Code Filter

This will turn Mario's face an "emerald" appearance and Mario's hat and outfit w ...

This will turn Mario's face an "emerald" appearance and Mario's hat and outfit will become "ruby"-like. Both Mario and Luigi will look the same, and you can't tell if Mario or Luigi has Fire Power.

GENIE
0032-6DAD
GENIE
62C0-AFA1

This removes that color switch from it's switch palace and make it so you can only pass it if y ...

This removes that color switch from it's switch palace and make it so you can only pass it if you use the Level Ender.

RAW
7E1F29:01

This removes that color switch from it's switch palace and make it so you can only pass it if y ...

This removes that color switch from it's switch palace and make it so you can only pass it if you use the Level Ender.

RAW
7E1F27:01

This removes that color switch from it's switch palace and make it so you can only pass it if y ...

This removes that color switch from it's switch palace and make it so you can only pass it if you use the Level Ender.

RAW
7E1F2A:01
GENIE
B286-07E9

This removes that color switch from it's switch palace and make it so you can only pass it if y ...

This removes that color switch from it's switch palace and make it so you can only pass it if you use the Level Ender.

RAW
7E1F28:01

This gives you the spinning-slots stage every time you clear a normal stage

This gives you the spinning-slots stage every time you clear a normal stage

RAW
7E0F48:64
RAW
7E0F31:09
7E0F32:09
7E0F33:09
RAW
7E13D5:01

Reset game when done.

Reset game when done.

RAW
7E1F1F:00
GENIE
6DE7-6FDD
RAW
7E0DC1:01
RAW
7E00CB:01

For these Yoshi codes, disable ALL of the above codes before you enter Iggy's fortress, otherwi ...

For these Yoshi codes, disable ALL of the above codes before you enter Iggy's fortress, otherwise there will be a massive glitch in his battle just after you go through the big red doors, and you won't be able to beat him.

RAW
7E00C5:01
RAW
7E00C8:01
RAW
7E00CA:01
RAW
7E00C6:01
RAW
7E00C7:01

Only have the game genie turned on before you enter a level that has a 2nd exit, and turn off when y ...

Only have the game genie turned on before you enter a level that has a 2nd exit, and turn off when you reappear on the map.

GENIE
62C3-64DF
RAW
7E1577:05
GENIE
9E32-6DAD
RAW
7E0DB4:??

Uses same values as the "Blocks That Produce A Mushroom When Small & ! Boxes" code.

Uses same values as the "Blocks That Produce A Mushroom When Small & ! Boxes" code.

RAW
7E0DB4:??

DD - Green Koopa, no shell DF - Red Koopa, no shell D4 - Blue Koopa, no shell D7 - Yellow Koopa, ...

DD - Green Koopa, no shell DF - Red Koopa, no shell D4 - Blue Koopa, no shell D7 - Yellow Koopa, no shell D0 - Green Koopa D9 - Red Koopa D1 - Blue Koopa D5 - Yellow Koopa D6 - Green Koopa, flying DB - Green Koopa, bouncing DC - Red Koopa, flying vertical D8 - Red Koopa, flying horizontal DA - Yellow Koopa with wings DE - Goomba FD - Flying Goomba 4F - Moving Coin 4E - Portable Spring Board 79 - Fully Grown Green Yoshi 09 - Directional Coins 9B - Alternating Horizontal and Vertical Bridge 9C - Horizontal Bridge 50 - Mushroom 59 - Flower 51 - Star 55 - Feather 56 - 1up Mushroom 5B - Vine 82 - Koopa, no shell

RAW
7E0DB4:??

You can get a great view of the round after you fall down a pit.

You can get a great view of the round after you fall down a pit.

RAW
7E0071:00
GENIE
DD2C-AF6F
GENIE
4064-ADD7
GENIE
DFE3-D7A0
RAW
7E1420:05
GENIE
DBE3-DF00

Collecting the coins will not give you a 1-up. If you die while riding a "winged-Yoshi," t ...

Collecting the coins will not give you a 1-up. If you die while riding a "winged-Yoshi," the level you're on will be completed and you'll start the next level with a Yoshi. You do not have to be riding Yoshi to collect the Yoshi coin. Yoshi will hatch with wings, even if Mario gets the coin first.

GENIE
B9E5-A4AD
F8E5-A7DD

01 = ? Not Sure 02 = Parachuting Goombas 03 = Parachuting Bob-ombs 04 = Parachuting Goombas & Bob-om ...

