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Thread: Resident Evil Outbreak File #2

  1. #1
    Join Date
    Mar 2007
    Posts
    608

    Default Resident Evil Outbreak File #2

    EDIT: The text file has been updated quite a bit since the last time I posted it.

    I've got another big text file with RAW NTSC codes.

    And this is the list of stuff in it.

    Player Codes
    Amount of Players Present Modifier
    Enable/Disable player AI
    Player Character Type Modifier
    Player Alternative Costume Modifier
    Player Model Modifier
    Player Speed Modifier
    Player has rapid fire
    Player Special Status Modifier (fine, poison, bleed)
    a strange partial invisibility code
    Player Virus Gauge Modifier
    Player can walk through walls
    Player Health Modifier
    Player Item Slot Modifiers (all 4, special, and Yoko's extra 4 slots)
    Every item digit for every scenario on every difficulty


    Scenario Completion Result Codes
    Result Points Modifier
    Always No Damage Clear
    Always No Weapon Clear
    Survivor Count Modifier
    modify which events were completed
    Scenario Completion Time Rank Modifier
    Attached Files Attached Files
    Last edited by bungholio; 12-05-2008 at 03:15:36 PM.

  2. #2
    Join Date
    Jul 1999
    Posts
    7,089

    Default

    Again, this looks like an impressive list, but I've got to take a breather before adding it all, heh. Anyone else on staff may feel free to begin, or I'll grab them later. Thanks for the submission (all the submissions, I should say).
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  3. #3
    Join Date
    May 2005
    Posts
    1,330

    Default

    got Your codes Except
    "And this bit I'm copying and pasting from File 1 since it seems to be the same from what little I checked.
    204c69cc xxxxxxxx
    4fffffff - completely frozen in place. Head turns to face enemies. When attacked, whole body rotates to face enemies. Blood never stops when you are hit and you can't be grabbed.
    0 - virus gauge 100%, game not over. Couldn't press start or see map or pick up items. Went through door and got a cool invisible effect where I stood in front of bob and saw the floor past him. Think of metal gear solid's cloaking. Became visible again when a movie played.
    1 - Same
    10 - Same, but virus gauge was always 0.
    100 - same, but you do die.
    1000 - Same, but Virus gauge vanished completely, and amount never increased.
    10000 - same, can't die.
    100000 - same
    1000000 - same
    10000000 - same
    ffff - same as 4fffffff, but rotation stopped randomly.

    part of the above code
    004c69cc
    00 - nothing
    ff - couldn't move and blood kept pouring as the character rotated to face enemies

    also part of the above code
    004c69cd
    00 - virus gauge normal
    ff - virus gauge disappeared and reset

    also part of the above code
    004c69ce
    00 -
    ff - virus gauge stopped increasing over time, but still increased if I was attacked.

    also part of the above code
    104c69cc
    0000 - same, virus gauge at 0 and couldn't increase
    0001 - same, virus gauge at 0 and couldn't increase
    1111 - was invisible after I went through a door, no virus gauge
    ff00 - became visible, and it faded in which is also interesting, no virus gauge."

  4. #4
    Join Date
    Mar 2007
    Posts
    608

    Default

    That invisibility thing is kind of odd. If you have it on and walk through a door, you'll have a green cloak like effect that looks similar to what Snake has in Metal Gear Solid. But it turns off easily, like if a movie plays. Any part of anything that isn't just a wall (like a zombie or NPC) will turn invisible if you stand in front of it.

    And the joker used in the mega rapid fire for this one is also from cmgsccc, so it's probably CMX's.
    Last edited by bungholio; 07-24-2008 at 01:25:51 PM.

  5. #5
    Join Date
    Mar 2007
    Posts
    608

    Default

    I found that nice invincibility code that was also in File 1.

