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Thread: Installing ps2dev for Fedora

  1. #1
    Join Date
    Nov 2008
    Posts
    11

    Default Installing ps2dev for Fedora

    Well I used Fedora 8 on this but will work about the same for any other. This is for people that are having a problem getting ps2toolchain to compile & ps2sdk.

    Run the following command as root in the terminal

    Code:
    yum install kernel-devel
    You should have updated the kernel with the regular updates but just in case also run this
    Code:
    yum install kernel-headers
    Afterwards lets install the development tools just in case you haven't already.

    Code:
    yum groupinstall "development-tools"
    yum install mpfr-devel
    yum install compat-gcc*
    yum install subversion
    Now lets install wget if you haven't already.
    Code:
    yum install wget
    Time to edit the login
    Code:
    gedit /home/???/.bashrc
    replace ??? with your username for your directory. Then add the following lines at the end

    Code:
     export PS2DEV=/usr/local/ps2dev
     export PATH=$PATH:$PS2DEV/bin
     export PATH=$PATH:$PS2DEV/ee/bin
     export PATH=$PATH:$PS2DEV/iop/bin
     export PATH=$PATH:$PS2DEV/dvp/bin
     export PS2SDK=$PS2DEV/ps2sdk
     export PATH=$PATH:$PS2SDK/bin
    Restart the terminal and enter the following command

    Code:
     cd /usr/local
    Login back as root and type the following commands in the terminal

    Code:
    svn checkout svn://ps2dev.org/ps2/trunk/ps2toolchain
    cd ps2toolchain
    Now execute the following commands
    Code:
    export CC=gcc34
    ./toolchain.sh
    Process will take awhile but once the process is fully done update the ps2sdk fully with the following command.

    Code:
    svn checkout http://svn.ps2dev.org/trunk/ps2sdk && cd ps2sdk
    make
    make install
    Afterwards you should be all setup with ps2toolchain & ps2sdk. I've done this twice and so far no problems compiling sources. I myself am new at this but this will get you started, hope it helps beginners with ps2dev & linux.

  2. #2
    Join Date
    Sep 2006
    Location
    Germany
    Posts
    549

    Default

    Nice. Always good to see people using Linux.

    I wrote a similar tutorial for Ubuntu:
    http://gshi.org/vb/showthread.php?t=3158

    Just a tip: you should not check out from SVN to /usr/local/. Use your home folder (~) for this.

  3. #3
    Join Date
    Nov 2008
    Posts
    11

    Default

    Well either way it works out. And yeah Linux is the ideal operating system for programming and compiling. Windows can be a pain in the rear end with this stuff and using a pre-compiled SDK isn't that much safe because sometimes it can cause build issues and users will never notice it and keep wondering why it screws it.. I was successful with using that winsg or whatever for the PSP but thats because they had a pretty good pre-compiled SDK.

  4. #4
    Join Date
    Sep 2006
    Location
    Germany
    Posts
    549

    Default

    Exactly. On Linux, all the parts fit together very well and you can build the toolchain almost out of the box.

    Cygwin and MinGW on Windows just give you a (bitter) foretaste of what you can do on a real Linux distribution.
    Last edited by misfire; 08-07-2009 at 06:12:38 AM.

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