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Thread: Assembly Hacking Emulators

  1. #1
    Join Date
    May 2005
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    Default Assembly Hacking Emulators

    This is a list of emulators currently available that are capable of being used to change the programming in games reliably, or make assembly hacks with. This list won't be very helpful to casual code makers, or people who strictly make RAM cheats.

    I often use my File2File program to find the RAM addresses, across all of the listed emulators.

    NES
    SNES
    Genesis
    Gameboy
    Gameboy Advance
    PSX
    N64


    NES: FCEUXDSP
    http://www.the-interweb.com/serendip...es/9-FCEUXD-SP

    Setting breakpoints in ROM/RAM
    Tools>Debug

    In the breakpoint window, 'Add' the Executable address or Memory address you want.
    ROM is 8000-FFFF
    RAM is 0000-07FF, 6000-7FFF
    0800-3FFF is mirrored from some part of RAM.
    4000-4015 can be breakpointed if working on an NSF. If the 'Hex Editor' is opened in a normal game, then an NSF is loaded, you can use it to work on NSF RAM, in conjunction with the debugger.

    'Hex Editor' is a memory viewer/modifier.


    SNES: Geiger's SNES9X Debugger
    http://geigercount.net/crypt/
    http://www.zophar.net/snes.html

    Setting breakpoints in ROM/RAM
    Open ROM, Click 'Breakpoints'
    In the breakpoint window, enter the Executable address or Memory address you want.
    Standard RAM: 7E0000 - 7FFFFF
    SA1 RAM: 400000-407FFF, 303000-3037FF
    HiROM - C00000 - FFFFFF
    LoROM - 808000-BFFFFF (**0000 - **7FFF doesn't exist)


    Genesis: Gens Tracer
    http://www.romhacking.net/?Category=...ction=utillist

    No breakpoints, but adequate tracing.

    I've written a guide on the specific usage of the emulator.

    The idea is that you can trace-log writes to and reads from memory, and you can also log all commands, and determine what's happening from the full log, by using what you find from the hook logging.


    Gameboy: BGB
    http://bgb.bircd.org/

    Load a ROM, and right-click the screen.
    Other>debug mode enabled: to enable debugging
    Other>debugger to enter the debugger

    Setting breakpoints in ROM/RAM
    In the debugger window:
    Debug>breakpoints for execution breakpoints
    Debug>access breakpoints for read/write breaks.


    Gameboy Advance: Visual Boy Advance
    http://vba.ngemu.com/downloads.shtml
    Windows - SDL

    Unfortunately, no cheat device exists that can change the assembly, so hacking it is more a matter of patching the ROM, and less a matter of using it for simple cheats.

    Not documented.


    PSX: PCSX 1.5 With Debugger
    http://www.romhacking.net/?Category=...ction=utillist

    Press F11 to enter the debugger.
    On-screen aids should be apparent.


    N64: Nemu64 (Project64 debug version for testing, etc.)
    http://www.nemu.com/downloads.php
    http://www.thegshi.org/downloads/Pro...g%20Binary.zip

    Setting execution breakpoints
    Plugins>Debugger: Commands...
    To set a break on execution, go to the line that you want to break on, and click in the vertical bar to the left(<) of the address you want to breakpoint.

    Setting breakpoints in RAM
    Plugins>Debugger: Memory...
    Enable the read and/or write checkboxes, and right-click the memory space you want to set, unset, or change an access breakpoint on.

    Some games don't run in Nemu, so you may have to switch to this hook_log based emulator if you want the codes
    http://www.romhacking.net/?Category=...ction=utillist

    The hook_log system is a little bit more demanding to use than a visual debugger, but with compatibility issues, it's better than lucky to have a second usable debugging emulator. The save-states can be decompressed, and loaded in their decompressed form if needed
    This reality is mine. Go hallucinate your own.

  2. #2
    Join Date
    Aug 2005
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    Default

    Nice job!

  3. #3
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    Default

    Very nice.

  4. #4
    Join Date
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    Default

    very usefull!
    PCSX 1.5 with debugger is what I will use, I actually want to use psx 0.8 (also has debugger), but my computer refuse to play it.

  5. #5
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    Default

    The debugger on pSX isn't as useful as the one in the debugger version of pcsx.
    Last edited by LiquidManZero; 10-03-2006 at 03:32:23 AM.

  6. #6
    Join Date
    Aug 2006
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    Default

    I see.
    it is really usefull, I find what I am looking for already, flip preventer remover code. With debugger PSX I can find those code in just hours.
    Last edited by sucahyo; 10-04-2006 at 03:24:42 AM.

  7. #7
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    Aug 2005
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    Default

    Quote Originally Posted by LiquidManZero View Post
    Very nice.
    Ok, you're right, it's VERY nice job.


    I'm surprised how many systems are presented. Thanks Ugetab.
    Last edited by Chemist; 10-08-2006 at 04:19:09 AM.

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