+ Reply to Thread
Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 43

Thread: Some NES and SNES codes

  1. #11
    Join Date
    Jul 2007
    Location
    Buenos Aires, Argentina
    Posts
    884

    Default

    Mi amigo, todo bien por aquí, espero que todo ande bien por allá.

    Most games should have a master address for collission that in the worse case it will make also invincible the cpu, but with some backtracking and foretracking you should be able to identify the correct piece that only affect the player. Too bad this is not the case, but well, at least those codes works great.

    BTW, nice codes.
    "Dizzy my future, silly my way."
    "Under my flag I live free."

  2. #12
    Join Date
    Mar 2008
    Location
    Viña del Mar, Chile
    Posts
    54

    Smile

    More GG Nes codes!


    Donkey Kong (J)
    ***************

    Invincibilty against barrels
    SXXVKGSA

    Invincibility against fireballs
    SXUTXISA

    Hammer lasts more than thrice the original time (3.4 times the orignal time exactly)
    NYUITVLK



    I guess I need to be patient for these codes to be added. Thanks for eveyone's attention!
    Last edited by helder; 09-07-2008 at 08:56:46 PM.
    A.K.A. master higgins (from acmlm.kafuka.org, retrovicio.com and many other sites) and aioria1981

  3. #13
    Join Date
    Jul 2007
    Location
    Buenos Aires, Argentina
    Posts
    884

    Default

    Hope you don't mind, I fixed your Donkey kong Jr. code so it doesn't reproduce any sound, also it just skip the collission routine: ATEIIKOZ
    "Dizzy my future, silly my way."
    "Under my flag I live free."

  4. #14
    Join Date
    Mar 2008
    Location
    Viña del Mar, Chile
    Posts
    54

    Smile

    Great! I see you inserted an RTS (return from subroutine) opcode in the LDA #05:


    $D405:A9 05 LDA #$05
    replaced to
    $D405:60 RTS
    $D406:05 85 ORA $85


    But sometimes I'm not lucky enough inserting RTS's in the collision detection routines. Sometimes the game hangs undefinetely.

    I'll search for more codes in the mean time.
    A.K.A. master higgins (from acmlm.kafuka.org, retrovicio.com and many other sites) and aioria1981

  5. #15
    Join Date
    May 2005
    Posts
    1,330

    Default

    got them all megaman_exe

  6. #16
    Join Date
    Mar 2008
    Location
    Viña del Mar, Chile
    Posts
    54

    Talking More GG codes for NES

    Here are some NES GG codes I could find on the meantime:

    NES - Flintstones, The - The Surprise At Dinosaur Peak (GG)
    ************************************************** **********
    Fred hits with MAX POWER without charging (You don't need to charge AT ALL to hit the guys with MAX power. Just push B on the NES controller and don't hold it or else you're gonna charge POWER from 0. The ground is gonna shake if hit)
    GPVPSTPA

    Ground doesn't shake when hit with MAX power (Combine it with GPVPSTPA)
    NNEUPAGO

    Fred hits with "almost" MAX POWER without charging (It's an alternative to combine GPVPSTPA+NNEUPAGO in a single code, but without FULL POWER, just 95% POWER WITHOUT CHARGING!)
    LPVPSTPA

    Collecting "YABBA-DABBA-DOO" resets your letters to "YABBA-DABBA-DO" (That means after collecting "YABBA-DABBA-DOO" you'll win an extra life each time you collect a star)
    NYOAGLXE
    VYOEPUAE

    Start with "YABBA-DABBA-DO" collected (The next star you collect will give you an extra life)
    NNEELPXE
    VNOAAOAE


    I've to sleep because I've to work early in the morning. I'll post more codes when I have more time
    Last edited by megaman_exe; 09-17-2008 at 09:13:40 AM.
    A.K.A. master higgins (from acmlm.kafuka.org, retrovicio.com and many other sites) and aioria1981

