Languages Size CRC32 Region Serial
English 1M BBD678F6 USA No
  • None

Tested on SNES9X 1.53. Make sure the CRC32 = BBD678F6.

Tested on SNES9X 1.53. Make sure the CRC32 = BBD678F6.

RAW
7E0768:09

Get a Plokontinue after every level

Get a Plokontinue after every level

RAW
7E076C:04

Normally, when you shoot 'Targets', your limbs are moved to Hangers. This prevents it from ...

Normally, when you shoot 'Targets', your limbs are moved to Hangers. This prevents it from happening

RAW
7E0822:3F
7E0A86:00

I reccomend the Helecopter, or the Space Ship. Forever Presents override normal ones. Make sure yo ...

I reccomend the Helecopter, or the Space Ship. Forever Presents override normal ones. Make sure you have the "Forever Present" Codes off before you try to change into something else. You can use these in any level, not just the ones they are designed for. 0-Normal(Normal, can use normal presents) 1-Unicycle(Shoot flames. Hard to stay in one place, rolls) 2-Jeep(Jump low, shoot what looks like a set of 2 shots at once. Rides) 3-Rocket Pack(Shoot Beams, Flies. May get stuck if used in some levels) 4-Motorcycle(Shoots grenades. Low Jump. Rides) 5-Helecopter(Shoots out and down, Flies) 6-Tank(Shoots heavy pellets. Moves backwards when shooting. Low Jump. Rides) 7-Space Ship(Shoots Straight Forward, Flies) 8-Spring Shoes(Shoots 5 beams outward. Hard to control. Constant High Jump)

RAW
7E081E:0?

Some suits have more than one number, representing multiple levels of strength. 0-Normal(Can Shoot ...

Some suits have more than one number, representing multiple levels of strength. 0-Normal(Can Shoot Limbs) 1-Boxer, Level 1(Shoot 1 glove in the direction plok is facing) 2-Boxer, Level 2(Shoot 2 gloves, one left, one right) 3-Rocket Suit, Level 1(Shoot 4 rockets, up, down, left and right) 4-Rocket Suit, Level 2(Shoot 8 rockets, the first 4 + 4 diagnal) 5-Hunter(Shoot a widening stream of pellets) 6-Flame Thrower(Shoot a steady stream of flames) 7-Sherif(Shoot a "Bang" that won't hit anything. Only good for restoring limbs in a safe area)

RAW
7E07F4:0?
RAW
7E081E:05
RAW
7E081E:07
RAW
7E081E:00
RAW
7E0940:00
7E0944:00
7E0948:00
RAW
7E08F2:CF
RAW
7E0692:09
7E0693:09
7E0694:09
7E0695:09
7E0696:09
7E0697:09
RAW
82850800
RAW
7E0772:09
RAW
7E0678:09
GENIE
C2AE-C4AF

Tested on SNES9X 1.53. Make sure the CRC32 = BBD678F6.

Tested on SNES9X 1.53. Make sure the CRC32 = BBD678F6.

RAW
7E0806:A0
RAW
7E8678:09
GENIE
C261-3D0D

Don't have these codes enabled when fighting Rockyfella or you won't be able to complete t ...

Don't have these codes enabled when fighting Rockyfella or you won't be able to complete the level. You must have both codes ON for it to work. They can be turned on before or During a level, and have the same effect. The flag won't be visible, but if you walk next to the flag pole, you'll finish the level. This means that all you have to do is get to the flag pole to finish a level. "No Enemy Health" Must also be on for it to work

RAW
7E0EB4:02
7E0EB6:5A
RAW
7E0EB4:02
7E0EB6:5B
GENIE
C26D-3D0D

Nothing harms you, but you don't jump out of water

Nothing harms you, but you don't jump out of water

RAW
7E0836:46
RAW
010848??
RAW
7E0848:??

LM 1 will give the story before the level but can't advance further. LM 2 you can turn off aft ...

LM 1 will give the story before the level but can't advance further. LM 2 you can turn off after using to advance to next levels 00 = Cotton Island Beach 01 = Cotton Island Bridge 02 = Cotton Island Columns 03 = Cotton Island Log Falls 04 = Cotton Island Rickety Bridge 05 = Cotton Island Crazy Cradles 06 = Cotton Island Blind Leap 07 = Cotton Island Bobbin Bros 08 = Akrillic Garlen Beach 09 = Akrillic Sleepy Dale 0A = Akrillic Plok's House 0B = Legacy Island Mace Cove 0C = Legacy Island Fool's Gap 0D = Legacy Island Zig Zag 0E = Legacy Island Sponge Rocks 0F = Legacy Island Swifty Peaks 10 = Legacy Island Log Trail 11 = Legacy Island Crouch Hill 12 = Legacy Island Bobbin Bros 13 = Akrillic Plok Town 14 = Akrillic The Penkinos 15 = Akrillic Venge Thicket 16 = Akrillic Dreamy Cove 17 = Akrillic Creepy Forest 18 = Akrillic Womack Spider 19 = Akrillic Creepy Crag 1A = Akrillic Gohome Cavern 1B = Akrillic Crashing Rocks 1C = Akrillic Rockyfella 'doesn't show up' 1D = ? Akrillic Brendammi Bog 1E = ? Akrillic Badream Fens 1F = ? Akrillic Breezy Beach 20 = Fleapit! Cycling Clever 21 = Fleapit! Road Hogging 22 = Fleapit! High Flying 23 = Fleapit! Easy Riding 24 = Fleapit! In A Spin! 25 = Fleapit! Real Rumblings 26 = Fleapit! Silent Running 27 = Fleapit! The Flea Queen 28 = Test Drive Secret Warp 'seems to be a test ground for all the presents' Levels with ?s aren't really playable values higher than this give "Test" results, may be something else of interest though.

RAW
7E084A:??
GENIE
66CC-3F0C
RAW
7E0099:B8

Don't have these codes enabled when fighting Rockyfella or you won't be able to complete t ...

Don't have these codes enabled when fighting Rockyfella or you won't be able to complete the level. This makes it so that, if turned on DURING a level, the Flea/Boss meter falls to 0, and the next time you Kill a flea/Hit a Boss, the flag appears, and if it's a boss level, you can go right and get the flag, even if the bosses are alive! The Instant Flag code is Better

RAW
7E0908:00
GENIE
66CC-3D0C

Disable the code if you want it to run out

Disable the code if you want it to run out

RAW
7E07F6:20

When you use the two codes together and you turn the effects off and on, Plok can multi-jump!

When you use the two codes together and you turn the effects off and on, Plok can multi-jump!

GENIE
F468-CDDD
F482-CDDD
RAW
7E07F6:FF
GENIE
66CC-3FDC

You get it from the red diamonds. Provides protection

You get it from the red diamonds. Provides protection

RAW
7E083C:FF

When it's on, you constantly go up. Avoid flying off the top of the screen, or the game stops w ...

When it's on, you constantly go up. Avoid flying off the top of the screen, or the game stops working

RAW
7E080F:FB
RAW
7E080F:FB
7E0A86:00
RAW
80DB2F??
GENIE
F48C-CFDD
GENIE
F482-CDDD