Okay this is new, well, I found abit of 'new' info on the topic so am going to post that all here. (Not to be a butt, just saw it over at GSC andthought that I remembered once I and others were wishing for such code for the PSX version of CT. These codes are in GameGenie format, but I would expect yes, that GG can be converted over to GS and work right? Also, this hacker did not have all his wishes done, as I also wished, thus why he asked for help just with the SNES versions, anywya I shall post all and you shall see, and I hope all is well and maybe soemthing good for the PSX version may come out of his work on the SNES version.
He first says that, which is yes something I always wanted for this game and wonder if it is possible to replace Magus's Lightning2 with Luminaire and such other things.... am still and shall hold hope being GSPro is the most powerful hacking device ever. Otherwsie he goes on.Originally posted by ADnova
This post isn't for me to post new Chrono Trigger codes, it's actually for a code request.
I tried hacking this code, but apparently it's beyond my skill and/or patience.
And that code is: allow each characters tech list to be modified. Meaning, you could set one of Crono's (or any characters) techs to Dark Bomb or Flare, for example.
THIS may be the keys really and open doors to allow those type of codes, as he has found alot even in the SNES version and welll again GSPro can do alot more then GG ever could, I thought, so wondering if possible now with this as a guild and help abit?Originally posted by ADnova
Yeah, I tried switching characters, but none of the values changed any techs.
If I had to guess, I'd say that there is an index pointer for each tech, and somewhere there is stored a list (8 for each character) of lookup indices. I looked at the ROM, and it seems that most things in the game are arranged that way. For instance, all tech names are in a continuous block, another block contains all tech descriptions, etc.
That would mean that each character just has a bunch of constant indices, that don't change. This makes it impossible to find what I want with a difference search, and "equal to" searches only narrow it down to about 9000 or so.
What might work is to find known values in the ROM, then trace back up the pointer trail.
Hopefully someone can find a better way to do this.
EDIT: I found the following codes today. Don't bother putting them on the site, but they might be useful to someone else if they are bored one day and decide to try hacking the code I mentioned above.
For Crono:
Always do tech:
7E93F4XX
This code only seems to work for techs that the character can already do. It works so that no matter what tech you select, you always do the one in the code.
Change tech animation:
7EAE93XX
This code lets you see the character perform any tech in the game. Unfortunately, the effect of the tech is the same as the one you selected. For example, you could change the animation to "Triple Kick", but if you select "Slash" as the tech to do in battle, the damage dealt and enemies affected will be the same as Slash.
Here are the tech digits for the single techs (double and triple techs start at 0x39):
01:Cyclone
02:Slash
03:Lightning
04:Spin Cut
05:Lightning 2
06:Life
07:Confuse
08:Luminaire
09:Aura
0A:Provoke
0B:Ice
0C:Cure
0D:Haste
0E:Ice 2
0F:Cure 2
10:Life 2
11:Flame Toss
12:Hypno Wave
13:Fire
14:Napalm
15:Protect
16:Fire 2
17:Mega Bomb
18:Flare
19:Rocket Punch
1A:Cure Beam
1B:Laser Spin
1C:Robo Tackle
1D:Heal Beam
1E:Uzzi Punch
1F:Area Bomb
20:Shock
21:Slurp
22:Slurp Cut
23:Water
24:Heal
25:Leap Slash
26:Water 2
27:Cure 2
28:Frog Squash
29:Kiss
2A:Rollo Kick
2B:Cat Attack
2C:Rock Throw
2D:Charm
2E:Tail Spin
2Fino Tail
30:Triple Kick
31:Lightning 2
32:Fire 2
33:Ice 2
34ark Bomb
35:Magic Wall
36ark Mist
37:Black Hole
38ark Matter
He also created other codes to max out weapons and armor, I'd wish these as well converted please, if someone would enjoy helping out with this maybe the ultimate CT hacks, please.... he goes one with his other findings.
And The Armors:Originally posted by ADnova
I looked through the ROM and found a million things I wasn't looking for.
Here are some codes for the things I did find.
The format for this code is different, but it seemed to be the best way to do it.
The code allows you to set the strength and special attributes for any weapon (I'll have defensive items tomorrow, too tired to type them up now).
Weapon strength:
CC0XXXZZ
Where XXX is a weapon digit in the table below, and ZZ is the strength (from 00-FF).
The XXX from this code is used as a base for the other codes. Just add the amount shown to get the correct value.
Weapon has 70% critical hit rate:
CC0(XXX+2)46
Change weapon attribute:
CC0(XXX+3)YY
CC0(XXX+4)01
Where YY is the attribute you want the weopon to have.