01 = ? Not Sure 02 = Parachuting Goombas 03 = Parachuting Bob-ombs 04 = Parachuting Goombas & Bob-ombs 05 = Left Moving Fish Platforms 06 = Right Moving Fish Platforms 07 = Flying Cheep-Cheeps 08 = ? Didn't notice anything 09 = Flying Koopas 0A = ? Not Sure 0B = Bullet Bills 0C = Multi Direction Bullet Bills 0D = Diagonal Bullet Bills 0E = ? Flames In some levels the enemies will appear glitched, hence a few of the not sures

PAR
7E18B9??
RAW
7E1F29:00
RAW
7E1F27:00
RAW
7E1F2A:00
RAW
7E1F28:00

A permanant mosaic sometimes happens when using the 'Exit Level' codes. Enable this code, ...

A permanant mosaic sometimes happens when using the 'Exit Level' codes. Enable this code, then Enter and Exit Yoshi's House or the 'Top Secret Area', or go through a pipe on the overworld, or use a star road, and this will remove the mosaic effect. Disable this code before entering a Switch Palace(which you must beat normally), or a level you intend to play

RAW
7E0DB0:00

Effects can be saved per file after clearing a save point.

Effects can be saved per file after clearing a save point.

GENIE
38BF-6ED7
F3BF-6E07
DDBF-6367

Effects can be saved per file after clearing a save point.

Effects can be saved per file after clearing a save point.

RAW
7E1EEB00

Use with Jump in Midair

Use with Jump in Midair

GENIE
1031-6DD4
6D30-67A4
RAW
7E0073:04

Easy to remember what pipes you can enter. Pipes you can't enter are missing the top of it. Works on ...

Easy to remember what pipes you can enter. Pipes you can't enter are missing the top of it. Works only for normal vertical pipes.

GENIE
DFC7-6451
7DC7-6481
GENIE
7E0D-C2D7

Effects can be saved per file after clearing a save point. You can also watch the demonstration titl ...

Effects can be saved per file after clearing a save point. You can also watch the demonstration title with the effects. The last two lines of code changes are for the intro only. Since masked Koopas are faster they will cause the desynch issues with the demo and shortly glitch it out with a Game Over allowing you to play the demo stage indefinitely.

GENIE
38BF-6467
F3BF-64A7
CDC5-6DA4
CDC6-0F0C

Effects can be saved per file after clearing a save point. You can also watch the demonstration titl ...

Effects can be saved per file after clearing a save point. You can also watch the demonstration title with the effects.

RAW
7E1EEB80

You usually get this after completing the last of the Special stages. Features included: -Koopas w ...

You usually get this after completing the last of the Special stages. Features included: -Koopas will have "Mario head" shells, -Piranha Plants will become pumpkin plants -overworld map will have a different color Turn the code ON before going on the overworld map for the first time after starting the game.

RAW
7E1F92:83

This include all sprites. Yoshi's eggs, POW's, etc. Except bosses

This include all sprites. Yoshi's eggs, POW's, etc. Except bosses

GENIE
40C7-DDD1
6DC7-DF01
40C7-D761
40C0-DF01

Certain objects will also be duplicated. There will be a slow down in gameplay at times.

Certain objects will also be duplicated. There will be a slow down in gameplay at times.

RAW
7E1938:00
7E1939:00
7E193A:00
7E193B:00
7E193C:00
7E193D:00
7E193E:00
7E193F:00
7E1940:00
7E1941:00
7E1942:00
7E1943:00
7E1944:00
7E1945:00
7E1946:00
7E1947:00
7E1948:00
7E1949:00
7E194A:00
7E194B:00
7E194C:00
7E194D:00
7E194E:00
7E194F:00

These codes can effect Yoshi, the goal lines, and other sprites, can be avoided in some cases by lea ...

These codes can effect Yoshi, the goal lines, and other sprites, can be avoided in some cases by leaving a few of the last lines off

PAR
7E009F:??
7E00A0:??
7E00A1:??
7E00A2:??
7E00A3:??
7E00A4:??
7E00A5:??
7E00A6:??
7E00A7:??

Should not be used to clear 'Switch Palace's. Use the 'Disable Mosaic Effect' co ...

Should not be used to clear 'Switch Palace's. Use the 'Disable Mosaic Effect' code if the screen becomes a bunch of colored blocks after entering a level

RAW
7E1493:01

Only use on Red Levels, or levels you KNOW have a second exit! Should not be used to clear 'Swi ...

Only use on Red Levels, or levels you KNOW have a second exit! Should not be used to clear 'Switch Palace's. Use the 'Disable Mosaic Effect' code if the screen becomes a bunch of colored blocks after entering a level

RAW
7E1434:01

00 - Empty 01 - Mushroon 02 - Fire 03 - Star 04 - Feather 05 - Blue mushroom but drops extra lives 0 ...

