Does anyone have any ideas on how to open a file during game-play without the PS2 locking up / freezing? From the ways I have tried, the PS2 refuses to access the file and locks up / freezes on every attempt.
What I have been doing is loading my ELF into address 0x01E00000, making a function that will be hooked to from within the game, locating the address of that function for making the hook, and then integrating my Cheat Device features into it so I can apply that hook in the form of a "Jokered Code". I have tested the function to make sure it is working by setting it to do other features such as modify the game memory to apply a different code or two, just to make sure it works, and it works flawlessly. The only problem is, every time I try to open a file using the "fopen" or "fioOpen" functions, my PS2 locks up and never accesses the file. I don't know if it matters or not, but I have even tried saving every single "Register" (what I consider just simple variables) in the game from the launching of my ELF, then loading those up in the function that accesses the file during game play to see if it would work. Even that idea failed to work.
Does anyone have any thoughts, ideas, or suggestions on how I could open a file during game-play?




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