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Thread: FFTactics 50 type codes, if they are possible, please?

  1. #1
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    Default FFTactics 50 type codes, if they are possible, please?

    Okay err I read and know a 'little' how to make 50 type codes for the repeaters and all for GSPro and such, but ran across some of the codes I have in for FFT and wondering really if they can be 'edited' to once again 50 type codes?

    I mean these following, and I am well lost because they 'skip' digits quite abit and such....

    Invicible In Battle Code:

    801924F4 03E7
    801924F8 03E7
    801926B4 03E7
    801926B8 03E7
    80192874 03E7
    80192878 03E7
    80192A34 03E7
    80192A38 03E7
    80192BF4 03E7
    80192BF8 03E7

    80192526 7970
    801926E6 7970
    801928A6 7970
    80192A66 7970
    80192C26 7970


    Max Brave Level:

    I have not short format so wish it please? I have:

    80057F8A 6363

    TO

    80058E8A 6363

    So there is goes up in by digits, the &F to 80 to 81 and so on to 8E

    Also the same with faith levels which I have

    80057F8C 5E5E

    TO

    80058E8C 5E5E

    Also the big thing really I am seeking help with 50 code types is if another 50 code can be 'broken' and added more to it, as in the following I mean:

    50001C02 0000
    80057F9E FFFF

    50001302 0000
    8005800A FFFF

    50000502 0000
    80057FD8 9999

    Those codes are for 'Hero' or rather charcter number one in FFT, and being there are 16 slots, that means character two's codes are as follows as well.

    50001C02 0000
    8005809E FFFF

    50001302 0000
    800580E2 FFFF

    50000502 0000
    800580D8 9999

    Okay if we look character #1 is '57' and charter #2 is 58...so with 16 character slots, is it possible, maybe to break those codes and say have repaters all the way around that may will work, maybe? sorta like repeat a repeater over again sorta thing?

    Never saw that, but I do wodner if possible to have say a code like:

    50XXXXXX XXXX
    50001C02 0000
    80057F9E FFFF

    and then say 'edit' the top 50 code to make it go and work for all characters and free up ALOT of code space as I do need?

    Also 'other' too long codes, sorry getting to them as I have them listed and wanna get all space I can please here.

    30192653 0000
    30192654 0000
    30192813 0000
    30192814 0000
    301929D3 0000
    301929D4 0000
    30192B93 0000
    30192B94 0000
    30192D53 0000
    30192D54 0000


    8019255E 0004
    8019271E 0004
    801928DE 0004
    80192A9E 0004
    80192C5E 0004


    Also stat codes as follows for all charcters made into 50 types, please. They again start with character one (the hero) and end with character 16, so wish them also 50 types, please.

    Starters:

    80057F88 6363
    80057F8A 6363
    80057F8E FFFF
    80057F92 FFFF
    80057F94 0D0D
    80057F98 1919
    80057F9A 1919

    and ends with (this is character 16):

    80058E88 6363
    80058E8A 6363
    80058E8E FFFF
    80058E92 FFFF
    80058E94 0D0D
    80058E98 1919
    80058E9A 1919

    These are 'out of battle' but said to save over, and wish these please as said, because my space just cannot handle any more none 50 type codes that have so darn many.

    Also, control all units, not sure this is possible also to make into a 50 code, but am asking, please.
    301908D1 0098
    30190A91 0098
    30190C51 0098
    30190E11 0098
    30190FD1 0098
    30191191 0098
    30191351 0098
    30191511 0098
    301916D1 0098
    30191891 0098
    30191A51 0098
    30191C11 0098
    30191DD1 0098
    30191F91 0098
    30192151 0098
    30192311 0098

    Okay, I know I am rather askign alot, but to save space and even start FF Orgins and other games, I have to and must free up ALOT of space in my GS's and no reason these codes are not made shorter really, and besides gahhh this game has so many darn codes it simply needs to be mostly 50 type codes even now I cannot get all 'wanted' codes turned on at same time, so want that also please.

    ~Amy

  2. #2
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    Default FFTactics 50 type codes, if they are possible, please?

    Well, first of all, sort of an edit here, but I made it a reply anyway just to make it clear, the codes below are and have 'different' ones off by one digit, the first ones from GSCCC.com, the second ones from a book I printed out on DarkOne's site a long time ago, so not sure which is 'right' so will ask for mboth versions made please, that way if one off just go to the next one.


    The first ones from GSCCC.com

    50001C02 0000
    80057F9E FFFF

    50001302 0000
    8005800A FFFF

    50000502 0000
    80057FD8 9999


    To


    50001C02 0000
    8005809E FFFF

    50001302 0000
    800580E2 FFFF

    50000502 0000
    800580D8 9999


    and these from the book I printed out that was once DarkOne's site.