00 - Empty 01 - Mushroon 02 - Fire 03 - Star 04 - Feather 05 - Blue mushroom but drops extra lives 06 - Grows vines 07 - Firework confetti 08 - Bars?

RAW
7E0DC1:0?
GENIE
DD64-A7D7
DD67-AFA7
GENIE
DC64-A7D7
DC67-AFA7
GENIE
F064-A7D7
F067-AFA7
GENIE
D964-A7D7
D967-AFA7
GENIE
7464-A7D7
7467-AFA7
GENIE
D2E5-A7AD
GENIE
7732-6DAD
RAW
7E0F25:09
7E0F26:09
7E0F27:09
GENIE
D032-6DAD
GENIE
59C4-0466
GENIE
56C4-0466
GENIE
51C4-0466
GENIE
CBB7-6D67
DEB7-6DA7
3CB7-6FD7
69B7-6F07

Except for bushes and other objects

Except for bushes and other objects

GENIE
6DED-A7AD

Bushes and other objects give you a Yoshi coin

Bushes and other objects give you a Yoshi coin

GENIE
40ED-A4AD

Turn off code to proceed to next level.

Turn off code to proceed to next level.

RAW
7E1496:02

If the key is in the same area as the keyhole then the level ends.

If the key is in the same area as the keyhole then the level ends.

GENIE
DD3D-6460

Start a round and if you don't complete the round for some reason (death or exiting by Start+Se ...

Start a round and if you don't complete the round for some reason (death or exiting by Start+Select) you will start back at the halfway mark.

RAW
7E13CE:02

determines what kind of block it becomes after hit

determines what kind of block it becomes after hit

PAR
7E16C4??
RAW
7E1496:00
RAW
7E1578:00

Set to 00 to disable Icy conditions

Set to 00 to disable Icy conditions

PAR
7E008680
GENIE
6267-AF97
GENIE
EE2C-AF6F
RAW
7E00AF:??
RAW
7E00B1:??

I'm too lazy to map out the digits, or to name them. If someone else wants to, that's grea ...

I'm too lazy to map out the digits, or to name them. If someone else wants to, that's great; I'll give them credit when I up these codes to the site.

RAW
7E0DDA:??
RAW
7E186B:FF

When Green Yoshi picks up a blue shell. When Blue Yoshi picks up any shell.

When Green Yoshi picks up a blue shell. When Blue Yoshi picks up any shell.

GENIE
C2EC-0700

Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Y ...

Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items can still be slurped up with this code on. So be careful of what's around him.

GENIE
82E9-64A0
82E2-04D0

You will be able to walk and run in the air. Also, you cannot be crushed in certain closed areas. Tu ...

You will be able to walk and run in the air. Also, you cannot be crushed in certain closed areas. Turn off, to get on Yoshi. Then, turn back on to enable Yoshi with infinite jumps. Disable before going into the water.

RAW
7E1471:01
GENIE
C222-D4DD

With this on you always have 99 coins, and every coin gives you a free life.

With this on you always have 99 coins, and every coin gives you a free life.

RAW
7E0DBF:63
RAW
7E1891:FF

Some puzzles use the timer and you may need to switch off effects to advance.

Some puzzles use the timer and you may need to switch off effects to advance.

GENIE
C264-64D7

This code makes Mario a ghost as if he'd just been hit. He won't flash but he can go throu ...

This code makes Mario a ghost as if he'd just been hit. He won't flash but he can go through enemies.

RAW
7E1497:FF
RAW
7E1490:FF
RAW
7E1577:04
GENIE
232C-AF6F

Also, while flying, press and hold the jump button to make Mario or Luigi grab his cape. This code ...

Also, while flying, press and hold the jump button to make Mario or Luigi grab his cape. This code works on the stand alone Super Mario World game and on the Super Mario Collection game

RAW
7E13E4:70
RAW
7E0072:??
GENIE
6D2E-0FDF
RAW
7E1900:02

After you trip the Silver Pow switch. Don't use with other Lakitu Ammo Modifier Codes.

After you trip the Silver Pow switch. Don't use with other Lakitu Ammo Modifier Codes.

GENIE
B837-6D61
BA37-6F61

DD - Green Koopa, no shell DF - Red Koopa, no shell D4 - Blue Koopa, no shell D7 - Yellow Koop ...

