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Thread: USB support...

  1. #1
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    Default USB support...

    is there a possibility of setting artemis up to dump to the PC over a usb connection? what about using a USB Male to Male cord? it would be more user friendly than the ethernet addapter.

    also, is the current version of artemis still compatible with dumping to USB drives? if so, then how about a utility that will help compare using that? i know there are DIFF programs on the net, but they only compare differences between two files, and don't exactly help much, but if i have to use them, i will. i guess, combining this with the artemis cheat system, one could do hacking. let me know if it would work, please? i've got a few games i'd love to dig into, but i'm not sure i'm ready to shell out the $30 to $40 for the ethernet adapter.

    also, if someone knows of a good free DIFF program that might help, i could use that too...
    Last edited by bowsersenemy; 09-04-2009 at 10:29:19 AM.

  2. #2
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    The current version of Artemis doesn't support USB dumps (and the version that does dumps to a USB flash drive, not across a male to male prolific). The 'branch' that allowed that was created by Jimmi, and I'll add it to the new Artemis Downloads section...hopefully tonight.

    Yes, it would be feasible to perform a series of dumps, take detailed notes about the states of the game during each dump, and then take your flash drive back to a PC and perform comparisons between the dumps. However, you'd still lack a simple method of testing codes. I'll see if I have something that will perform sequential comparisons like that...I believe I do, somewhere.

    More importantly, at least minimal progress has been made in forcing screen printing (forcing graphics to display during gameplay), which would allow us to halt the game using normal methods already employed by Artemis, call up a simplistic GUI on the screen, and perform comparisons on the PS2 itself. This will be about three times slower than the ethernet solution (PS2 USB is 1.1, which is less than 1% of the speed of USB 2.0, the USB transfer rates you're likely accustomed to), but will definitely open up hacking to the masses.

    Something of note is Bungholio's ASM searcher...which stores its results in the PS2's RAM somehow...if it were possible to implement such a system in Artemis, comparisons would be increasingly faster each time a search narrows the results, and PS2-side hacking would be much more reasonable.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  3. #3
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    hmm... i'll see about that ASM searcher. otherwise, i have no real coding knowledge, so i can't program anything myself. just hacking knowledge realy. i've been using GCNrd for about two years now, so i do know how to work my way arround a games ram. if i didn't, i couldn't have made my Animal Crossing Town Hacking guide for the GCN version.

    anyway, yeah, if you or someone is willing to do it, i'd be a willing beta tester for it, 'cuz like said. not everyone has the network adapter, and the more people hacking is open to, the more codes can be made, right?

    but yeah, if you do put that usb version up, i'll see if i can't give it a shot. i'm gonna see about using the codebreaker exploit (i've got a version 10) on my ps2 (i've got the fat one) and use DragonBall Z Ultimate Battle 22 as my trig disk.

  4. #4
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    You're better off installing FMCB instead of using the more traditional psx disc exploit. It's much less trouble in the long run and requires no disc to be in the console. For some idea of how to install FMCB:

    FMCB CodeBreaker Installation Guide

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    yeah, that does sound easier. but the only question i have about that is, will that let me still use the codebreaker, or will i need a second memory card? just asking, because i think i can get an official one for cheap.

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    With screen printing it'd make more sense for the ps2 hacking side to dump codes straight to a IDE HDD via the network adaptor on a FAT ps2 or a modded v12-23 slim for comparisons you wouldn't need a PC to hack for values / addresses but I suppose this program is being developed with slim users in mind dumping would be miles quicker than usb and the ethernet constantly trying dump and keep a constant connection with the pc it might get rid of the LAN / Online games not working with it too.
    Last edited by kh2k4; 09-04-2009 at 08:26:50 PM.

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    but that's the problem. not everyone has access to the LAN adapter. i don't, and i could have alot to offer in the way of codes. just look at what i did to animal crossing for the gamecube. (poke arround gamefaqs and youtube).

    i think that the extra functionality can't hurt really. that way, people can have it both ways. well, if LB has and does what he mentioned, i should be able to pull off at least some basic stuff. but a USB style connection proccess would be good for those that don't have and can't really afford to buy, the PS2 Network Adaptor.

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    Quote Originally Posted by bowsersenemy View Post
    yeah, that does sound easier. but the only question i have about that is, will that let me still use the codebreaker, or will i need a second memory card? just asking, because i think i can get an official one for cheap.
    You can still use CB... why would you need a second MemoryCard? FMCB does take up some space (about 2MB if you want everyting that is in the "Noobie Pack" ~User Guides>Noobie~) , but you can back up game saves using psuPaste in uLaunchELF!
    Last edited by Dastan; 09-04-2009 at 09:04:05 PM.

  9. #9
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    I would love USB support. I always wished Artemis would just dump data to the USB to compare results to. I don't know a thing about pen drives though. I'd assume it's a pain in the butt to make them all work or something since I remember uLaunchElf didn't read mine at first, codebreaker doesn't know that it is even inserted, and AR Max can read it just fine.

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    Quote Originally Posted by bowsersenemy View Post
    but that's the problem. not everyone has access to the LAN adapter. i don't, and i could have alot to offer in the way of codes. just look at what i did to animal crossing for the gamecube. (poke arround gamefaqs and youtube).

    i think that the extra functionality can't hurt really. that way, people can have it both ways. well, if LB has and does what he mentioned, i should be able to pull off at least some basic stuff. but a USB style connection proccess would be good for those that don't have and can't really afford to buy, the PS2 Network Adaptor.
    It should have functionality for all options HDD, LAN and USB, USB being the slowest and HDD being the fastest.
    You made codes for the GC without a Modem Adapter or BBA? how so with a modchip?, I only have the SDML soft-mod for my GC with SD-Boot being used as a cheat engine.
    Last edited by kh2k4; 09-04-2009 at 11:52:41 PM.

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