Code:
024074: addq.w #2, A7
024076: move.w D4, D1
024078: muls.w #$34, D1
02407C: lea $ff02d4.l, A0
024082: move.w D0, (A0,D1.l)
024086: move.w D4, D0
024088: muls.w #$34, D0
02408C: lea $ff02d4.l, A0
024092: move.w D4, D1
024094: muls.w #$34, D1
024098: lea $ff02d0.l, A1
02409E: move.w (A0,D0.l), (A1,D1.l)
0240A4: move.w D4, D0
0240A6: muls.w #$34, D0
0240AA: lea $ff02cc.l, A0
0240B0: move.w (A0,D0.l), D1
0240B4: lsr.w #4, D1
0240B6: and.w #$f, D1
0240BA: move.w D1, -(A7)
0240BC: jsr $31946.l
031946: link A6, #$0
03194A: move.w ($8,A6), D0
03194E: addq.w #1, D0
031950: muls.w #$3e8, D0
031954: unlk A6
031956: rts
0240C2: addq.w #2, A7
0240C4: move.w D4, D1
0240C6: muls.w #$34, D1
0240CA: lea $ff02d6.l, A0
0240D0: move.w D0, (A0,D1.l)
0240D4: move.w D4, D0
0240D6: muls.w #$34, D0
0240DA: lea $ff02d6.l, A0
0240E0: move.w D4, D1
0240E2: muls.w #$34, D1
0240E6: lea $ff02d2.l, A1
0240EC: move.w (A0,D0.l), (A1,D1.l)
0240F2: move.w D4, D0
0240F4: muls.w #$34, D0
0240F8: movea.l D0, A0
0240FA: lea $ff02e0.l, A1
024100: adda.l A1, A0
024102: andi.w #$ff00, (A0)
024106: move.w D4, D0
But I don't know how to use it to hack the rom. I understand it calculates the address adding A0 to the efective address loaded. But with my actual my programing skills I can't use this data to achieve my goal u_u.