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Thread: Fixed, Pre-Built, Win32 PS2SDK :)

  1. #31
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    Still, he should probably start fresh without the official SDK installed, if he's not going to use it anyway.
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  2. #32
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    Oct 2006
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    ok, I was able to fix it. now it works great!

    Thanks for the help.

  3. #33
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    Not a problem; let me know if you have any questions/comments/requests/etc.
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  4. #34
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    Added gslib.
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  5. #35
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    Jul 2008
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    I'm having a small problem again and was wondering if you could help. Attached is the code i'm trying to compile and a txt file called "error" wich is the error i get. Could you please help me.
    Attached Files Attached Files
    Last edited by extraweb1; 08-29-2008 at 05:06:03 PM.

  6. #36
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    I got the same errors on attempted compilation. However, as I'm guessing you haven't, I haven't modified my PS2SDK as dlanor instructs to in the file "dlanor notes.txt", in the directory "Changed source for external projects". For ULE to compile properly, you'll have to modify your PS2SDK and several libraries. Of specific interest is the libjpg modification: "Added jpgOpenFILE by Polo for ULE" (jpgOpenFILE doesn't exist until you modify your libjpg for ULE, hence your error).

    I'll take a detailed look at all the modifications in these files, and if it's determined that functionality is only added, not removed or replaced, I'll update the PS2SDK build accordingly. If not, I can probably write a decent guide to doing so yourself, and allow the user to make the choice one way or another.

    In the meantime (I'm going to sleep), feel free to give it a try yourself.
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  7. #37
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    Jul 2008
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    i figured it out. except when i run the script it wont install the libcdvd i have to do it manually because it says "unzip: command not found"

  8. #38
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    Ah, cool. I haven't gotten around to inspecting/adding those modifications yet, in any case. I've been busy enjoying my weekend
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  9. #39
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    OK, I've added the uLE patches (uLE now compiles with this build), as well as romfs and libito (however, as the PC tools are Linux binaries, you won't be able to create romfs images using genromfs, or use the image conversion tool "itt" in libito (however, you will still be able to compile most sources that require romfs or libito, and you'll still be able to use either in your own projects, aside from those tools)).
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  10. #40
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    Added ps2Perf, dreamGL, and libtiff, as I needed them anyway. However, I haven't uploaded the new build; I'm just posting here before I forget to, heh.
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