Any help as to making a sub for jokers
Any help as to making a sub for jokers
Last edited by Epik; 05-29-2007 at 05:12:55 AM.
i dont quite understand what you want to do if you tell me i can write you one and comment it for you
nm
Last edited by Epik; 05-29-2007 at 05:13:55 AM.
ok you must use reverse joker values almost every game uses them
and 0x09b64014 is waaaaaaaay outside usermemory so thats not right joker address.
you may have to preserve registersCode:# we can start arround the address 0x000a5000 for this # these next 2 lines load the value from the joker address 000a5000: lui at, $0012 lh a0, $3456(at) # next we use a value to compare it to addiu a1, zero, $FFEF # next we compare if equal beq a0, a1, XXXXXXX nop #branch delay slot # DO what you want to here when the buttons pressed #take this line and change the address of XXXXXXX to the line after you have finished your Equals code #maybe do more comparisons #exit jr ra nop
and for a hook just create a J(not a jal) to 0x000a5000 and add it to the jr ra of padread or pad2read. if you make any inside function calls you must subtract from the stack and stoer the RA to the stack then load the RA at the end then add to the stack and return
thanks that helped a Lot.
Basically i need to find the joker address, correct? Ive been using 0xD0000000 for jokers for all my games (for the psp) which seems to work so far, except for the recent games that have come out. They either take a long time to take effect or they dont work at all
well if this is for the psp well then maybe it is in the right memory range i dont hack for psps and maybe the buttons values will work
There are currently 1 users browsing this thread. (0 members and 1 guests)