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Thread: FF7 'Savible' armor mods are they possible?

  1. #1
    Join Date
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    Default FF7 'Savible' armor mods are they possible?

    Okay am getting to FF7 in my gameshark 'code' lists you know getting all things settled and thsoe saves worked on and such and all that.

    After reading the player's guilds and 'info and stats' on armor and such, I thought of a new code types if possible, I mean am suure it is possible, but the key here I mean is 'possible' to have the effects 'savible' as in 'rewrite' an entire armor piece or such.

    FF7 I muist say these days and I thought for awhile is 'odd' that it offers NO 'ultimate armor' thes way it does each character's ultimate weapons. So am requestiong if it is possible to creat an armor (hybrid of sorts) savible now. :P That is ultimate.

    Such as make an armor have 'max' attack effects and max defence all the way around in each thing, such as max luck max magic, max magic defence all that, and have 8 linkible materia slots as weapons do.

    Also is it possible also 'savible' to make all solts link to each other, I know weapons have two slots linked together, but I mean all of them linked like the first slot would activate and cause the materia in the last slot also go? Again just wondering if this is or would be possible to do such as this to the game, as is there is oddly NO ultimate armor it seems, there is some great armor, but has no materia slots, or has not all that many, and those that do have 8 (only that wizard bracelet) blahhh it is a weak thing....

    ~Amy

  2. #2
    Join Date
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    Default FF7 'Savible' armor mods are they possible?

    It can't be done, I've already looked into it. Also, linking slots doesn't mean they're actually linked, unless the codes I was using were bad.

  3. #3
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    Default FF7 'Savible' armor mods are they possible?

    Thank You For your looking LMZ (I know you did in the past that is what I was basicaly asking, so I do thank you. )

    Kind of a shame really , I mean well, yes I know in any game when you 'try' to force something that is not meant to be and then save it, you can get alot of ruined data in your saves and such, just odd rather I find that their is no 'ultimate' armor types in FF7. I mean some nice ones to start with but for the end of the game and all...blahhh the armor items are boring abit. only one 8 slot armor and it is weak as heck, and those others, the warrior bangles and such, nice in defence and power, but those cost you open slots.... just strange maybe they did not add all items they wanted to FF7? Just seems there should have been abit more.


    EDIT:

    All 'Weapons' Max Attack:

    5000802C 0000
    800738A4 00FF
    5000802C 0000
    800738A8 00FF

    All 'Weapons' have 8 slots:

    800738BC 0301
    5000802C 0000
    800738BE 0301
    5000802C 0000
    800738C0 0301
    5000802C 0000
    800738C2 0301

    All 'Weapons' have triple growth:

    5000802C 0000
    300738A6 0003

    Okay sorry for the edit here, but I found these codes in my GSPro while making all things all 'neat' and cleaned up abit.

    Okay now in no way saying you are wrong LMZ, just wondering here, if these codes really mean anything? I mean well as they are listed? I am not sure really, not played FF7 sense gahhhh 1999 myself again and these codes I found and added in yet never played the game with them 'on'. I am thinking maybe they work but only 'work' and carry those effects while the codes are on and cannot be saved, maybe? If so, whatever these codes are and can and do... could maybe they be 'moved' to armor?

    Again not in anyway questioning you LMZ, as you did look for awhile yourself you said, but I just came acorss these codes after a few years, heck maybe they are your codes anyway, cannot really recall I KNOW 'ALOT' of my added FF7 codes came from all the new ones posted here a long time ago and such, so again please forgive me for askign, but would these have any impact on armor in anyway?

    Also, being I never messed with them 'on' while playing the game ummmm I do wonder if they do not save, what will it do if you have on say the '8 slot code' and fill thsoe 8 slots with materia save your game turn off codes and go back? If your orginal weapon has say 2 slots, would it maybe convert or would still hold materia, being maybe because a 'original two slot weapon just would not show those other six slots? Sorry for being a bother, but gahhh it does bogle my mind on this mess alot....

    ~Amy

  4. #4
    Join Date
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    Default FF7 'Savible' armor mods are they possible?

    Hmm...I thought I remembered the slot linkage codes did work...unless that was someone's updated, non-graphical-only codes...you should at least test them once, Amy...just see if you can link to several things.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  5. #5
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    Default FF7 'Savible' armor mods are they possible?

    hey jo,

    i used your codes and have to say great work
    but...the value 5000802C 0000 is too much.with 80 i cant start the game,there are only about 57 weapons in the game (i counted them).so 39 is ok. btw,is it perhaps possible to make a custom accessoire like no abnormal status,absorb all magic and so on in one accessoire?

    edit:
    you forgot sth:
    5000802C 0000
    800738BC 0301
    5000802C 0000
    800738BE 0301
    5000802C 0000
    800738C0 0301
    5000802C 0000
    800738C2 0301


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