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Thread: Fixed, Pre-Built, Win32 PS2SDK :)

  1. #21
    Join Date
    Jul 1999
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    I've added ps2ftpd and SMS, though I still haven't uploaded the new build. I'll try to do so tonight.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  2. #22
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    Jul 1999
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    Heh, I've added sioshell, and PS2-Packer, with all stubs. And still, I haven't found the time to upload the latest build. I should be able to do so tonight.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  3. #23
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    Jul 1999
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    OK, I've uploaded the latest version, and updated the first post in this thread to reflect updates.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  4. #24
    Join Date
    Aug 2008
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    8

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    I signed up just to say how much I apreciate you bringing this all together to try and help new people get into ps2 programming. Iīm just a noob beginner programmer trying to learn a little. There was a lot of info floating about but it was all scattered. Although I had managed to install MiniGw and Cygwin with a pre-installed toolchain, most of the stuff wouldnīt compile.
    I can now finally compile the Qbert and ps2pong games. Lol, I still canīt program much more than hello world programs but at least I can compile alot of things The ps2compiles that you put together are great. alot of code there for people to look into. Well now Iīm starting to ramble.
    Just wanted to say Thank You !!!

  5. #25
    Join Date
    Jul 1999
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    That's great

    It's good to know that my efforts have paid off, and that people are using the things I've put together to learn (though I can also tell by the number of times files are downloaded, and by how many visitors there are to specific threads, heh); I know I stumbled a lot when I was first starting to play with the PS2SDK, and I'm still not a master of PS2 development, by a long shot. However, it's probably my proximity to my previous complete ignorance that allows me to help beginners from a point of view akin to their own. And now, I'm beginning to ramble

    Feel free to ask questions, and participate in conversation, etc. Have fun.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  6. #26
    Join Date
    Oct 2006
    Posts
    13

    Question

    Hello,
    When I use this, I get this error...
    Code:
    $ make
    ee-strip --strip-all cube.elf
    /e/usr/local/sce/ee/gcc/bin/ee-strip: /e/usr/local/sce/ee/gcc/bin/ee-strip: cannot execute binary file
    make: *** [all] Error 126
    What am i doing wrong?

    Any help would be appreciated.
    Thanks!

  7. #27
    Join Date
    Jul 1999
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    Are you using the official Sony SDK? "/usr/local/sce" doesn't look like a PS2SDK dir. If that's the case, that's your problem.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  8. #28
    Join Date
    Oct 2006
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    13

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    Quote Originally Posted by Lazy Bastard View Post
    Are you using the official Sony SDK? "/usr/local/sce" doesn't look like a PS2SDK dir. If that's the case, that's your problem.
    Well I remember that I was trying to use the official sony sdk a while back and could never get it to work right. I also remember that that made some system variables changes. So now i think it is confusing the fixed PS2dev SDK. If I changed some variables, would that fix the problem?

  9. #29
    Join Date
    Jul 1999
    Posts
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    Default

    Yes, it's likely an environment variable issue.

    Try this: uninstall msys and MinGW, if either is actually installed. Either way, go into your primary hard disk (probably C:\), and delete the msys and MinGW directories (and if you only used the /usr directory for the official Sony SDK, delete it as well). Now extract the msys and MinGW directories directly into your primary hard disk root directory (again, most likely C:\), and try to compile the cube sample.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  10. #30
    Join Date
    Sep 2006
    Location
    Germany
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    549

    Default

    Why not simply check your Windows environment variables?

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