
Originally Posted by
memseeker566
Thanks for the response. I realize that it has to do with this scePadRead function. But could you answer my question as to what triggers the memory dump? How can you tell when the scePadRead function occurs in a game? Do you have to time the joker command to when the scePadRead function is used? Or does it queue the memory input when you press joker command buttons, then initiate when the function runs or something? I am trying to get an idea of how this function works and if, in your experience, you are able control where exactly in-game a dump occurs. Are you able to queue the memory dump or time it in any way using this application? Perhaps you could explain how this function works and which games you have noticed the joker functions not responding perhaps due to scePadRead. Thanks