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  1. #1
    Join Date
    Aug 2008
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    irc.crushandrun.net #cornerpocket
    Posts
    994

    Default nensondubois' codes

    Various assembly hacks for various consoles from veteran romhacker. Going to post frequently, or at least when I can. I have other projects too.

    Code:
    Spot - The video Game.nes
    Player 1 can move any player's piece on their turn
    SEETLKOU
    SEOTLKOU (Japanese version)
    Always 1 Player's turn
    EIVTAGSA
    EINTAGSA (Japanese version)
    Place piece to end game
    GZNTIGAE
    GXETIGAE (Japanese version)
    
    Devil World.nes
    No crosses (Existential Mode)
    SAOGESOK
    
    Sangokushi-Game Boy Ban 2.gbc
    0C6-D78-E62 "SYOZOKU:74" upon starting a new game. 'Horse' trajectory error
    1E6-D78-E62 "BNO GET ERR"
    
    Tweenies: Doodles' Bones.gbc
    ??3-00F-E6A (0D,12) Placeholder menu
    
    Jurassic Park: Lost World.gb
    Press Start at title screen to access cutscene viewer
    0A2-80B-E66
    
    Early main menu replaces main menu (graphical pointers have been relocated)
    06C-09A-4C2
    
    Available October screen replaces first company logo screen
    261-BBB-E6A
    
    Deer Hunter.gbc
    Plays unused Frogger SFX at main menu
    ??8-4EE-E68
    
    Puzzle Loop (J).gbc
    
    Enable unused SGB mode
    111-C2F-3BE
    
    Unused SGB PAL_SET
    0?5-EF9-E6A (01,02)
    
    Ice Climber.nes
    Jump through single layers
    EIEKKYKZ
    
    Balloon Fight.nes
    
    Always Lightning
    AOEKZYEY
    
    No Lightning
    AUEKZYEY
    Last edited by nensondubois; 07-14-2015 at 12:09:31 AM.

  2. Added Codes nensondubois added codes contained in this post to the database.
  3. #2
    Join Date
    Dec 2012
    Posts
    484

    Default

    Holy fuck! It's nice to see you here.
    I'm retired from code hacking.
    I do not take requests!

  4. #3
    Join Date
    Aug 2008
    Location
    irc.crushandrun.net #cornerpocket
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    994

    Default

    Quote Originally Posted by Dybbles View Post
    Holy fuck! It's nice to see you here.
    Hahaha ya its great to be here!

    Here are some more codes.

    Code:
    Game Boy Gallery 2
    
    Modern Helmet: Castle Door Always Open
    001-3DA-E66
    009-D7B-E66
    
    Classic Helmet: Tools Do not fall
    0D1-3DA-D5A
    
    Access Unused Very Hard Modern Ball (Because of the way character selection is programmed by pressing Up, you have to select your character and then exit the mode select menu. Turn the code on, then enter the menu. You can select Very Hard mode with the currently selected stage. This mode can also be accessed in the debug menu.)
    01E-2FB-E62
    
    Game & Watch Gallery 2
    
    Modern Helmet: Castle Door Always Open
    001-52A-E66
    009-E0B-E66
    
    Classic Helmet: Tools Do not fall
    0D1-3DA-D5A
    
    Classic Helmet: Door is Always Open
    FA5-22A-4C1
    
    Enable last unused pause animation
    16C-749-B3E
    
    Show unused Yoshi Ball Stage Items
    ??A-04C-E6A
    
    09 - Conch Shell(?)
    10 - Birdo's Egg
    
    Access Unfinished Peach Stage (Works best with Yoshi Stage because the tilemapping and palette settings were based on this stage)
    911-37B-A20
    911-78B-A20
    C21-34B-F75
    
    Replace the "Check" cookie in Yoshi Stage with desired unused cookie
    ??A-04C-E6A
    
    09 - "Flower"
    10 - "Circle"
    
    Access Unused Very Hard Modern Ball (Because of the way character selection is programmed by pressing Up, you have to select your character and then exit the mode select menu. Turn the code on, then enter the menu. You can select Very Hard mode with the currently selected stage.)
    01E-52B-E62
    00C-7DB-E62
    
    Kirby's Dream Land
    
    Start on Stage
    3BA-FDB-91F
    0?A-FBB-E6A
    "Roll The Bones" - Rush
    Patreon.com/nensondubois #nensondubois_

  5. Added Codes nensondubois added codes contained in this post to the database.
  6. #4
    Join Date
    Jul 2002
    Posts
    2,598

    Default

    Ha, so you can move your opponents spot with that game genie code? Pretty neat.