    Enemies Can't Touch Player 1 (Invincible)
    004c69c9 00000010

    Enemies Can't Touch Player 2 (Invincible)
    004c7ac9 00000010

    Enemies Can't Touch Player 3 (Invincible)
    004c8bc9 00000010

    Enemies Can't Touch Player 4 (Invincible)
    004c9cc9 00000010

  6. #6

    Default

    Added

  7. #7
    Join Date
    Mar 2007
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    608

    Default

    I updated the text file. It's in the first post. From what I remember, these were added.
    1. Codes to modify item behaviors and appearances.
    2. Special Item Modifier codes.
    3. The same 3 color changing codes that I found for File 1.
    4. Maybe more? Been a long time.
    Last edited by bungholio; 12-05-2008 at 03:21:41 PM.

  8. #8
    Join Date
    Jan 2009
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    A world not unlike your own
    Posts
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    Arrow (M) Codes question and some feedback.

    Hi everyone,


    I've been using a lot of the codes for this game, and everything was working the way it was intended to. But then my Code Breaker broke (painful irony) and I had to switch back to my V4 Game Shark to do all my cheating. First, I'll explain what I've seen when using the codes, and what has happened throughout the process.

    So, I entered Gameshark.com's official Resident Evil Outbreak File 2 "(M) Code" for GS V4. I've used their limited codes with no big problems, but I wanted to use your codes. I tried them without the RAW code first but it didn't work, so I put the RAW code before the others, as par usual. I started up the game, began a level from the beginning (codes and saved games disagree sometimes). Here's what I discovered.

    Some of the codes, like infinite ammo, worked all the time from the word go. But the problem is, most of them either worked intermittently, and some simply gave no indication of functionality at all. I tried to figure out what strange in-game thing was activating and deactivating the effects of codes like "P1 can walk through walls", the "Virus Gauge Always 0" codes, and "Player 1 is invincible", but I failed to find any sensible explanation for it. Basically, I'd try everything possible to start passing through stuff, but it seems random or bizarrely timed or something.

    So I got to thinking, and I tried turning off some codes while using others (didn't make any difference), then tried putting up with it, but I've decided to go ahead and ask the obvious question. What about the different (M) codes?

    Do I need to use a different M code than the one that gameshark provides, in order to achieve full functionality of these codes? The codes work sometimes, so I know it's unlikely to be impossible to make them work consistantly, just trying to find out how. You've put down quite a few potential M codes at the top of the list, but I thought it would be wise to ask which one you would suggest I use. Or, for that matter, if there's some other way I can encourage the game shark to cooperate with me on a more stable basis.

    Thanks again guys, and I hope you can help me get all this sorted out.

    Respectfully yours,
    MW42
    I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.

  9. #9
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    Default

    Another note about code results:

    When I was using Rapid Fire codes for this game using Code Breaker, they made the gun basically spew forth bullets/etc. A fun example is that it basically made the rocket launcher with acid rounds act more like a large hose that was filled with acid instead of water (mwahaha, fire hose of death!). Sometimes bullets would vanish all together, and sometimes odd graphical things would occur - textures/objects dissapearing (like any of the water that you can swim in within the last scenario, or things outside windows, or various other flat textures), you'd see an almost cartoony blast pattern come from the shotgun or maybe others too (looking like there should have been "Bang!" written inside it), and there were a few times when other textures got swapped for about half a second.

    But now that I'm using the GS, and with it's intermittant code activations, it works quite differently. Sure, the gun will keep firing so long as the buttons are held down, but it's really slow, and only one bullet at a time. Basically, it would make a bullet leave the barrel of a sub-machine gun with about as large of a time gap in between as there is with normal shotgun blasts. So not so rapid, basically.

    Some codes keep the game from starting. Other than the ones listed as CB only, I mean. I think the speed and action-speed (speed you do certain things) ones are among them.
    I'm a writer/artist in 2D and 3D(including animation)/reviewer of games/movies/etc media/products.

  10. #10
    Join Date
    Mar 2007
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    Default

    I don't understand a thing about how each cheat device works differently. Have you tried just using different enable codes? Some might make some things work faster than others.

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