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  1. #1
    Join Date
    Jun 2015
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    93

    Default [Request] Flink 32x (MD/GEN( - Always run code

    Hi, I'd like to request a code that makes Flink start running immediately when starting to move or turning around on the ground. He currently takes a few steps before starting to run.
    Last edited by uffbulle; 08-13-2017 at 06:47:36 AM.

  2. #2

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    I don't think there's a Flink 32x game. Did you mean Flink for the Genesis/MD?

  3. #3
    Join Date
    Jun 2015
    Posts
    93

    Default

    Quote Originally Posted by Tony Hedstrom View Post
    I don't think there's a Flink 32x game. Did you mean Flink for the Genesis/MD?
    Yeah there isn't, sorry about that. I was looking into some 32x stuff on YT at the same time and somehow it got into the title.

  4. #4

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    Let me know if it works and then I'll make the code for moving left.

    Flink (Genesis/MD)

    AK9A-AAF0
    Flink starts to run immediately when starting to move. When moving right only.
    Last edited by Tony Hedstrom; 08-13-2017 at 04:44:43 PM.

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  6. #5
    Join Date
    Jun 2015
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    93

    Default

    Works great (tested it in Fusion). Thanks Tony!

    Edit: Hey, is the code easily tranferrable to the MCD ver.? I believe it is the exact same game except for the music and intro/outro scenes.

    Edit 2:
    Only situation where it doesn't seem to work is if you started to move in an upward slope. Not a big deal though if it's a hassle to fix.
    Last edited by uffbulle; 08-13-2017 at 06:12:58 PM.

  7. #6

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    Will start to work on the "Left" code and see about fixing the uphill issue while I'm at it.

    Will take a look at the MCD version when I get time.

    Also, I can change the speed of Flink with these codes. Do you want a set of codes to make him run faster/slower, or is the normal speed good?

    Just to clarify, the same code would make him run instantly and run faster (or slower). Here's a sample code to try out and see if you like it...

    AP9A-AAF0
    Flink starts to run immediately when starting to move, and he runs faster. Right only.

    Let me know.
    Last edited by Tony Hedstrom; 08-13-2017 at 06:35:10 PM.

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  9. #7

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    Flink (Genesis/MD)

    939A-B97R
    Flink starts to run immediately when starting to move. When moving left only.

    =======

    Still working on the other stuff.

    EDIT:

    9Z9A-B97R
    Flink starts to run immediately when starting to move, and he runs faster. Left only.
    Last edited by Tony Hedstrom; 08-13-2017 at 07:47:19 PM.

  10. #8

    Default

    Here's all the codes together (easier for me when I add them to the db). The code that fixes the uphill issue is included.

    Flink (Genesis/MD)

    AK9A-AAF0 +
    939A-B97R +
    939A-B978
    Flink starts to run immediately when starting to move.

  11. Thanks! uffbulle is thankful for this post
    Added Codes Tony Hedstrom added codes contained in this post to the database.
  12. #9
    Join Date
    Jun 2015
    Posts
    93

    Default

    Excellent! I'll try out the faster running ones in the morning. I'm sure others will appreciate them anyway, I've seen some complaints about slow movement in general for this game.

  13. #10

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    I'm making more codes for Flink (ones that you didn't request) and posting them here: http://gamehacking.org/vb/threads/45...650#post107650
    Last edited by Tony Hedstrom; 08-13-2017 at 09:31:48 PM.

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