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Thread: Resident Evil Outbreak File #2

  1. #11
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    That's what I was wondering. I was asking if one of the ones you posted in the file were more likely to bring better results than the others. There's one that says it should work with all devices, the name leads me to wonder whether you mean it should work on all cheat disks or on some kind of devices. Instead of entering all of them, I wanted to avoid unnecessary typing by asking your opinion on which is the most likely to work with GameShark 4.
    I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.

  2. #12
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    Go with the 9-type one, that's what I use for every game. I know some versions of gameshark can use them.
    Last edited by bungholio; 06-17-2009 at 10:47:03 PM.

  3. #13
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    Yeah, once I started using the memcpy one, everything started working consistently. Some weird stuff still happens though. Once or twice, I actually got hit and received damage despite having invulnerability and max health turned on at the same time. I think I was opening the inventory or map and the enemy hit me at just the right time. The rapid fire for player 1 works just fine, but I ended up increasing the speed digits significantly, because it wasn't very rapid when being used on my gs. Walk through walls (by far my favorite code type of all time) works smoothly now and without as many awkward collision detection problems. There's occasionally an odd leg flying around glitch, but it only lasts until you reach the destination level, it seems rare, and it's pretty funny. The slingshot/paddle-ball effect is still a problem, but I don't think it can be avoided. By that I am of course referring to the incident in which you will occasionally go through a door before you reach it (or it happens when you do reach it), only to be caught in a loop once you get to the other side, where you are teleported to the previous room and then back again, etc. until you start wondering if it will ever end (and then it stops). But at least I don't get stuck places (usually places I shouldn't be) because the codes stopped working, now I don't have to worry about that. So thanks for including the extra activator codes, I never thought there would be more than one per disk that would work.
    I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.

  4. #14
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    Quote Originally Posted by masterwriter42 View Post
    The slingshot/paddle-ball effect is still a problem, but I don't think it can be avoided. By that I am of course referring to the incident in which you will occasionally go through a door before you reach it (or it happens when you do reach it), only to be caught in a loop once you get to the other side, where you are teleported to the previous room and then back again, etc. until you start wondering if it will ever end (and then it stops). But at least I don't get stuck places (usually places I shouldn't be) because the codes stopped working, now I don't have to worry about that. So thanks for including the extra activator codes, I never thought there would be more than one per disk that would work.
    I thought I fixed that annoying error. That used to happen to me too, I would go through a door and the instant the room loaded it would send me back through to the room I came from.
    You should be able to easily fix that error, I'd assume you just need the correct combination of bits. All of the nearby addresses for the walk through walls code affect collision detection too, if you want to mess with them.

  5. #15
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    Well, it's a relief that it's not just me. Well, it's rare that a problem is isolated to one person. But... I don't even know how to go about changing any 'bits'. I might have just forgotten what those mean. If you find the version of the code that you made the corrections to, then that would be great. I've played all the scenarios a bunch of times now (both games) so I'm mostly interested in just messing around for fun, like finding stuff outside the normal boundaries. Anyway, I bought the most recent version of GameShark available yesterday (it was on sale at Walmart for 10 bucks ), so some things might work differently on a version that wasn't made forever ago. I've made a list of notes and observations about my Walk Through Walls findings in these two games. I've been thinking about putting that file up somewhere, but I'm not sure where to do it.
    I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.

  6. #16
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    Hello to everyone here...
    I wanted to request codes for the following:

    Have All SP Items completed 100% for all Scenarios
    Have All Event Check List 100% for all Scenarios
    Have All the Main Characters name highlighted as indication of their completion for all Scenarios.

    Reason is it takes long time to complete all...
    Is it possible?
    Hopefully the codes can be either Codebreaker or Gameshark..
    I thank you very much in advance
    Last edited by hihofai; 03-19-2010 at 12:06:31 AM.

  7. #17
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    Are you requesting those in the game log file or something when you check the data for online and offline?

    I know I found all of the data to be modified in those areas, even though I never wrote them down because it seemed pointless. I could probably find those again easily if those are what you are specifically looking for. They were very close to the data for the collection of stuff you unlock and buy.

  8. #18
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    For:-
    Character Log - Single Play Data (OFFLINE)
    N during in-game when to replay any of the Scenarios

    It's like when i check at Wild Thing info for example, (When i press the () button for information of the Scenario), I want that Scenario to be 100%completed by all characters, have all SP ITEMS, and EVENT CHECK LIST 100%

    Therefore it is:-
    Have All SP Items completed 100% for all Scenarios (260 SP ITEMS)
    Have All Event Check List 100% for all Scenarios
    Have All the Main Characters name highlighted as indication of their completion for all Scenarios.
    Have All NPCs n other stuff. (include #3 NPCs)

    These r wat i specifically lookin for..
    SO i guessed it's the game log file & data to check.

    Please forgive me if my english is bad & being demanding..
    & I really appreciate for helpin me out..
    It takes too much time to complete all everything 100%

    THANK U VERY MUCH
    Last edited by hihofai; 03-21-2010 at 09:00:22 AM.

  9. #19
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    I know I seem to be moving very slow on this, but I am working on this. I've got a few so far, and most of the data in the game log stuff is right after the rest of it very close by. The first of the ones I found so far work for both the single and network play data.

    Total Score
    202feea0 3b9ac9ff (999999999)

    Have All SP Items
    402feec8 00080001
    FFFFFFFF 00000000
    002feee8 0000000f

    Wild Things Tasks
    202feef8 FFFFFFFF
    102feefc 0000FFFF
    002feefe 00000007

    Underbelly Tasks
    202fef00 3FFFFFFF

    Flashback Tasks
    202fef08 FFFFFFFF
    102fef0c 00000FFF

    The tasks don't affect the completion percent, they just make them appear in the list. Most of the data is very easy to find, I just need some time. The codes to modify the percent of tasks completed is right after these somewhere too, I just haven't separated them from the rest of the codes yet. I'm kind of baffled as to why you would want these codes though. About all you can do with them is make the game look like you've done things when you really haven't.
    Last edited by bungholio; 03-27-2010 at 09:43:26 AM.

  10. #20
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    WOW!!!
    thank u so much....
    i really appreciate that!!
    i have my reasons for that..
    all of these codes r gameshark right? =)
    n its ok.. pls do take ur time ^^,

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