    50001D02 0000
    80057F9E FFFF

    50001402 0000
    8005800A FFFF

    50000502 0000
    80057FD8 9999


    To


    50001D02 0000
    8005809E FFFF

    50001402 0000
    800580E2 FFFF

    50000502 0000
    800580D8 9999


    Now again not saying which are wrong, but they have to be off by one one or the other. I would lean towards it being GSCCC.com site, as is their codes are 'sorta' screwed up anyway as with item digits and well alot of stuff, sadly GSCCC.com has ever sense 'code breaker 2' really allowed their GSPro codes sorta go to hell with never fixxing the pages and such no more, and ALOT of codes are off.... I guess no one really much uses GSPro no more, or they'd be more fyussing about fixxing the place but ehh well.

    ~Amy

  3. #3
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    Default FFTactics 50 type codes, if they are possible, please?

    The 'Invincible in Battle' code can't really be shortened, at least not without doing an asm hack version of the code. Most if not all the rest can be converted to 50 codes fairly easily. Some of those I'll look at the game's memory before trying to do anything, to make sure what I do will actually work right.

    It's kinda funny, despite the fact that I wrote an entire section about code types for the 'Final PSX Hacking FAQ', I can't seem to remember details about them most of the time...

  4. #4
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    Default FFTactics 50 type codes, if they are possible, please?

    Thank You LMZ, I am and shall look foward to this please.

    The thing about FFT is well truely, all great codes and such, just gahhh sure is ALOT of memory in all ways for all those codes. I mean all of them, not just the ones I listed above I need and well rather wish shortened if humanly possible. CSCCC.com great place for codes (abit off being not updated like should be and all that CB vs GS vs AR crap but other wie a great place for codes) Yet GSCCC.com has not even 'half' the true FFT codes all flaoting around out there and such.

    As is, well was with DarkOne's site, no idea who that person was, but he had hacked some nice FFT codes and also gathered all FFT codes at that time to his text page site, I printed that out a long butt time ago, on 8/5/00 gosh the date is on each page, and put all those pages into a folder note book thingy with rings, and gahhh the book is BIG, 80 pages of codes, yes some of the explaining and 'how to' for alot of them, but mostly all just code lists, no repeats, all disected and done nicely. Which is nice, yes all seperated so you do not run into a code again you already done or went through and such, once character #2 codes are done, goes to character #3 and so on, so rather nice, but gahhh that is ALOT of freaking codes.

    All took from here, GSCCC.com, and GSCentrual, and GS.com itself and no DarkOne never said he done them, he always had credit pages for Craz and others all listed, just gahhh that is alot of codes for this one game.

    I mean excuse me for going off here, but maybe it is Okay? :P I mean goodness though this ONE disc game has more codes then any other FF game has ever had....

    All types of codes, like heck name your attack, to name your 'move' modifiers and just really all types of codes ever wanted or needed, just with one problem, they are not short enough to get all the joy at once. :?

    Fact is yes we all know GSPro even as all other cheat devices, you turn on too many codes, after awhile you reach your limit in memory and only the first few are 'in effect'.

    Also in my GSPro, FFT game codes take up 20% of the memory in the GSPro itself, I am sure of this as I do recall and even erased the game last night to make sure how much space all those codes 'eat' and a whopping 20% was made free. gahhhh 20% for just one, ONE disc game....

    So really with that said, all other code requests and such nice and I do wish and thank you always for them, but right now with FFT on my GSPro, with that 20% once again ate up, I get well 1% free space, and adding any code more sorta makes that go away.

    Anyway anyway as is looking to 'clean up' my FFT code list abit and am seeking if possible alot of those made shorter in order to redefine what my saves once were.

    I do admit I have alot of clean up on it, as I was playing FFT to start with and lost my save, I added codes and turned them 'on' as I got to that character or such. You know like character 16 being Cloud, I then would add all the character 16 codes turn them on, save his goods then change his name and job and job name and all that, after awhile each character really sorta has like well a million code possibles maybe. :shock: So am cleaning all that guk upp now, but just making sure I not 'kill' a code yet and then need it later, as with invicible in battle and mess like that.

