Since I need a dump badly of the game I'm working on I'm trying to write a simple 'dump any game' proggy. So far I've just been messing around and compiling test code just to get my feet wet in the dev environment. Driver I've pretty much taken apart your code and learned a ton from it. The main part was how you loaded code into kernel memory.
My question is would it be possible to change the write cheat function in cora to a function that copies user mem to a buffer then to say a mem card?(just as an initial test) I'm asking first because once I thought about it, it seems impratical. Would I be able to allocate that much space(8mb) for a buffer before I copy it to a file on the mem card while a game is running? Would I have to do it in smaller chunks or is there a way to copy it directly to the card? I'm not to familiar with kernel mem and I'm having trouble finding but very little info on it.
*EDIT* ^_^ man those guys on dev site no there stuff but damn are they serious about not messing with official games and sdk.





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so yeah hopefully il have the ultimate cheating tool soon lol 

