Languages Size CRC32 Region Serial
English 4M C946DCA0 USA No
Code Filter
GENIE
DBC1-3D6D
DCC1-34AD
DBC9-340D
DCC1-3D6D
GENIE
F6C1-3D6D
FBC1-34AD
F6C9-340D
FBC1-3D6D
GENIE
7FC1-3D6D
74C1-34AD
7FC9-340D
74C1-3D6D
GENIE
0CC1-3D6D
08C1-34AD
0CC9-340D
08C1-3D6D
GENIE
1DCC-CA7A
1DCA-C2EA
RAW
7E1503:01

You can use the animals on every single board! Not just stages with other animals. So now you can se ...

You can use the animals on every single board! Not just stages with other animals. So now you can see what Happens when you face Rambi off against ol' King K. Rool -- first you will have to get the animal of your choice and it'll stay with you! All of the animals are possible except for Squawks the Parrot.

kjc
GENIE
D76B-3FDD
196A-333D
GENIE
DDCB-33E2
3C6C-CABB
DDBA-427B

Kong's Banana Hoard Cave is the best warp point in the game. You can also use the hidden areas ...

Kong's Banana Hoard Cave is the best warp point in the game. You can also use the hidden areas to warp. Just exit the hidden area to warp to your destination. The (*) symbol next to a warp listing means that once you die in that level and enter it again, you will be warped back to Jungle Hijinxs. 00 - Donkey Kong's House Door 01 - Reptile Rumble Start 02 - Bonus Cave # 1 03 - Cave with Rambi Crate 04 - Bonus Cave # 2 05 - Area with 3 Kroc's 06 - Bonus Cave # 4 07 - Bouncy Bonanza Exit # 1 08 - Jungle Hijinxs under G Icon 09 - Reptile Rumble Cave Exit # 2 0A - Misty Mine Start 0B - Reptile Rumble Cave Exit # 3 0C - Ropey Rampage Start 0D - Orang-utan Gang Start 0E - Donkey Kong's House Door 0F - Ropey Rampage Save Barrel 10 - Bouncy Bonanaza Exit # 2 11 - Bonus Cave # 5 12 - Maniac Mincers Start 13 - Torchlight Trouble Save Barrel 14 - Torchlight Trouble Start 15 - Bouncy Bonanaza Save Barrel 16 - Donkey Kong's House Door 17 - Barrel Cannon Canyon Start 18 - Elevator Antics Start 19 - Barrel Cannon Canyon Save Barrel 1A - Bonus Game (Jungle - Match a Animal) 1B - Bonus Game (Jungle - Find Red Balloon) 1C - Area with N Icon 1D - Orang-utan Gang Save Barrel 1E - Area with Floating Tire (Hit Ground for 2 Pairs of Banana's) 1F - Area with Floating Tire (Hit Ground for 2 Pairs of Banana's + DK Barrel) 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28 - 29 - 2A - 2B - 2C - 2D - 2E - 2F - 30 - 31 - 32 - Bonus Game (Mine - Match a Animal) 33 - 34 - Animal Bonus Game Cave 35 - 36 - 37 - 38 - 39 - 3A - 3B - 3C - Stop & Go Station Save Barrel 3D - 3E - 3F - 40 - 41 - 42 - 43 - 44 - 45 - 46 - Area with Shooting Barrels (Cave) 47 - 48 - 49 - 4A - 4B - 4C - 4D - 4E - 4F - 50 - Bonus Game (Bridge - Find Shark Icon) 51 - 52 - 53 - 54 - 55 - 56 - 57 - 58 - 59 - 5A - Area with Expresso Crate + Red Ballon 5B - 5C - 5D - 5E - 5F - Kong's Banana Hoard Exit 60 - Area with Shooting Barrels (Factory) 61 - Bonus Game (Factory - Match a Icon) 62 - Slipside Ride Exit # 1 (By Bumble Bee) 63 - Bonus Game (Factory - Catch Red Ballon) 64 - Area with Flashing Light (Factory) 65 - Vulture Culture Exit # ? 