  7. #17
    Join Date
    Mar 2008
    Location
    Viña del Mar, Chile
    Posts
    54

    Wink More GG codes for NES

    NES GG codes:


    Super Mario Bros. 2 (U)

    Replace small veggie with Magic Potion
    TLVOLAZU

    Replace small veggie with Coin
    TLVOLAZL

    Replace small veggie with Koopa Shell
    ILVOLAZL

    Replace small veggie with Bomb
    YLVOLAZL

    Replace small veggie with POW Block
    ZLVOLAZU

    Replace small veggie with 1-UP Mushroom (Only appears once, then you just get small veggies)
    AGVOLAZL

    Replace small veggie with Floating Log (goes upwards and then downwards slowly)
    LLVOLAZU

    Replace small veggie with Key
    ILVOLAZU

    Replace small veggie with Mushroom (You get an extra heart container, but after 3 mushrooms the game gets glitchy. For instance, some hearts in the middle are empty, and sometimes you can get the second heart empty and the others full, but the game considers it as if you have 1 heart so you become small. Beware that the more hearts you get, the glitchier the gfx)
    YLVOLAZU

    Flying Carpet (If you throw it, it's gonna go downwards quickly so you must throw it from a high place and land on it fast before it sinks in the screen)
    PGVOLAZL

    Crystal Ball (The one you get after beating birdo. Nothing happens though)
    GGVOLAZL


    D**n, I didn't realized these codes were figured out in the "Vegetable Mod Codes" in SMB2. I guess I missed that section when I was reading :P
    Last edited by megaman_exe; 09-18-2008 at 07:45:49 PM.
    A.K.A. master higgins (from acmlm.kafuka.org, retrovicio.com and many other sites) and aioria1981

  8. #18
    Join Date
    Mar 2007
    Location
    Canada
    Posts
    293

    Default

    Thanks megaman_exe for sharing all of the codes. Really nice work. I like the Donkey Kong codes a lot.

  9. #19
    Join Date
    May 2005
    Posts
    1,330

    Default

    got the flintstone codes

  10. #20
    Join Date
    Mar 2008
    Location
    Viña del Mar, Chile
    Posts
    54

    Wink

    Guess what...yeah, more NES GG codes:

    Code:
    Slalom
    ******
    
    Always go at Max Speed (It doesn't matter if you crash, you still keep going forward, like if you're being pushed. You start the stage immediately though)
    NYSLPPAE
    SZNLIPSA
    SZKPTYTG
    
    Dig Dug (J)
    ***********
    Invincibility against enemies (Enemies disappear if they kill you, but reappear if you get away from them)
    ATKTGKOZ
    
    Invincibility against rocks (You appear falling from where the rock was buried)
    AVOTGEOZ
    
    Dig Dug II (J)
    **************
    Invincibility against enemies
    AVKIGEOZ
    
    Invincibility against flames
    AVUKTVOZ
    
    Cannot fall when the ground breaks (You have to find out a way out of the water though, since some invisible walls remains blocking your path)
    AVNKXNOZ
    ATXSAEOZ
    
    Yie Ar Kung Fu (Japanese)
    *************************
    Invincibility againts punches and kicks (Not flames or chain hits)
    SZUIXISA
    
    Tao doesn't throw fireballs
    SXNVLTSA
    
    Chen doesn't hit you with his chain
    SXNTSASA
    
    Lang doesn't throw shurikens
    OZVVATEK
    
    Bonus doesn't end when you're hit with a sword or fan (You're hit but you don't lose energy)
    AVOSOVOZ
    
    F1-RACE
    *******
    Invincibility (Can't crash with cars or things off the road)
    ATOTPGVT
    
    Don't lose speed when driving over the grass/dirt
    SXXIIZSA
    SXXSLZSA
    
    Don't lose speed when skidding in the road (Also, your max speed is now about 496 Km/h)
    SXEKYLSA
    SXOGILSA
    
