
    $07f Wizard Armor
    $080 Princess Armor
    $081 Dragon Armor
    $082 Heavy Mail
    $083 SilkTux Armor
    $084 Dream Bikini
    $085 Bunny Armor
    $086 Glam Armor
    $087 Pirate Tunic
    $088 Magic Armor
    $089 Devil Mail
    $08a Spangle Armor
    $08b Silk Corset
    $08c Shell Mail
    $08d Viking Mail
    $08e Angel Armor
    $08f Wind Armor
    $090 Trendy Armor
    $091 Party Armor
    $092 Dark Armor
    $093 Pure Corset
    $094 Dance Mail
    $095 Gaiala Mail
    $096 King's Armor
    $097 Innocent Armor
    $098 Armand Mail
    "Hero item slot 6 modifier\Shields
    80010C6a 0???
    $000 None
    $099 Leather Shield
    $09a Scale Shield
    $09b Bronze Shield
    $09c Iron Shield
    $09d Magic Shield
    $09e Dragon Shield
    $09f Flame Shield
    $0a0 Heal Shield
    $0a1 Expel Shield
    $0a2 Silver Shield
    $0a3 Pot Lid Shield
    $0a4 Tray Shield
    $0a5 Destruct Shield
    $0a6 Ogre Shield
    $0a7 MetlKing Shield
    $0a8 Platinum Shield
    $0a9 Sorrow Shield
    $0aa Tornado Shield
    $0ab Kitten Shield
    $0ac White Shield
    $0ad Dolphin Shield
    $0ae Ice Shield
    "Hero item slot 6 modifier\Helmets
    80010C6a 0???
    $000 None
    $0af Horned Hat
    $0b0 Leather Hat
    $0b1 Wooden Hat
    $0b2 SeaShell Hat
    $0b3 Fur Hat
    $0b4 Iron Helmet
    $0b5 IronMask Helmet
    $0b6 HairBand Tiara
    $0b7 Silver Tiara
    $0b8 Wind Hat
    $0b9 Joy Hat
    $0ba Intelli Helmet
    $0bb Tiara
    $0bc Great Helmet
    $0bd MetlKing Helmet
    $0be Echo Hat
    $0bf Bunny Tiara
    $0c0 Dugon Helmet
    $0c1 Platinum Helmet
    $0c2 Magic Hat
    $0c3 Captain Hat
    $0c4 Turban Hat
    $0c5 Berserkr Helmet
    $0c6 Viking Helmet
    $0c7 Silk Hat
    $0c8 Mythril Helmet
    $0c9 Fuego Helmet
    $0ca Lore Hat
    "Hero item slot 6 modifier\Accessories
    80010C6a 0???
    $000 None
    $0cb Starry Ring
    $0cc Speed Ring
    $0cd Star Ort
    $0ce Sacrific Ring
    $0cf Farewell Ring
    $0d0 Slime Ring
    $0d1 GlassShoe
    $0d2 Golden Ring
    $0d3 PinkPearl
    $0d4 Tights
    $0d5 Bow Tie
    $0d6 GuardRuby
    $0d7 Scarf
    $0d8 Wizard Ring
    $0d9 Goddess Ring
    $0da LuckShoes
    $0db Life Ring
    $0dc STR Ring
    $0dd BunnyTail
    $0de AGL Scarf
    $0df Garter
    $0e0 Valiant Ring
    $0e1 INTSpecs
    $0e2 Spectacle
    $0e3 Merm Moon
    $0e4 FlameChrm
    $0e5 TerraChrm
    $0e6 WindCharm
    $0e7 AquaCharm
    $0e8 Gospel Ring
    "Hero item slot 6 modifier\Items
    80010C6a 0???
    $000 None
    $0e9 Herb
    $0ea Antidote
    $0eb Repellent
    $0ec WarpWing
    $0ed WorldLeaf
    $0ee WorldDew
    $0ef MoonHerb
    $0f0 Potion
    $0f1 Time Sand
    $0f2 SageRock
    $0f3 LifeRock
    $0f4 STRseed
    $0f5 AGLseed
    $0f6 INTseed
    $0f7 DEFseed
    $0f8 LifeAcorn
    $0f9 MysticNut
    $0fa GraceHerb
    $0fb SpiderWeb
    $0fc BugPowder
    "Hero item slot 6 modifier\Misc and Hearts
    80010C6a 0???
    $000 None
    $0fd Thief Key
    $0fe Magic Key
    $0ff Final Key
    $100 World Map
    $101 Slab
    $102 TinyMedal
    $103 TinyMedal
    $104 TinyMedal
    $105 Slime Heart
    $106 Hork Heart
    $107 EvlTurtl Heart
    $108 JewelBag Heart
    $109 Florajay Heart
    $10a Wyvern Heart
    $10b Healer Heart
    $10c LizrdMan Heart
    $10d Bombcrag Heart
    $10e Lipsy Heart
    $10f BoltRat Heart
    $110 Mimic Heart
    $111 Berserkr Heart
    $112 PigDemon Heart
    $113 Andreal Heart
    $114 CursLamp Heart
    $115 Varanus Heart
    $116 HelGiant Heart
    $117 CosmoBag Heart
    $118 DrakSlim Heart
    $119 SkyDevil Heart
    $11a Swordgon Heart
    $11b DeadNobl Heart
    $11c ProtMech Heart
    $11d Golem Heart
    $11e EvilWell Heart
    $11f WoPriest Heart
    $120 Budoo Heart
    $121 Rosevine Heart
    $122 Mutant Heart
    $123 Platking Heart
    $124 Esterk Heart
    $125 RainHawk Heart
    $126 EvilMech Heart
    $127 Dumbira Heart
    $128 Gerion Heart
    $129 Dung
    "Hero item slot 6 modifier\Key Items
    80010C6a 0???
    $000 None
    $12a LarMirror
    $12b DuneCharm
    $12c Fossil
    $12d TyranBone
    $12e Package
    $12f Dark Ruby
    $130 Clock Key
    $131 Tower Key
    $132 Empress Scroll
    $133 StarShard
    $134 Priest Scroll
    $135 AngelTear
    $136 HolyDew
    $137 GoddesPic
    $138 Priest Key
    $139 Torso
    $13a Legs
    $13b Ancient Scroll
    $13c HotStone
    $13d Fish Sub
    $13e AmitDonut
    $13f AmitSnack
    $140 FishPaste
    $141 Pearl Orb
    $142 HolyWater
    $143 Bottle
    $144 Seed
    $145 Green Orb
    $146 Wood Doll
    $147 Mila Drug
    $148 PilotFire
    $149 Button
    $14a MechParts
    $14b PurpleJar
    $14c VivaGrape
    $14d Kiefer's Scroll
    $14e WondeRock
    $14f Dharma Key
    $150 Storage Key
    $151 Black Key
    $152 Elven Jar
    $153 Emily's Scroll
    $154 STR Award - Hero
    $155 STR Award - Maribel
    $156 STR Award - Gabo
    $157 STR Award - Aira
    $158 STR Award - Melvin
    $159 INT Award - Hero
    $15a INT Award - Maribel
    $15b INT Award - Gabo
    $15c INT Award - Aira
    $15d INT Award - Melvin
    $15e APR Award - Hero
    $15f APR Award - Maribel
    $160 APR Award - Gabo
    $161 APR Award - Aira
    $162 APR Award - Melvin
    $163 Dragon Eye
    $164 Rose Scroll
    $165 Carpet
    $166 Carpet Flying
    $167 Goddess Key
    $168 TerraTula
    $169 BlissRock
    $16a Monolith
    $16b Glim Moss
    $16c RainbwDew
    $16d Coastal Scroll
    $16e ID Card
    $16f TerraBell
    $170 FlameAqua
    $171 Flame Key
    $172 King's Key
    $173 Seer'sGem
    $174 Rouge Gem
    $175 PierceGem
    $176 Heart Gem
    $177 PierceGem
    $178 Nose Gem
    $179 Seal Key
    $17a Halo Orb
    $17b Saint's Sword
    $17c Saint's Mail
    $17d Saint's Helmet
    $17e Saint's Shield
    "Hero item slot 6 modifier\Recruits Monsters
    80010C6a 0???
    $000 None
    $17f BeefJerky
    $180 Rib
    $181 Fillet
    "Hero item slot 6 modifier\Oddities and Shards
    80010C6a 0???
    $000 None
    $182 Memento
    $183 Hero's Heart
    $184 Queen's Locket
    $185 Queen's Scroll
    $186 Monster Scroll
    $187 Talk Melbin
    $188 BluePrint
    $189 BluePrint
    $18a BluePrint
    $18b BluePrint
    $18c BluePrint
    $18d BluePrint
    $18e BluePrint
    $18f BluePrint
    $190 BluePrint
    $191 BluePrint
    $192 Bandit Key
    $193 Jail Key
    $194 LightAqua
    $195 Red Star
    $196 Cursed Sword
    $197 Cursed Tunic
    $198 Cursed Shield
    $199 Cursed Hat
    $19a DefUp
    $19b Fragment
    $19c Gift
    $19d Ordinary Key
    $19e Ancient Key
    $19f FireShard
    $1a0 FireShard
    $1a1 FireShard
    $1a2 FireShard
    $1a3 FireShard
    $1a4 FireShard
    $1a5 FireShard
    $1a6 FireShard
    $1a7 FireShard
    $1a8 FireShard
    $1a9 FireShard
    $1aa FireShard
    $1ab FireShard
    $1ac FireShard
    $1ad FireShard
    $1ae FireShard
    $1af FireShard
    $1b0 FireShard
    $1b1 FireShard
    $1b2 LandShard
    $1b3 LandShard
    $1b4 LandShard
    $1b5 LandShard
    $1b6 LandShard
    $1b7 LandShard
    $1b8 LandShard
    $1b9 LandShard
    $1ba LandShard
    $1bb LandShard
    $1bc LandShard
    $1bd LandShard
    $1be LandShard
    $1bf LandShard
    $1c0 LandShard
    $1c1 LandShard
    $1c2 LandShard
    $1c3 LandShard
    $1c4 LandShard
    $1c5 LandShard
    $1c6 LandShard
    $1c7 LandShard
    $1c8 LandShard
    $1c9 WindShard
    $1ca WindShard
    $1cb WindShard
    $1cc WindShard
    $1cd WindShard
    $1ce WindShard
    $1cf WindShard
    $1d0 WindShard
    $1d1 WindShard
    $1d2 WindShard
    $1d3 WindShard
    $1d4 WindShard
    $1d5 WindShard
    $1d6 WindShard
    $1d7 WindShard
    $1d8 WindShard
    $1d9 WindShard
    $1da WindShard
    $1db WindShard
    $1dc WindShard
    $1dd WindShard
    $1de AquaShard
    $1df AquaShard
    $1e0 AquaShard
    $1e1 AquaShard
    $1e2 AquaShard
    $1e3 AquaShard
    $1e4 AquaShard
    $1e5 AquaShard
    $1e6 AquaShard
    $1e7 AquaShard
    $1e8 AquaShard
    $1e9 AquaShard
    $1ea AquaShard
    $1eb AquaShard
    $1ec AquaShard
    $1ed AquaShard
    $1ee ? Shard
    $1ef ? Shard
    $1f0 ? Shard
    $1f1 ? Shard
    $1f2 ? Shard
    $1f3 ? Shard
    $1f4 ? Shard
    $1f5 ? Shard
    $1f6 ? Shard
    $1f7 ? Shard
    $1f8 ? Shard
    $1f9 ? Shard
    $1fa ? Shard
    $1fb ? Shard
    $1fc ? Shard
    $1fd ? Shard
    $1fe ? Shard
    $1ff ? Shard
    $200 ? Shard
    $201 ? Shard
    $202 Lost Shard
    $204 AnnihRock
    "Hero item slot 6 modifier\Win ANY Battle
    80010C6a 0???
    $000 None
    $203 MimicCrag
    Last edited by Flightless Wren; 09-15-2010 at 05:46:42 AM.

  10. #10
    Join Date
    Mar 2006
    Posts
    14

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    Just a reminder, none of these codes have been added yet. Figured I'd bump this topic since somebody made about 200 topics last night.

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