Announcement

Collapse
No announcement yet.

Breath Of The Wild hack is like Garry's Mod for Zelda

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Breath Of The Wild hack is like Garry's Mod for Zelda

    Accio Code by Chadderz and MrBean35000vr

    Spawn items and enemies whenever and wherever you want with this code. It's raining bananas, rupees, old men, iron boxes, guardians, heart containers, dead NPC's, and the best part: This is all according to plan.

    As always, this is the Wii U version of the game! This is a MONSTER of a code. Following a bit of research into how the game manifests items, we were able to deduce where the methods of Zelda: Breath of the Wild that govern object spawning in the world are, and eventually how to call them!

    We messed around with that, had some fun, and now have turned it into a cheat code form that's maybe even practical for not so advanced users to use, if they can do the setup correctly.

    We've created a massive code, called the Accio Master Code, which while in beta, is pretty solid, and can make objects appear in your game. All you have to do is run it, and tell it what item you want!

    And you tell it what item you want by running a script cheat code (see below).

    First of all, the Accio Master Code is here: https:/pastebin.com/HBm0Hwyr You run it in JGecko U with the CosmoCortney codehandler.

    If you're not feeling advanced and just want to mess around with some of the stuff we showed in this video, below the Accio Master Code at that link are some examples that you can run, that should do what you see in this video. Read the instructions at the top of the document carefully!

    But if you are feeling advanced, or creative, we've actually set up a little script compiler at http://wild.chadsoft.co.uk/accio.html. (Or http://www.chadsoft.co.uk/accio.html if the first link is down).

    If you go there, you can write in a syntax that vaguely resembles Python (but this is custom made), click one button, and you get a script cheat code that does whatever you typed if you run it in JGecko U. There are some examples on the page that show the different commands you can enter. It's not very advanced, but it's enough to do some fun things.

    The generator requires the friendly name of the thing you wish to spawn. To get the friendly names of a lot of objects, I recommend using this: https:/mrcheeze.github.io/botw-object-map/ The syntax really isn't all that complex.

    For example, if you enter 'spawn("Weapon_Sword_070")' and then generate the code, your script would spawn a Master Sword in front of Link if you ran it. You can also spawn some things that were never meant to be spawned, such as demo NPC's from cut scenes. You can't interact with them, but it's still cool.

    Oh, this can also be run alongside Tornado Mode. Making a script that spawns random rocks and tree logs near Link seems a very sensible thing to do while running Tornado, am I right? Simply apply Tornado Mode after applying the Accio Master Code. It should work the other way around too, but the Accio Master Code is slightly better at finding things in memory than Tornado is. (I will fix that soon!)

    Lastly, I hope you enjoy! It's been a fun time working on this, and I suspect we'll be making it better over time, too, since there's a lot of desirable features that we lack (rotation, unique behavior, other random spawn parameters). Stay tuned! And those of you who like MKWii, stay tuned for more stuff on that, coming soon.



    https://arstechnica.com/gaming/2017/...mod-for-zelda/
    sigpic
    The Hackmaster
    dlevere's blog
Working...
X