Here are the digits needed:
YY Attribute digits:
02: Damage varies
0C: 1.5x hit on Mg enemies
0D: 2x hit on Mg enemies
16: Attach up when ally falls
26: Random "stop"
27: Random "slow"
28: Random "stop" on machines
29: Random "chaos"
2E: Inflicts "chaos"
2F: 4x damage at critical
38: 9999 damage at critical
XX Weapon Digits:
3ED: Mop
267: Wood Sword
26C: Iron Blade
271: Steel Saber
276: Lode Sword
27B: Red Katana
280: Flint Edge
28A: Aeon Blade
28F: Demon Edge
294: Alloy Blade
299: Star Sword
29E: Vedic Blade
2A3: Kall Blade
2A8: Shiva Edge
2AD: Bolt Sword
2B2: Slasher
401: Swallow
406: Slasher 2
40B: Rainbow Sword
2B7: Bronze Bow
2BC: Iron Bow
2C1: Lode Bow
2C6: Robin Bow
2CB: Sage Bow
2D0: Dream Bow
2D5: Comet Arrow
2DA: Sonic Arrow
2DF: Valkerye
2E4: Siren
2FD: Air Gun
302: Dart Gun
307: Auto Gun
311: Plasma Gun
316: Ruby Gun
31B: Dream Gun
320: Megablast
325: Shock Wave
32A: Wonder Shot
348: Tin Arm
34D: Hammer Arm
352: Mirage Hand
357: Stone Arm
35C: Doom Finger
361: Magma Hand
366: Megaton Arm
36B: Big Hand
370: Kaiser Arm
375: Giga Arm
37A: Terra Arm
37F: Crisis Arm
389: Bronze Edge
38E: Iron Sword
393: Masamune1
398: Flash Blade
39D: Pearl Edge
3A2: Rune Blade
3A7: Brave Sword
3AC: Masamune2
3B1: Demon Hit
3C5: Iron Fist
3CA: Bronze Fist
3D9: Dark Scythe
3DE: Hurricane
3E3: Star Scythe
3E8: Doom Sickle
And here's an example:
Set Mop to attack power 255, with 9999 damage at critical and a 70% critical hit rate:
Mop index: XXX = 3ED
Set attack:
CC0XXXFF => CC03EDFF
Set have 70% critical rate:
CC0(XXX+2)46 => CC03EF46
Set attribute of 9999 damage at critical:
CC0(XXX+3)YY => CC03F038
CC0(XXX+4)01 => CC03F101
Originally posted by ADnova
Here's the codes for defensive items (armor/helms), same deal as above:
Armor defense:
CC0XXXZZ
Change armor attribute:
CC0(XXX+1)YY
CC0(XXX+2)01
YY Armor Attribute digits:
17: 1/3 physical damage
1A: Absorb 50% of lightning hits
1B: Absorb 50% of shadow hits
1C: Absorb 50% of water hits
1D: Absorb 50% of fire hits
1F: Absorb lightning hits
20: Absorb shadow hits
21: Absorb water hits
22: Absorb fire hits
2A: Prevents "chaos"
2B: Prevents "lock"
2C: Prevents "stop", "slow"
2D: Protects status
31: 1/3 magic damage
32: Inflicts "chaos" (on your character)
33: 50% less time between attacks
XXX Armor Digits:
481: Hide Tunic
484: Karate Gi
487: Bronze Mail
48A: Maiden Suit
48D: Iron Suit
490: Titan Vest
493: Gold Suit
496: Ruby Vest
499: Dark Mail
49C: Mist Robe
49F: Meso Mail
4A2: Lumin Robe
4A5: Flash Mail
4A8: Lode Vest
4AB: Aeon Suit
4AE: Zodiac Cape
4B1: Nova Armor
4B4: Prism Dress
4B7: Moon Armor
4BA: Ruby Armor
4B2: Raven Armor
4C0: Gloom Cape
4C3: White Mail
4C6: Black Mail
4C9: Blue Mail
4CC: Red Mail
4CF: White Vest
4D2: Black Vest
4D5: Blue Vest
4D8: Red Vest
4DB: Taban Vest
4DE: Taban Suit
4E4: Hide Cap
4E7: Bronze Helm
4EA: Iron Helm
4ED: Beret
4F0: Gold Helm
4F3: Rock Helm
4F6: Cera Topper
4F9: Glow Helm
4FC: Lode Helm
4FF: Aeon Helm
502: Prism Helm
505: Doom Helm
508: Dark Helm
50B: Gloom Helm
50E: Safe Helm
511: Taban Helm
514: Sight Cap
517: Memory Cap
51A: Time Hat
51D: Vigil Hat
520: Ozzie Pants
523: Haste Helm
526: R'bow Helm
529: Mermaid Cap
All of the weapon/armor changing codes can be converted to game genie format. I'll write a program that will handle conversion.Okay he also said something about conversion, not sure that helps or hurts us seeking the PSX versions however, that maybe a GG thing as is well known GG does not read too deep into memory really, but GSPro sorta does with some code types.Originally posted by ADnova
Forget the Game Genie conversion though, because of the way they're encoded. They can still be converted, but it would probably be too much hassle.
Anyway I'd thought I post this and yes again bring this wish alive, if anyone would please to look into it. The wepon and amror ideas and codes are and would be nice, as is I would love to have an ultimate weapon of 9999 critical damage, and power of 255 normal, and be well any weapon you wish it to be, and armor as well, as is now, I have everyone 'in' a Prism Dress (yes even the guys) because it is the ultimate armor, but maybe with these ideas and what he found can make the armor, any of it all the better, with added bonuses.
I'd also wonder if they are ways to maybe 'edit' assesories so that any and all assessories 'powers' are gave as well?
Well Okay I do wonder and hope this shed light and maybe help with these code types I wish, please, the #1 'switch' and edit magic and techs, #2 weapons and armor attributes, and #4 the assesories also having the ultimate powers.
Again not stealing his mess, I just saw and thought as it is the same issue just different version fo the game, it may in fatc help here and bring that old CT dream back to life, I hope so anyway.
~Amy





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