    Pinball
    *******
    
    Infinite balls
    SUXKLEVS
    
    Touching the numbers in "Rescue the princess" bonus turns them white permanently (This way, it will open the gaps in the roof to allow the princess fall, the same way as making the numbers pink by touching each one exactly 3 times, plus the numbers don't reset to orange after rescueing the princess: theys stay white)
    OZSYPXOK
    
    Pink horizontal bar in the upper half of the pinball doesn't bother anymore (The bar is placed at the left of the pinball, outside of it)
    SEUTNGVG
    SEXTUGVT
    
    Spartan X (J)
    **************
    1st Boss doesn't attack (but can counter-attack)
    AEVKEYZA
    
    1st boss doesn't counter-attack and 3rd Boss doesn't attack (also, the 3rd boss appears like he's dancing according to the rythm of the music, ROFL!!!!)
    SXVKOYSA
    
    Invincibility against common and dwarf guys grabs (the ones coming in front of you disappear after grabbing you)
    ATXXSVAP
    
    Guy that throws knives doesn't do it anymore
    SUOLXVVN
    
    Dwarves don't jump anymore
    AVVGKOOZ
    
    Infinite time
    ATOGANAL
    
    Invincibility against jars, snakes, dragons, floating balls, butterflies and dragon fire (and all the 4th boss attacks)
    AVKGGUSA
    
    Invincibility against small balls (The small ones after the big one explodes)
    ATNGSUOZ
    
    Invincibility against 2nd boss attacks (The boomerangs he throws)
    AVEGUOOZ
    
    Invincibility against 5th boss attacks
    AVXKUSEZ
    Buggy codes
    Code:
    Bug: Flippers become invisible
    
    Don't lose safety targets when hit by the ball (The ones that avoid losing the ball at the edges)
    PENYIPAA
    PEVNZPAA
    
    
    Bug: Crashes the game after 3 or 4 balls lost
    
    Don't lose safety targets when losing a ball (The ones that avoid losing the ball at the edges)
    SLNGGESO
    
    Please don't confuse the Dig Dug II (J) codes with the ones from Dig Dug 2 : Trouble In Paradise. The GG codes for the american rom are completely incompatible with the Japanese version...

    EDIT: I've updated the 2nd code for Yiear Kung Fu. The previous one posted silenced the game.
    EDIT 2: I striked out some codes that are buggy. They work after 3 or 4 balls, after that they produce the effects mentioned above. Use them at your own risk!

    Cya!
    Last edited by megaman_exe; 09-29-2008 at 11:40:40 AM.
    A.K.A. master higgins (from acmlm.kafuka.org, retrovicio.com and many other sites) and aioria1981

+ Reply to Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Similar Threads

  1. SNES game genie codes/par codes
    By gedowski in forum Last Generation & Retro Hacking
    Replies: 10
    Last Post: 03-02-2011, 12:31:39 AM
  2. (REQ)SRW 3 codes for SNES
    By agol in forum Last Generation & Retro Hacking
    Replies: 0
    Last Post: 01-27-2010, 04:22:50 AM
  3. SNES codes
    By ReyVGM in forum Last Generation & Retro Hacking
    Replies: 18
    Last Post: 09-01-2009, 07:40:43 AM
  4. Some SNES PAR codes
    By megaman_exe in forum Last Generation & Retro Hacking
    Replies: 8
    Last Post: 10-22-2008, 05:33:31 PM
  5. SNES GAME GENIE CODES THAT WORK ON SNES PATCHER
    By DaLoca in forum School of Hacking
    Replies: 1
    Last Post: 08-13-2007, 12:15:32 PM
Collapse this box.

Visitors found this page by searching for:

PAR codes snes nes

exerion genie invincible

infinite star mode snes

dragon ball z: super butouden 2 7e056302

wrecking crew codes nes misc genie

thegshi

WILL #

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts