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Thread: RenegadeEx LIVES!

  1. #21
    Join Date
    Dec 2006
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    183

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    Ok. LMZ and I got into this last night, and I think we finally figured out the issue with dumping No$GBA (0 results). The method I was using to autodetect the RAM was randomly picking up the ROM for some people, since the 12 bytes being checked appear at the start of both. I tweaked this a bit and had LMZ test it last night with success. Let me know how it works out.

    RenegadeEx v1.06
    http://viper.shadowflareindustries.c...x0r/rex106.rar

    Mupen 0.5 (RenegadeEx Edition v1.06) Source
    http://viper.shadowflareindustries.c...5rex106src.rar

    Mupen 0.5 (RenegadeEx Edition v1.06) Win32 release with plugins/DLLs
    http://viper.shadowflareindustries.c...6-wplugins.rar

  2. #22
    Join Date
    Aug 2008
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    I found a problem with v1.05.
    I was searching for the 64-bit value 000002A000000048 but it was only found it in two places, I checked it in ps2dis using the pattern A002000048000000 and rex has missed the first two possibilities.
    00409cc4 - Not found in rex
    00409ebc - Not found in rex
    005d4700 - found in rex
    01fdfc38 - found in rex
    I've attached the dump file for you to look at.
    Also rex v1.06 only allows you to enter 13 digits instead of 16.
    Attached Files Attached Files
    Last edited by kh2k4; 07-21-2009 at 09:58:09 PM.

  3. #23
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    Dammit! These 64-bit integers are no fun. They don't work as well as 32-bit. I wonder if I ever tested reading in those I64s with scanf. The number of digits in the text box is more likely due to the size of the box than the actual maxlength setting, which should be an easy fix.

    In any case, I may or may not have a quick fix. I found and fixed a problem with the In Range searches too, but I've started to rebuild Renegade for a 2.0 release. Maybe I'll go ahead and release 1.07 though.

    Edit: Man. You had me worried for a minute. I know why it missed 2 addresses. Those other 2 addresses aren't 64-bit ALIGNED (they start on 4/C instead of 0/8).

    Edit 2: I (hopefully) fixed the input issue and the In Range searches issue I had previously found. Dev-C++ project files are on longer in the rex source, but still in the Mupen one since I was too lazy to delete them. I use the regular makefile for MinGW now.

    RenegadeEx v1.07
    http://viper.shadowflareindustries.c...x0r/rex107.rar

    Mupen 0.5 (RenegadeEx Edition v1.07) Source
    http://viper.shadowflareindustries.c...5rex107src.rar

    Mupen 0.5 (RenegadeEx Edition v1.07) Win32 release with plugins/DLLs
    http://viper.shadowflareindustries.c...7-wplugins.rar
    Last edited by Viper187; 07-22-2009 at 11:16:13 PM.

  4. #24
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    Another quick fix. The No$GBA hooking was working so long as the rom are in process memory was over 10 meg. I left it a little laxed before because the regular and debug versions had different size pages for ram in memory, and I wasn't sure if anything else effected that. It should work for both without the rom size side effect now. Kind of a rush release, since I'm in the middle of working on PS2CC. No need for the mupen build on this one anyway.

    RenegadeEx v1.08
    http://viper.shadowflareindustries.c...x0r/rex108.rar

  5. #25
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    Aug 2008
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    So your saying in order find 64-Bit addresses that fall on 4/C i'll have to do 32-Bit searches instead and just look for the other 32 bit address next to it with the correct value? there's no way to do unaligned 64-bit searches to narrow the results?
    Last edited by kh2k4; 07-26-2009 at 07:12:55 PM.

  6. #26
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    Dec 2006
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    Pretty much. I used to try to allow for both, but it just complicates the shit out of things.

  7. #27
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    Dec 2006
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    I did some tinkering with breakpoints in Mupen. Here's a source package with the EXE built. Breakpoints and watchpoints on read/write work. Registers view works, but do NOT try to view registers before a game is running or it'll shit the bed.
    http://viper.shadowflareindustries.c...2010-2125].rar

    I was trying to think of something other than Turok to test it on, so....

    Blues Brothers 2000

    Jump Height Modifier (Default 44EF)
    810396CC 3C02
    810396CE ????
    810396D4 4482
    810396D6 0000
    Last edited by Viper187; 02-19-2010 at 12:53:15 AM.

  8. #28
    Join Date
    Jun 2008
    Location
    Russia
    Posts
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    For emulator called DEmul 0.5.6 Start of RAM is 2C000000 - tested in practice. Works on:
    Sega Naomi 1/2
    Sammy Atomiswave
    Sega Dreamcast
    Memory map: http://git.redump.net/cgit.cgi/mess/...rivers/naomi.c
    3 0x0C000000 - 0x0CFFFFFF System Memory
    3 0x0D000000 - 0x0DFFFFFF (Mirror on DC, Extra RAM on Naomi)
    For Dreamcast RAM size is 16MB, Atomiswave & Naomi 1/2 RAM size 32Mb
    Try this

  9. #29
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    Jun 2008
    Location
    Russia
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    For PS2 emulator PCSX2:

    http://www.emucr.com/2010/11/pcsx2-svn-r4031.html
    * EE and IOP main memory are now fixed at 0x20000000 and 0x24000000 -- useful when using external cheat apps.

  10. #30
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    Aug 2008
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    334

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    ^ that still the case with newer builds?
    http://www.emucr.com/search/label/PS2/
    http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
    Code Database

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