    Plus gotta relook at those codes to edit your action lists, I mean like if I, Amy (yes me in my games you know :P ) am a Priest (white mage) and I just love to edit 'white magic' you know so I have all ultima and mess like that to be all powerful, only worry with that mess is those codes to edit menus cannot be 'shortened' and to have those effects you have to have 'on' all the time, which eats up codes that can and should be 'on' really. :roll:

    I mean there is ways around this, but gahhh locks up bad and makes the game 'crazy' As is, you 'can' in the page book I see from DarkOne, make your first action 'All Sword Skill' that TG Cid's thing/action, but you then 'look' like HIM in the formation screen. and to change that a whole other code that makes the game act all confused and not tried it, as all that would be even more codes on then what I seek 'now' and I hear it messes up the story and makes battles not finish and mess.

    woooo sorry for going off, sorry I type too much but I do look foward to those please, whatever you may and can do LMZ, I do wonder and sorta wonder why no one ever asked, why a 50 code could not be used ON a 50 code, thinking about it, I'd assume that would work, but ehh...will have to see, and other wise, gahhh what alot of space I need to clean out here and get even those other games in...get those games 'in' and also well....fix my FFT saves andplay through the game with no mess lock ups and have codes that I need one when I need them. :P

    So shall look foward to that, and also, hey do not feel bad about losing your memory, not making fun, just heck, I do the same thing all the time now goodness on myself, I started out this code request thread saying I 'KNEW' 50 type codes and end up asking for help how to do them. :shock: I lost my memory to, as I was reading the 50 code type page writtened by CMX on this site, and I read it and was all like----well I am lost, I can see how to do it with simple numbers, but this 50 on 50 thing err...now what do I do, so well I got lost to. ops:

    ~Amy

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    Default FFTactics 50 type codes, if they are possible, please?

    Again not to push, but please whenever possible, please this is really needed with my free time, please. Not pushing please understand again, just err well very eager to dive into FFT again with codes fixxed and truely able this time.

    ~Amy

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    Default FFTactics 50 type codes, if they are possible, please?

    I'll work on them tomorrow. I've just been distracted recently.

  7. #7
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    Default FFTactics 50 type codes, if they are possible, please?

    The Control All Units code can't be shortened, because the space between each line is 1C0h. The Max Brave Level/Faith codes can't be shortened for a similar reason, the gap is 100h, which is 1 too far for a 50 code to work...

    I hate to say it, but I don't see how any of these can be shortened with out doing asm hack versions of them.

    I did try the 50 line above a 50 line, but that doesn't work at all. The game wouldn't even load.

  8. #8
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    Default FFTactics 50 type codes, if they are possible, please?

    Thank You for looking and searching LMZ, again did not wish to 'push' just gahhh as is, this one disc game sure does have alot of codes, alot more even then some 3 to 4 discs rpg games and such.

    I was also trying my hand at the 50 type codes, did not come back with anything goo however, I do wonder why it messed up so. As is the max brave and faith codes, each of those codes are just one digit off from the other charter in your 'formation' thus a repeat of 16 times, so I thought, so I came up with this:

    50000F01 0000
    80057F8A 6363

    I would think that would work, yes in hex F is 16, so that is how many times to repeat, and the one means only skip one digit at a time of repeats, yet for something odd or messed up, that one code alone when I tested several times, it froze my game as well. So that makes well me really confused on this mess abit. :?

    80057F8A 6363
    8005808A 6363
    8005818A 6363
    8005828A 6363
    8005838A 6363
    8005848A 6363
    8005858A 6363
    8005868A 6363
    8005878A 6363
    8005888A 6363
    8005898A 6363
    80058A8A 6363
    80058B8A 6363
    80058C8A 6363
    80058D8A 6363
    80058E8A 6363

    That above is the max brave code, odd it only slips on digit at a time, yet when I tried the 50 type as I said it frooze up... messy game.

    ahh well, in anycase, I am cleaning it all up a small bit and getting some codes shortened I missed, Thank You LMZ for looking, heh I found a few ways to shorten some codes as said....

    Seems it has to do with that 16bit, 8 bit looking at, a code code that changes one thing like say

    3005XX32 00?? can only be changed in the question marks BUUT the same code in,

    8005XX32 ???? now just changing the 3 to an 8 and the code effects to things instead of one. (these are the name/letter digit codes) The XX ofcorse states what 'character' numeber you are wishing to change, but just strange how that mess is, I mean I ofcorse know 16 is twice that of 8, even in the bits, but gahhh a code that is one and replaces two, makes me even now alot of times wonder why the 30 codes are used seeing that 80 codes hit twice the memory.

    ah well, I tried. :P

    ~Amy

  9. #9
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    Default FFTactics 50 type codes, if they are possible, please?

    The problem with the code you made:

    50000F01 0000
    80057F8A 6363

    Is that it'd do something like this, if it could:

    80057F8A 6363
    80057F8B 6363
    80057F8C 6363
    ...

    Changing the first digit of the second line to either 3 or 8 shouldn't make much difference, except some versions of GS are a bit picky. I've noticed that using 80 when you've got an odd number to skip, either doesn't work or just crashes everything.

