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Thread: Fixed, Pre-Built, Win32 PS2SDK :)

  1. #51
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    OK, LMZ pointed out the same error in GSHI chat today, and explained to me exactly what he was trying to do (compile FMCB 1.7).

    First, of course, you'll have to replace the dmaKit_Init line, as noted a few pages back in this thread.

    Secondly, the problem you're currently having is that the author, or the person hosting the source of v1.7, has left out the obj directory, and quite a bit of source therein, as well as the bin directory. I took the obj directory from v1.5, and copied it into the src directory of v1.7, and added an empty bin directory, and it seems to have fixed the problem (at the least, it's gotten rid of the errors, and allowed compilation...I have no idea if there's functionality we're missing out on by not having some potentially new obj source).


    Anyway, here's a compilable copy of Free Memory Card Boot 1.7:

    http://GSHI.org/downloads/fmcb1.7.zip
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  2. #52
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    Quote Originally Posted by Lazy Bastard View Post
    OK, LMZ pointed out the same error in GSHI chat today, and explained to me exactly what he was trying to do (compile FMCB 1.7).

    First, of course, you'll have to replace the dmaKit_Init line, as noted a few pages back in this thread.

    Secondly, the problem you're currently having is that the author, or the person hosting the source of v1.7, has left out the obj directory, and quite a bit of source therein, as well as the bin directory. I took the obj directory from v1.5, and copied it into the src directory of v1.7, and added an empty bin directory, and it seems to have fixed the problem (at the least, it's gotten rid of the errors, and allowed compilation...I have no idea if there's functionality we're missing out on by not having some potentially new obj source).


    Anyway, here's a compilable copy of Free Memory Card Boot 1.7:

    http://GSHI.org/downloads/fmcb1.7.zip
    Hi,I'm new here(and to the whole programing thing too ).I was trying to compile FMCB 1.7 but without success.I've got all kind of problems but I somehow manage to find a solution for all of them and after I "successfully" compile the elf I end up with freezing program

    I tried your attachment and my compiled source but the result was the same(fmcb freeze when I run it,it shows at the upper left angle "Loading"and that's all).I've tried also youр already compiled elf but it's the same thing.

    I'm using GSHI_PS2SDK - Version 4.0
    Last edited by VSUB; 10-06-2008 at 04:36:26 PM.

  3. #53
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    Try downloading and running the compiled version here: http://www.psx-scene.com/forums/atta...7&d=1221663553

    - The thread containing this attachment, as well as info concerning FMCB 1.7, can be found here: http://www.psx-scene.com/forums/free...-releases.html

    Let me know what the result was.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  4. #54
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    The source posted does not run even by adding the directories... It gets stucked @ "Loading..." splits the screen in half and freezes...

    Is there an older version of GSHI_PS2SDK around?

    Maybe that's the problem???

    I'm no coder either... But I do know that everything is in place fine since I was able to compile Qbert and other .elf's and they all worked just fine...

  5. #55
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    Quote Originally Posted by Lazy Bastard View Post
    Try downloading and running the compiled version here: http://www.psx-scene.com/forums/atta...7&d=1221663553

    - The thread containing this attachment, as well as info concerning FMCB 1.7, can be found here: http://www.psx-scene.com/forums/free...-releases.html

    Let me know what the result was.
    Same here...your attachment,my source,your compiled elf and my compiled elf gives me the same result,freezing program at the loading

  6. #56
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    So, the precompiled ELF from PSX-Scene also had the same issue? If that's the case, it's definitely nothing to do with having copied the obj directory from v1.5, nor with the PS2SDK, as that ELF was compiled by the author, and not with GSHI_PS2SDK.

    You'll have to ask the author.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  7. #57
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    Quote Originally Posted by Lazy Bastard View Post
    So, the precompiled ELF from PSX-Scene also had the same issue? If that's the case, it's definitely nothing to do with having copied the obj directory from v1.5, nor with the PS2SDK, as that ELF was compiled by the author, and not with GSHI_PS2SDK.

    You'll have to ask the author.
    You don't need to copy the directory from 1.5...just create bin and obj directories and that's all.

    I don't know what I'm doing but if I replace the 359 line from draw.c with

    dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8,DMA_CHANNEL_GIF);
    then there is a little difference(pcsx2 don't crash,just stay at the loading screen)

    Can you give me the sorce of fmcb 1.5 if you have it.

  8. #58
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    Sure; here.
    Attached Files Attached Files
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  9. #59
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    Quote Originally Posted by Lazy Bastard View Post
    Sure; here.
    Thanks,I hope to compile it successfully now

  10. #60
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    I've updated the SDK a bit, mostly involving romfs and libito support (though neither is completely functional, still). It's now v4.2, and is 7zipped for higher compression.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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