DD - Green Koopa, no shell DF - Red Koopa, no shell D4 - Blue Koopa, no shell D7 - Yellow Koopa, no shell D0 - Green Koopa D9 - Red Koopa D1 - Blue Koopa D5 - Yellow Koopa D6 - Green Koopa, flying DB - Green Koopa, bouncing DC - Red Koopa, flying vertical D8 - Red Koopa, flying horizontal DA - Yellow Koopa with wings DE - Goomba FD - Flying Goomba 4F - Moving Coin 4E - Portable Spring Board 79 - Fully Grown Green Yoshi 09 - Directional Coins 9B - Alternating Horizontal and Vertical Bridge 9C - Horizontal Bridge 50 - Mushroom 59 - Flower 51 - Star 55 - Feather 56 - 1up Mushroom 5B - Vine 82 - Koopa, no shell D2 - Bob-omb FF - Buzzy Beetle F9 - Fish F2 - Hopping Flame 77 - Vertical Fireball 7E - Para-Goomba 0D - Para-Bomb 05 - Fish, swimming and jumping 61 - Wiggler BF - Chargin' Chuck

RAW
7E0DB4:??

Uses same values as "Lakitu's Ammo Modifier" Code.

Uses same values as "Lakitu's Ammo Modifier" Code.

RAW
7E0DB4:??
GENIE
DFCE-64A0
GENIE
D4CE-64A0
GENIE
D7CE-64A0
GENIE
D0CE-64A0
GENIE
DECE-64A0
GENIE
F8CE-64A0
RAW
7E0DB4:0?
7E0DBE:0X
GENIE
4D2C-AF0F
GENIE
D02C-AF6F
RAW
7E18E0:FF
RAW
7E13E0:??

Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of the ...

Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these codes at a time.

GENIE
EDA5-0F6F
61A5-040F
61A6-0D6F
RAW
7E0078:7F
RAW
7E0076:00
RAW
7E0076:01

Hold B to jump way up. Keep it held to float around as if you had the balloon thingie! This is a swe ...

Hold B to jump way up. Keep it held to float around as if you had the balloon thingie! This is a sweet code!

RAW
7E0DAA:00
GENIE
DF2C-AF6F
RAW
7E00B0:55
7E00B1:55
7E00B2:55
7E00B3:55
7E00B4:55
7E00B5:55
7E00B6:55
7E00B7:55
7E00B8:55
7E00B9:55
7E00BA:55
7E00BB:55
7E00BC:55

Turn off codes to hop on Yoshi and do certain moves.

Turn off codes to hop on Yoshi and do certain moves.

GENIE
336B-D4D0
GENIE
0DED-AFDF

Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A ...

Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal gameplay. Also, if you have the cape, it allows you to fly from a standing start, and ride the top of the screen over obstacles if you don't let go of the button

GENIE
DDA6-DF07

This following code was discovered by someone else and was posted on another site by another person. ...

This following code was discovered by someone else and was posted on another site by another person. All I did was take the ram addresses that were posted and converted them to working game genie codes. This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you'll need to keep the game genie turned off until you start the game and appear on the map.

GENIE
DDC1-64DD
DDC5-6DAD
GENIE
3E32-6DAD
PAR
7E16E60F

Must toggle off to acquire more at goal post.

Must toggle off to acquire more at goal post.

RAW
7E0F48:??
RAW
7E0F49:??

Fireball.

Fireball.

GENIE
DDCD-0F06

Halfway complete. Proper Luigi palette and name change in-game and when entering levels.

Halfway complete. Proper Luigi palette and name change in-game and when entering levels.

PAR
00E318AF
008FC9AF
0091D9B1

0 - Small 1 - Big 2 - Caped 3 - Fireballs The rest are all false digits that'll prod ...

0 - Small 1 - Big 2 - Caped 3 - Fireballs The rest are all false digits that'll produce odd glitched forms of Mario or Luigi.

RAW
7E0019:0?
RAW
7E18AC:01

These codes place random ? boxes all over the place. The more the merrier. The ? items can be keys, ...

These codes place random ? boxes all over the place. The more the merrier. The ? items can be keys, power ups, glitches, or others. Changing the quantitiy may help.

RAW
7FCAF6:01
7FCAF7:01
7FCB19:01
7FCCC3:01
7FCCDA:01
7FCE69:01
GENIE
D5EB-6F07

Effect will not be saved.

Effect will not be saved.

GENIE
2D80-0DE1
ED8B-0D89
RAW
7E0F34:??
7E0F35:??
7E0F36:??
RAW
7E0F39:??

01 - Slow Forward 55 - Fast Forward 99 - Fast Backwards FF - Slow Backwards

01 - Slow Forward 55 - Fast Forward 99 - Fast Backwards FF - Slow Backwards

RAW
7E007B:??
RAW
7E18AD:01
GENIE
DDEA-6F07
DDB2-AFD8

Works on beaten levels too.