    Bleh... And now for me to quote myself...

    Prefix: 50
    Type: Serial repeater
    What it does: Writes a number of lines in a row, depending on what numbers it has.


    5000XXYY ZZZZ
    TTAAAAAA BBBB


    'XX' is the number of times to repeat.
    'YY' is how many bytes to skip each time.
    'ZZZZ' is the increment value.
    'TT' is what type of code to write with. This should be either 80 or 30.
    'AAAAAA' is the starting address.
    'BBBB' is the starting value.

    How this works is a bit complicated, but here it is.

    The first line it writes is always the same as if the second line of the code was by itself.

    After that, each line is made up from the line before it. The address is the previous address with 'YY' added to it. The value will be the last value added to the increment value. If the value is more than FFFF, any digits to the left of 4 digits are dropped. This keeps repeating until it's gone the number of times in 'XX'.

    For example, a code such as:

    50000502 9010
    80020004 1000


    Would be the same as entering:

    80020004 1000
    80020006 A010
    80020008 3020
    8002000A C030
    8002000C 5040
    8002000E E050


    [Note: I might have put one too many lines there, but I think that's right...]

  10. #10
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    Default FFTactics 50 type codes, if they are possible, please?

    ah ratz...heh well like I said, I tried, was abit 'hard' to recall the exact making of 50 type codes, I now see and remember your quote there now, which is what I was looking for.

    I looked at GMX's code types that is on the site here (Thank You everyone cause gahhhh hat mess is now hard to find, not on his site no more, because well all PS2 hacking and everything gone 'CB' I am surprized the GameShark codes still remain, but all the little 'know-hows' are indeed gone. So was looking at that, not the best way he explains it really, as your's is better LMZ. Not talking down on the man, just saying he has a 50 type code and says this 50 code is equal to this long lines code, and says not where all the 'digits' go and what they do as your quote does.

    So I was looking at that on the site and saying, Okay:


    80057F8A 6363
    8005808A 6363
    8005818A 6363
    ....

    so.... the 50 code is:

    50000F01 0000
    80057F8A 6363

    Then I see and recall your explained 50 code types and am like well, hell I put the 'F' in the wrong place.... but now I wonder, and will test around abit with this to see, if I can get it to work or not. From what I see, I must back the F up in the code one or two digits... but will have to see.

    But the way 50 codes look, well I saw some once in a blue moon, but otherwise they are called 50 type codes, yet also called 5000 type codes because no digits but zero's go in the first three digits, which makes me wonder if that 'F' can be backed up enough to read and tell the game memory max brave for all 16 characters?

    Sorry, just sorta thinking abit loud there, in type anyway, and I am figuring that 5000 type and no digits but zeros being mostly the second, third and forth digits, I do wonder if that is why they cannot be made into a 50 type as you said?

    Not saying I do not trust you, just curious and all, as you all know alot more, gosh a whole lot more then I and just well, I am just curious, mostly curious because as I said, gahhh this is a ONE disc game and it alone has a million billion or so codes. 20% space in a GS is alot, and just wondered, why this was not well really shortened over time. Well some shortened things, but otherwise, still ALOT of codes for this game.

    Dare I even say this game has maybe the most codes of any game ever, like it's own record or something even. :shock:

    Also, as for the 80 types and the 30 type codes, again I do not know all things codes like you all do LMZ. :P I just know in this book vs the codes even at GSCCC, their codes over at GSCCC is mostly 30 type codes, editing ONE thing at a time, like your helmet, your weapon (right hand left hand) armor, birth sign, brave, faith and mess like that...

    But in this booklet I preinted out eyons ago put together of all codes at that time from DarkOne, their codes are well weapon edits and items and all the same, just all in 80 type codes, and the 80 codes is the exact same as the 30 types, just that is the address differance, the 8 instead of 3 and the 80 types 'mod' two things at once.

    Again it is like this at GSCCC:

    Zodiac sign mod:

    3005XX7A 000*

    Second command mod:

    3005XX7B 00??

    But in the book, and not even remotly seen at GSCCC, the code for BOTH zodiac mod AND second command mod is:

    8005XX7A ??*0


    XX = character number you are modding
    ?? = second command modifier
    * = Zodiac sign modifier


    and that one 80 code takes care of two mods, it is the exact, mostly same code as the first address pointer, just with an 8 instead of 3,just is well strange the way that mess is in this game's memory.

    heh anyway, I am done babbling, just curious of all this mess and well 'what makes the code world go around' sorta wonderment I guess you can say, as to why 8 is better then 3, in this game anyway and why and what with all the non working tries at 50 codes and all that other mess. :wink:

    ~Amy

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