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Thread: Fixed, Pre-Built, Win32 PS2SDK :)

  1. #71
    Join Date
    Aug 2008
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    Quote Originally Posted by Lazy Bastard View Post
    Most of the responses I've gotten concerning those deprecated or retired options have been either to omit them and see what happens, or replace them with the newer version (which I forget, in this case). The answer, however, is somewhere at forums.PS2Dev.org. Rather than use their unbecoming built-in search function, I'd recommend using the Google search I've created:

    http://www.google.com/coop/cse?cx=00...31ipwaaa&hl=en

    Let me know what works in this case
    Hi,
    ya, you can just leave that out and `-fnonnull-objects' options.
    unfortunately that was just the beginning of the problems. the code was still using some old functions calls like `sif_rpc_init' . I changed those and a couple of paths and I thought I almost had it but itīs still giving me errors on the paths.
    J. F. from ps2dev said he ended up throwing the makefile from dumpbios in the trash and used another one. Iīve pretty much mangled this one so that might be a better way to go. Well, Iīm still learning but Iīll keep at it.
    bye
    Last edited by leonidas08; 10-24-2008 at 08:20:59 PM.

  2. #72
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    Aug 2008
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    Hi,
    I stuck with it and I finally got the dumpbios source to compile.
    Once you get those damn path names straight itīs all good. since then Iīve gotten a few more things to compile. I`m just wondering why you didnīt include zlib in the sdk. Is there a problem with it on win32 or thereīs just to many things and you didnīt get around to it? I used it to compile some sources and it seems ok. Anyway, thanks again. I would probably never have taken the time to try and understand ps2 programming without a working sdk to start.

    Also, MERRY CHRISTMAS to all here at GSHI.
    bye
    Last edited by leonidas08; 12-25-2008 at 05:39:49 PM.

  3. #73
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    Jul 1999
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    Thanks quite a bit for several pieces of information you've just given.

    Did you rewrite the dumpbios makefile? I believe I had it compiling last time I toyed with it, but if you've done anything to make it compile more readily with the current PS2SDK, please share it.

    I just never got around to adding zlib support. Now that you've mentioned it as a possibly useful addition, I'll get around to adding it soon, if it can be done.

    And thank you for using it. At least my efforts weren't just to satiate myself

    Merry Christmas to you, too, man.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  4. #74
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    Aug 2008
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    I just ended up changing the path names in the makefile. In pukka.c I changed the old function names.
    Since there isnīt to much code, this was good to start and learn. I also added a little code to dump to the mc so I could test it without host. Iīve attached both.

    ps. Great news about Artemis
    Attached Files Attached Files

  5. #75
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    Jul 1999
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    Ah, I see. Perhaps I'll add them to the compilable source collection, if you don't mind.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  6. #76
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    ps. Great news about Artemis
    Thanks I've been spending a little time figuring out Pad Lib, so I can implement it as lightly as possible and finally put together a skeleton PS2-side GUI.

    I've added these two to the compilable source collection; thanks for the contribution, however small.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  7. #77
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    OK; I've added zlib support, added wget.exe to the MinGW bin directory (I don't know how I neglected that before), and added ragnarok2040's gsKit fixes.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  8. #78
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    Updated with newest gsKit updates
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  9. #79
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    Feb 2009
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    Hello there,

    I installed gshi_ps2sdk and compilable sources. I can compile those samples on /local/ps2dev/ps2sdk/samples/ just fine. However, when I try compile for example this, /home/Requires_gsKit/ps2_pong/ , I get error.


    C:/msys/1.0/local/ps2dev/ps2sdk/ee/include/stdio.h:34: parse error before "read"

    C:/msys/1.0/local/ps2dev/ps2sdk/ee/include/stdio.h:34: warning: return type defaults to 'int'


    C:/msys/1.0/local/ps2dev/ps2sdk/ee/include/stdio.h:35: parse error before "write"


    C:/msys/1.0/local/ps2dev/ps2sdk/ee/include/stdio.h:35: warning: return type defaults to 'int'

    make: *** [main.o] Error 1


    What's wrong here?

    Seems like I get errors only when theres gskit to be included. No errors on compilable sources / basic_sdk...

    Newbie here.

  10. #80
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    Feb 2009
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    Ah, nevermind, figured it out myself. True noob here. =)

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