...can someone convert them? See, I can make codes easy but I can't use a debugger. If someone can try and teach me to convert them to action replay, that'd be good. The games would be off the genesis.
...can someone convert them? See, I can make codes easy but I can't use a debugger. If someone can try and teach me to convert them to action replay, that'd be good. The games would be off the genesis.
I bring chaos everywhere! Behold! My power can cause chaos to myself!
It would probably be easier to make the PAR codes directly with the modded version of Gens. If you can make codes with Art Money, then I'm sure you can make them with Gens. You can get the modded version of Gens here at GSHI (in the download section).
Tony.
Hmm, thanks, I'll check it out.
I bring chaos everywhere! Behold! My power can cause chaos to myself!
To convert ArtMoney adsresses into Genesis RAM ones
1) Launch Windows calculator.
2) Select scientific mode and switch in hexademical mode.
3) Subtract basical address from "ArtMoney address". Basical address usually equals 81A500. If not, you can get it by modifying Genesis RAM address FF0000 using PAR codes like FF0000:0001, FF0000:0002, FF0000:0003, etc and making search for 1 byte values 1, 2, 3, etc in ArtMoney. The address you'll find is basical address.
4) Make the substraction result containing 4 digits, if it contain less digits. (For example, if you get "2", make it "0002"). Then write down "FF" before it. You've got your Genesis RAM address.
Example:
Let's say you've found the following ArtMoney address for lives:
0081A502
Let's say basical address is 81A500. Subtract it from ArtMoney address for lives:
0081A502 - 81A500 = 2 = 0002
Place "FF" before "0002", and you'll get "FF0002". This is Genesis RAM address for lives.
Let's say you need PAR code which give you 9 lives. Just type:
FF0002:0009
and make comment "Always have 9 lives"
in your Gens emulator.
That's how to convert ArtMoney codes into PAR ones. Remaking it into AR or GG codes is harder.
P.S. I wrote it in a hurry, sorry, if my explanation is a bit complicated.
Last edited by Chemist; 12-05-2006 at 11:21:15 PM.
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