  7. #5
    Join Date
    Aug 2008
    Location
    irc.crushandrun.net #cornerpocket
    Posts
    994

    Default

    Quote Originally Posted by MathUser View Post
    Ha, so you can move your opponents spot with that game genie code? Pretty neat.
    That is precisely what the code's effect achieves.

    Code:
    Sonic 2 (Game Gear)
    Hold A or B to Moonjump
    643-DFC-10A
    
    Hold A or B to Moonjump (period of time)
    ??3-DEC-10A (?? = 00-FF; 00 being the shortest; FF being the longer amount of time) 
    
    Comix Zone
    Jukebox Song 1 BGM
    06EDBA:??44
    
    Flashback The Quest for Identity (SNES)
    music entry point in memory
    D904F9??
    
    Load cutscene
    00021D??
    
    Donkey Kong Country 2 (SNES)
    B5813A66 Soundfont
    7E001C?? Set BGM
    
    Donkey Kong Country 3 (SNES)
    Selected song immediately starts upon booting (useful for SNSF ripping)
    B2807F01
    7E0008??
    
    Wario's Woods (SNES) Tested to work with all versions of the game including the BS-X events.
    Only CPU instructions responsible for music playback are executed
    808FC200 (must set BGM via music modifier, and enable both codes any time after the game loads the sound driver, after booting up)
    
    Super Mario Bros.
    Enable music and sound effects on the Title Screen (Use first line if you only want to enable sound effects)
    AOSYLZEI
    AUNPAAEY
    
    Super Mario Bros. 2
    Multijump (All characters)
    AAUEEYPA
    
    Always behind the Scenery
    AZXANZAA
    
    Normal level BGM
    ??NYGAPA
    AE -No BGM
    AX -Sub-space
    ZE -Select
    AO -Starman
    GO -Caves
    AK -Wart
    EE -Title
    AONYGAPE -Birdo
    
    Normal pause
    AAOAAAAG
    
    N64 cartridge tilt pause
    SAOAAAAG
    
    Jumps to the next song's first segment
    ZAKAAGPX
    
    Next musical segment continues into invalid data sequence
    ALKAAGPX
    
    Music segment alteration for unusual renditions (listen to the sub-space song)
    SXUALUKT
    
    DPCM replaces noise on non-sampling tracks
    TKEATSPE
    
    Noise replaces DPCM channel on sampling tracks
    YEEATSPA
    
    NOISE channel only (does not disable the noise channel, rather it will replace and play the noise channel instead of DPCM woodblock sample 2 as heard in the caves and starman themes)
    IESEPSPA+GEEATSPA
    
    No noise channel (does not disable the noise channel, rather it will replace and play the noise channel instead of DPCM woodblock sample 2 as heard in the caves and starman themes)
    SEOAPSVK
    
    Noise channel plays along with DPCM on sampling tracks
    AEEATSPA+GESEPSPA
    
    DPCM and noise channel play simultaneously
    VNSEZITE+AEEATSPA
    
    Disable DPCM on all sampling tracks
    SEVAISVK
    
    Disable Triangle
    SAKAASVK
    
    Super Mario Bros. 3
    
    Controller registers control the music pitch (higher value < effect)
    AAOTOETT
    
    Alternate level music table 1
    SKSPEEVZ
    
    Alternate level music table 2
    ZKSPEEVX
    
    Ice Mode
    ESNOOGEG
    "Roll The Bones" - Rush
    Patreon.com/nensondubois #nensondubois_

  8. Likes BigBossman, Tony Hedstrom liked this post
    Added Codes nensondubois added codes contained in this post to the database.
  9. #6
    Join Date
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    Default

    Code:
    This is a first! Using a cheat device to hack another cheat device! If performed, this will actually create a paradox and will 
    dissolve the space-time continuum.
    
