Guess what...yeah, more NES GG codes:
Code:
Slalom
******
Always go at Max Speed (It doesn't matter if you crash, you still keep going forward, like if you're being pushed. You start the stage immediately though)
NYSLPPAE
SZNLIPSA
SZKPTYTG
Dig Dug (J)
***********
Invincibility against enemies (Enemies disappear if they kill you, but reappear if you get away from them)
ATKTGKOZ
Invincibility against rocks (You appear falling from where the rock was buried)
AVOTGEOZ
Dig Dug II (J)
**************
Invincibility against enemies
AVKIGEOZ
Invincibility against flames
AVUKTVOZ
Cannot fall when the ground breaks (You have to find out a way out of the water though, since some invisible walls remains blocking your path)
AVNKXNOZ
ATXSAEOZ
Yie Ar Kung Fu (Japanese)
*************************
Invincibility againts punches and kicks (Not flames or chain hits)
SZUIXISA
Tao doesn't throw fireballs
SXNVLTSA
Chen doesn't hit you with his chain
SXNTSASA
Lang doesn't throw shurikens
OZVVATEK
Bonus doesn't end when you're hit with a sword or fan (You're hit but you don't lose energy)
AVOSOVOZ
F1-RACE
*******
Invincibility (Can't crash with cars or things off the road)
ATOTPGVT
Don't lose speed when driving over the grass/dirt
SXXIIZSA
SXXSLZSA
Don't lose speed when skidding in the road (Also, your max speed is now about 496 Km/h)
SXEKYLSA
SXOGILSA
Pinball
*******
Infinite balls
SUXKLEVS
Touching the numbers in "Rescue the princess" bonus turns them white permanently (This way, it will open the gaps in the roof to allow the princess fall, the same way as making the numbers pink by touching each one exactly 3 times, plus the numbers don't reset to orange after rescueing the princess: theys stay white)
OZSYPXOK
Pink horizontal bar in the upper half of the pinball doesn't bother anymore (The bar is placed at the left of the pinball, outside of it)
SEUTNGVG
SEXTUGVT
Spartan X (J)
**************
1st Boss doesn't attack (but can counter-attack)
AEVKEYZA
1st boss doesn't counter-attack and 3rd Boss doesn't attack (also, the 3rd boss appears like he's dancing according to the rythm of the music, ROFL!!!!)
SXVKOYSA
Invincibility against common and dwarf guys grabs (the ones coming in front of you disappear after grabbing you)
ATXXSVAP
Guy that throws knives doesn't do it anymore
SUOLXVVN
Dwarves don't jump anymore
AVVGKOOZ
Infinite time
ATOGANAL
Invincibility against jars, snakes, dragons, floating balls, butterflies and dragon fire (and all the 4th boss attacks)
AVKGGUSA
Invincibility against small balls (The small ones after the big one explodes)
ATNGSUOZ
Invincibility against 2nd boss attacks (The boomerangs he throws)
AVEGUOOZ
Invincibility against 5th boss attacks
AVXKUSEZ
Buggy codes
Code:
Bug: Flippers become invisible
Don't lose safety targets when hit by the ball (The ones that avoid losing the ball at the edges)
PENYIPAA
PEVNZPAA
Bug: Crashes the game after 3 or 4 balls lost
Don't lose safety targets when losing a ball (The ones that avoid losing the ball at the edges)
SLNGGESO
Please don't confuse the Dig Dug II (J) codes with the ones from Dig Dug 2 : Trouble In Paradise. The GG codes for the american rom are completely incompatible with the Japanese version...
EDIT: I've updated the 2nd code for Yiear Kung Fu. The previous one posted silenced the game.
EDIT 2: I striked out some codes that are buggy. They work after 3 or 4 balls, after that they produce the effects mentioned above. Use them at your own risk!
Cya!