Works on beaten levels too.

GENIE
DD34-6D2F
B066-0D2F
GENIE
6DCB-D40D
GENIE
EECD-AF6F
RAW
7E14DC:FF
RAW
7E14DD:FF

See 'Spare Item Type Values'

See 'Spare Item Type Values'

RAW
7E0DC2:??

See 'Spare Item Type Values'

See 'Spare Item Type Values'

RAW
7E0DBC:??
GENIE
FD32-6DAD

Use values 00-48. Values 48 & beyond is a test level. There's no music.

Use values 00-48. Values 48 & beyond is a test level. There's no music.

PAR
7E0109:??
RAW
7E0DB3:01
GENIE
DD32-6DAD
GENIE
CBB7-6D67
D4B7-6DA7
3CB7-6FD7
69B7-6F07
GENIE
CBB7-6D67
D7B7-6DA7
3CB7-6FD7
69B7-6F07
GENIE
31B7-6F07
GENIE
DDB4-6F07
GENIE
D3B4-6F07
GENIE
F6B4-6F07
GENIE
7FB4-6F07
GENIE
D6B4-6F07
GENIE
14B4-6F07
GENIE
CB28-DF6D

Extra items may still fall out of box at top of screen

Extra items may still fall out of box at top of screen

GENIE
CBED-6DDF

Now you can touch the ground in between stomping on enemies, and still collect the 1-ups.

Now you can touch the ground in between stomping on enemies, and still collect the 1-ups.

GENIE
C23B-AF07
GENIE
D42C-AF6F
GENIE
CBEA-6DAD
RAW
7E14AD:FF

Switch f/x off after you complete one of the seven castle levels or else the Mario carrying the egg ...

Switch f/x off after you complete one of the seven castle levels or else the Mario carrying the egg from the castle sequence might not play out right. You may have to switch f/x off at other points in the game to prevent freezing.

RAW
7E007D:F0
RAW
7E0F30:09
7E0F31:09
7E0F32:09
7E0F33:09
RAW
7E0F30:99

Uses same values as the "Blocks That Produce A Mushroom When Small & ! Boxes" code.

Uses same values as the "Blocks That Produce A Mushroom When Small & ! Boxes" code.

RAW
7E0DB4:??

Uses same values as the "Blocks That Produce A Mushroom When Small & ! Boxes" code.

Uses same values as the "Blocks That Produce A Mushroom When Small & ! Boxes" code.

RAW
7E0DB4:??

Uses same values as the "Blocks That Produce A Mushroom When Small & ! Boxes" code.

Uses same values as the "Blocks That Produce A Mushroom When Small & ! Boxes" code.

RAW
7E0DB4:??

Can't be hit or hit enemies, will fall through some moving platforms, Yoshi will remain unaffected.

Can't be hit or hit enemies, will fall through some moving platforms, Yoshi will remain unaffected.

PAR
7E13F9:02

Stand on Yoshi's house on the map screen and press select.

Stand on Yoshi's house on the map screen and press select.

GENIE
EDB7-0FBD

Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of the ...

Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these codes at a time.

GENIE
EDA5-0F6F
69A5-040F
69A6-0D6F

Uses same values as "What Hatches From Green Eggs If You Don't Have Him" Code.

Uses same values as "What Hatches From Green Eggs If You Don't Have Him" Code.

RAW
7E0DB4:??

DD - Green Koopa, no shell DF - Red Koopa, no shell D4 - Blue Koopa, no shell D7 - Yellow Koop ...

DD - Green Koopa, no shell DF - Red Koopa, no shell D4 - Blue Koopa, no shell D7 - Yellow Koopa, no shell D0 - Green Koopa D9 - Red Koopa D1 - Blue Koopa D5 - Yellow Koopa D6 - Green Koopa, flying DB - Green Koopa, bouncing DC - Red Koopa, flying vertical D8 - Red Koopa, flying horizontal DA - Yellow Koopa with wings DE - Goomba FD - Flying Goomba 4F - Moving Coin 4E - Portable Spring Board 79 - Fully Grown Green Yoshi 09 - Directional Coins 9B - Alternating Horizontal and Vertical Bridge 9C - Horizontal Bridge 50 - Mushroom 59 - Flower 51 - Star 55 - Feather 56 - 1up Mushroom 5B - Vine 82 - Koopa, no shell

RAW
7E0DB4:??
PAR
7E1B9B:00
RAW
7E1422:??
GENIE
89E4-AFD9
89C6-D4DB