Infinite energy in fighting games [GG]
Well, i was using the method by Pugsy of finding NOPs, but there are games that only have two or one NOP so i was experimenting a little in other way to make a game genie for infinite energy in fighting games. A found one in wich it works perfect but uses a lot of codes, it's more like for a hacking like for a game genie in a real genesis.
Here is what i made. The game is James "Buster" Douglas Boxing for the Sega Genesis.
I made a JSR to a code empty region, where the code start to reduce the P1 energy, so:
006576:4EB9
006578:0000
00657A:6402
Then i made it to completely refull the energy.
006402:13FC
006404:00FF
006406:00FF
006408:84BD
And there came the RTS to come back where the code left at entering that subrutine.
00640A:4E75
And finally i NOP the rest till the code must continue. So the game itself get out of that subrutine.
00657C:4E71
00657E:4E71
006580:4E71
This works perfect, but there are 11 codes, impossible to make it work in a real genesis where you can only add 5 codes.
Is there a way to make it shorter, or another way to make infinite energy?
The other method i thought was harder and larger, and it needs an more experienced hacker cuz it is to change the address register where the P1 energy is, but that is lot and lot more codes, impossible. Any help would be much appreciated.
Thanks a lot in advance.
"Dizzy my future, silly my way."
"Under my flag I live free."