    Game Genie (USA) (v2.1) (Unl).gb
    
    Game Genie (Emulators)
    Access Unused Hidden Developer Message 1 by pressing Up, Down, Left, Right at the Code Screen 
    (This Device will explode in ... seconds!)
    15B-48F-3BC
    CCB-79F-6E6
    0BB-7AF-D5A
    
    Access Unused Hidden Developer Message 2 by pressing Up, Down, Left, Right at the Code Screen (Beware: Stripes:)
    13B-4BF-912
    
    Code Breaker (Hardware)
    Access Unused Hidden Developer Message 1 by pressing Up, Down, Left, Right at the Code Screen (This Device will self-destruct...)
    000B48-15
    000B79-CC
    000B7A-0B
    
    Access Unused Hidden Developer Message 2 by pressing Up, Down, Left, Right at the Code Screen (Beware: Stripes:)
    000B4B-13
    
    NOTE: Tested to work with other Game Genie revisions. To display either message using any Game Boy that allows the Game Genie 
    to fit inside of the Code Breaker, you must follow posses a Game Boy Code Breaker unit these steps:
    
    1. To save the Game Genie code list onto the Codebreaker library you must remove the game cartridge from the Game Genie  
    while at the code screen. (recommended you use a Game Boy cartridge that has no save RAM backup as the voltage spike 
    resulting from removing the cartridge while the power is on will more than likely wipe out your save progress. 
    I assume no responsibility for the damage, or loss of SRAM, etc.)
    2. Hold down the "CB" button and press start to boot the "null" game. Release the "CB" button and you should now enter 
    the Code Breaker menu. 333333333333333 should be the recognised game header. This is the list where the 
    Game Genie codes will be stored.
    3. Input the patch codes and press start to save the codes as normal.
    4. Enter the codes next time you start your Game Genie after the exiting the Code Breaker, 
    with any game inserted and any code will take effect.


    Last edited by nensondubois; 03-25-2016 at 09:09:06 PM.
    "Roll The Bones" - Rush
    Patreon.com/nensondubois #nensondubois_

  10. Likes Tony Hedstrom liked this post
    Added Codes nensondubois added codes contained in this post to the database.
  11. #7
    Join Date
    Jun 2008
    Posts
    2,710

    Default

    I guess it's only a matter of time before you can add your own codes to the database.

    And if you already can, then go ahead and add them. No point leaving them on the forum. This isn't GScentral :P
    Last edited by ReyVGM; 07-17-2015 at 06:25:58 PM.

  12. #8
    Join Date
    Jul 2011
    Location
    Pennsylvania
    Posts
    1,564

    Default

    Quote Originally Posted by ReyVGM View Post
    I guess it's only a matter of time before you can add your own codes to the database.

    And if you already can, then go ahead and add them. No point leaving them on the forum. This isn't GScentral :P
    Aren't you a Chronicler? Get to it, sonny. Chop-chop! :P

    Edit: Added nensondubois to the Hackers group.
    I only bother with things that interest me.

  13. Likes Abystus liked this post
  14. #9
    Join Date
    Jun 2008
    Posts
    2,710

    Default

    I didn't want to add his codes before knowing if he could add them on his own. Some people don't like it when someone else adds their own codes if they could have done it themselves :P

    But the point is moot, he can add his own codes now

  15. #10
    Join Date
    Aug 2008
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    Default

    Cool beans but I don't know how to add codes.

    I have more Game Genie codes, but I encountered a slight nuance, so to speak. There are two revisions (at least that I know exist). My revision which has a Game Genie logo and some text (later version?) and the dumped (2.1) that only has the text as the second copyright screen. The less-known difference is that there are mapping tiles differences between the two revisions. I will provide codes for both.
    Both versions have the same build date text. I'll have to unscrew the device at some point to see if there are any numbers on the IC chips that would give away the revision number on my undumped unit.

    Code:
    Game Genie (USA) (v2.1) (Unl).gb
    
    Game Genie (Emulators)
    Unused Fish replaces Hand icon
    6F6-90F-6E3
    716-95F-7FB
    
    Unused Smilely Face/black box replaces plus sign
    726-9AF-6EB
    
    Code Breaker (Hardware)
    Unused Fish replaces Hand icon
    000690-6F
    000695-71
    
    Unused Smilely Face/black box replaces plus sign
    00069A-72
    
    Game Genie (USA) (Unl).gb
    
    Game Genie (Emulators)
    Unused Fish replaces Hand icon
    6F6-90F-6E3
    716-95F-7FB
    
    Unused Smilely Face/black box replaces plus sign
    736-9AF-6EB
    
    Code Breaker (Hardware)
    Unused Fish replaces Hand icon
    000690-6F
    000695-71
    
    Unused Smilely Face/black box replaces plus sign
    00069A-73


    Last edited by nensondubois; 03-25-2016 at 09:10:37 PM.
    "Roll The Bones" - Rush
    Patreon.com/nensondubois #nensondubois_

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