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Thread: Summoner 2 PS2 CB version 7+ code conversion request

  1. #11
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    Hmm...there must have been another offset at some point...or I simply made a mistake. I'll take a look a little later to verify.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  2. #12
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    this game uses old CBv1 format.

    did tomleiberman try these instead of ones marked CB7+ ?

    I got same offset you do LB (3B00)

    Quote Originally Posted by Lazy Bastard
    offset (decrypted NTSC):

    Massive Health
    203970D4 0000270F
    103970DE 0000270F

    Massive Ability Points
    203970DC 0000270F
    203970D8 0000270F

    Jumbo Skill Points
    107C295C 00000064

    Level Maxed
    103970DE 00000064

    Stamina Maxed
    1039710E 000000C8

    Intelligence Maxed
    10397114 000000C8

    Speed Maxed
    1039710C 000000C8

    Strength Maxed
    10397108 000000C8

    Defence Maxed
    1039710A 000000C8

    Mag Power Maxed
    10397110 000000C8

    Mag Defence Maxed
    10397112 000000C8

  3. #13
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    just tried the codes that lee4 suggested, the game seemed to load just fine with no problems except that when I tried the codes on two different saved game they didn't seem to work, I wonder if I need a different master code or something, I'm not sure...

    EDIT: Got any ideas LB, lee4 or anyone else?
    Last edited by tomleiberman; 08-02-2009 at 10:07:40 PM.

  4. #14
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    I'm guessing the game is either drastically different than the PAL version (internally), or there's a second offset after the area in memory where the gold value is stored. If we had more identical codes to test between the two, we could learn more...or we can hope that later Core_Launcher revs will be compatible with the game.
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  5. #15
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    ok, hopefully, the next few revs that are implemented into Artemis can make the game compatible.

  6. #16
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    best is to do upload your save
    so Lazy Bastard see why codes not working

  7. #17
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    Lazy Bastard, when do you think a new rev will be uploaded to Artemis so you can try to see if Summoner and Summoner 2 work?

  8. #18
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    No idea. Jimmi and misfire are currently working on merging their code. After that, perhaps more work will be done towards compatibility.
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  9. #19
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    Lazy Bastard, is Artemis up and running yet, and if so, do you think you could start hacking Summoner and Summoner 2 codes soon?

  10. #20
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    I will test compatibility again, and let you know.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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