Results 1 to 4 of 4

Thread: If I make codes with art money...

  1. #1
    Join Date
    Jun 2006
    Location
    I don't live, I survive.
    Posts
    990

    Default If I make codes with art money...

    ...can someone convert them? See, I can make codes easy but I can't use a debugger. If someone can try and teach me to convert them to action replay, that'd be good. The games would be off the genesis.
    I bring chaos everywhere! Behold! My power can cause chaos to myself!

  2. #2

    Default

    It would probably be easier to make the PAR codes directly with the modded version of Gens. If you can make codes with Art Money, then I'm sure you can make them with Gens. You can get the modded version of Gens here at GSHI (in the download section).

    Tony.

  3. #3
    Join Date
    Jun 2006
    Location
    I don't live, I survive.
    Posts
    990

    Default

    Hmm, thanks, I'll check it out.
    I bring chaos everywhere! Behold! My power can cause chaos to myself!

  4. #4
    Join Date
    Aug 2005
    Posts
    45

    Default

    Quote Originally Posted by Gandalf View Post
    ...can someone convert them? See, I can make codes easy but I can't use a debugger. If someone can try and teach me to convert them to action replay, that'd be good. The games would be off the genesis.
    To convert ArtMoney adsresses into Genesis RAM ones

    1) Launch Windows calculator.

    2) Select scientific mode and switch in hexademical mode.

    3) Subtract basical address from "ArtMoney address". Basical address usually equals 81A500. If not, you can get it by modifying Genesis RAM address FF0000 using PAR codes like FF0000:0001, FF0000:0002, FF0000:0003, etc and making search for 1 byte values 1, 2, 3, etc in ArtMoney. The address you'll find is basical address.

    4) Make the substraction result containing 4 digits, if it contain less digits. (For example, if you get "2", make it "0002"). Then write down "FF" before it. You've got your Genesis RAM address.

    Example:

    Let's say you've found the following ArtMoney address for lives:

    0081A502

    Let's say basical address is 81A500. Subtract it from ArtMoney address for lives:

    0081A502 - 81A500 = 2 = 0002

    Place "FF" before "0002", and you'll get "FF0002". This is Genesis RAM address for lives.

    Let's say you need PAR code which give you 9 lives. Just type:

    FF0002:0009

    and make comment "Always have 9 lives"

    in your Gens emulator.


    That's how to convert ArtMoney codes into PAR ones. Remaking it into AR or GG codes is harder.

    P.S. I wrote it in a hurry, sorry, if my explanation is a bit complicated.
    Last edited by Chemist; 12-05-2006 at 11:21:15 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. how to make your own game genie codes
    By daminmancejin in forum School of Hacking
    Replies: 74
    Last Post: 05-26-2011, 02:28:55 AM
  2. Replies: 9
    Last Post: 05-21-2008, 08:19:50 PM
  3. Need codes to make this site not suck
    By spermamax in forum The Lounge
    Replies: 0
    Last Post: 09-05-2006, 09:02:59 PM
  4. Game boy emulaot hacking with Art Money, need some help
    By Chaotic Forces in forum School of Hacking
    Replies: 1
    Last Post: 08-24-2006, 04:47:52 PM
  5. How to make invincibility codes?
    By MathUser in forum School of Hacking
    Replies: 25
    Last Post: 07-08-2005, 02:41:51 AM
Collapse this box.

Visitors found this page by searching for:

artmoney address convert to action replay address

convert ar2 code to artmoney

par to artmoney

artmoney action replay

par to gg converter artmoney

artmoney genesis

how to gameshark codes convert to artmoney table

par to artmoney converter

how use par codes artmoney

using par codes to find addresses in artmoney

conveting art money codes to gameshark

code for artmoney

codebreaker address to artmoney conversion

convertor action replay code into artmoney

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •