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Thread: Hacking the Saturn

  1. #11
    Join Date
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    If you really want to hack Saturn there's this evil device: Sega Saturn - USB DataLink. Yes, a USB comms link simulator specifically intended for use with Saturn ARs. Probably would work with Playstation Gamesharks as well with the right software that doesn't exist.
    Supposedly it can be bought premade or just as parts to make your own.

    As far as I know it's based off this thing: Action Replay USB Link.

  2. #12
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    I looked into one of those a while ago (like 2 + years) and asked the guy to incorporate something like the GSPro tools that are available for the saturn and psx, into his software but he said he was gonna look into it or if there was enough interest but I never heard back.
    Mario Kart Wii: 2234-7741-7358

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  3. #13
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    If those docs are added to the site how about putting them in text files instead of doc files? I don't have the doc software and I suppose there are people that download it that won't have the software either.

  4. #14
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    you could always use open office its free.
    Mario Kart Wii: 2234-7741-7358

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  5. #15
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    Yes, I have found it, the elusive Saturn Development Central.

    The Hackmaster
    Hacking 101

  6. #16
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    To tell the truth, I of all few times was engaged cheating with saturn games, but something all the same I can prompt. To add support Saturn in ArtMoney, it is necessary to find zero adress (see). For the beginnings it is necessary to find Saturn memory map (in process), then the emulator from one of these possibilities is necessary:
    1. memory viewer
    2. patch codes support (any)
    Further all will be simple enough (I hope).
    The suitable emulator is found - here http://code.google.com/p/yabause-rr/
    I apologise - has not noticed message Pugsy. Now it is necessary to find only memory map (adresses of RAM blocks and their size)

    Memory map here: http://www.eatsushi.org/content/cons...ST-TECH-47.pdf Expect..
    Last edited by iddqd; 09-08-2009 at 08:54:02 PM. Reason: edit

  7. #17
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    Here the first option to begin with (add this new section in file called artmoney.emul):

    Code:
    *Sega Saturn
    Yabause 0.9.9 rerecording rev2363;Yabause.exe
    ;Work RAM Low 1Mb;00200000;P00888260;100000
    ;Work RAM High 1Mb;06000000;P0087C220;100000
    Correct memory map here (thanks to ArtMoney developers): http://cgfm2.emuviews.com/sat/sattech.txt

    Step 1: Go to Yabause, start the game, Push the Pause Button, Debug - Memory Editor - Push "Goto Adress" button, Preset adress, Choose "Low WorkRAM" from the dropping out list:


    Step 2: Perform the search the sequence of 20 Integer 2 bytes adresses:




    Step 3: Search the pointer to 1st zero adress:



    Step 4: Check up, whether there is this pointer in module EXE:



    As pointer one to eliminate it it is not necessary, it is necessary to check up only its working capacity at restart.
    Step 5: We repeat procedure with block High WorkRAM.
    Now try the Yabause 0.9.10: http://yabause.org/download/
    Unfortunately, I now do not have time for continuation, one of these days will write all the rest.
    Attached Files Attached Files
    Last edited by iddqd; 09-14-2009 at 03:43:52 AM. Reason: edit

  8. #18
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    Added SSF (thx to ArtMoney developers): http://www.artmoney.ru/e_download_emul.htm

  9. #19
    Join Date
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    Location
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    Default Saturn Analog Controller Protocol

    Ulao says he's cracked the Saturn Analog Pad Protocol.

    The Hackmaster
    Hacking 101

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