66 - Bonus Level (Snow Level) # 1 67 - Bonus Level (Snow Level) # 2 68 - Gang-Plank Galleon (Last Stage) 69 - Bonus Level (Snow Level) # 3 6A - Bonus Level (Snow Level - With Expresso Crate) # 4 6B - Bonus Level (Snow Level) # 5 6C - Rambi Bonus Level 6D - Slipside Ride Start 6E - Jungle Hijinxs: Ledge near G Icon 6F - Ropey Rampage Exit # 1 70 - Ropey Rampage: By Right Arrow Sign 71 - 72 - 73 - 74 - 75 - 76 - 77 - 78 - Bouncy Bonanza Exit # 2 79 - 7A - 7B - 7C - 7D - 7E - 7F - 80 - 81 - 82 - Stop & Go Station Exit # 1 83 - 84 - 85 - 86 - 87 - 88 - 89 - 8A - 8B - 8C - Mine Cart Madness (Fall into Cart) 8D - 8E - 8F - 90 - 91 - 92 - 93 - 94 - 95 - 96 - Snow Barrel Blast Exit # 1 97 - 98 - 99 - 9A - 9B - 9C - 9D - 9E - 9F - A0 - Bonus Game (Mine - Match a Animal) A1 - A2 - A3 - A4 - A5 - A6 - A7 - A8 - A9 - AA - Vulture Culture Save Barrel AB - AC - AD - AE - AF - B0 - B1 - B2 - B3 - B4 - Bonus Game (Mine - Match a Letter or Banana) B5 - B6 - B7 - B8 - B9 - BA - BB - BC - BD - BE - Bonus Game (Factory - Spell Donkey Kong Country) BF - C0 - Coral Capers Save Barrel (By Down Banana Arrow) C1 - Bonus Game (Squaky: Typo) (Cave - Match a Icon) C2 - Torchlight Trouble Exit # 1 (Between 2 Wheels) C3 - Area with 1 Kroc + G Icon (Squaky Also) C4 - Torchlight Trouble by Exit Sign C5 - Bonus Game (Ice Cave - Spell Nintendo) C6 - Ice Cave with Expresso Icon C7 - Slipside Ride Exit # 2 (By Brown Barrel) C8 - Slipside Ride Exit # 3 C9 - Reptile Rumble by DK Barrel CA - Bonus Game (Ice Cave - Match a Icon) CB - Slipside Ride Exit # 4 (To Ledge Near Rope) * CC - Mine Cart Canage (Fall Into Cart) * CD - Stop & Go Sation Exit # 2 (With Diddy Kong) * CE - Rope Bridge Rumble Start * CF - Rope Bridge Rumble Save Barrel D0 - Forest Frenzy Start D1 - Forest Frenzy Save Barrel D2 - Rambi Bonus Level D3 - Winky Bonus Level D4 - Area with Swinging Vine + Enguarde Icon D5 - Area with Tires + Rambi Crate D6 - Rope Bridge Rumble Exit # 1 D7 - Bonus Game (Bridge - Match a Animal) D8 - Rope Bridge Rumble Exit # 2 D9 - Winky's Walkway Start DA - Winky's Walkway Save Barrel DB - Forest Frenzy Exit # 1 by Exit Sign DC - Bonus Game (Forest - Find the Animal) DD - Forest Frenzy Exit # 2 DE - Clam City Start DF - Clam City Save Barrel (By Left Banana Arrow) E0 - Very Gnawty's Lair (Master Green Rat Boss) E1 - Necky's Nuts (Master Bird Boss) E2 - Really Gnawty Rampage (Master Brown Rat Boss) E3 - Boss Dumb Drum E4 - Necky's Revenge (Master Purple Bird Boss) E5 - Bumble B Rumble (Queen B. Boss) E6 - Select a Game Screen E7 - Freeze E8 - Freeze E9 - Freeze EA - EB - EC - ED - EE - EF - F0 - Freeze F1 - F2 - F3 - F4 - F5 - F6 - F7 - F8 - F9 - FA - FB - FC - FD - FE - FF - Freeze

RAW
7E0565:??

00 - Darker Donkey Kong 01 - Donkey Kong 02 - Diddy Kong

00 - Darker Donkey Kong 01 - Donkey Kong 02 - Diddy Kong

RAW
7E056F:??

01 - Free Switching Between 2 Players 04 - 50 Lives 08 - Music Test (Press Select On Erase Game)

01 - Free Switching Between 2 Players 04 - 50 Lives 08 - Music Test (Press Select On Erase Game)

RAW
7E056B:??

Press "Jump" to disable. Switch f/x off at map screen.

Press "Jump" to disable. Switch f/x off at map screen.

RAW
7E0028:01

Press "Jump" to disable. Switch f/x off at map screen.

Press "Jump" to disable. Switch f/x off at map screen.

RAW
7E002A:01
RAW
7E10D5:??
RAW
7E102D:01
RAW
7E1636:FE

Press and hold jump button to get the full effect.

Press and hold jump button to get the full effect.

RAW
7E16FB:??

Hold the B button. This code must be turned off before entering a level.

Hold the B button. This code must be turned off before entering a level.

RAW
7E0EF5:6C

00 - Donkey Kong 09 - Rambi 0C - Enguarde 0A - Expresso 0B - Winky

00 - Donkey Kong 09 - Rambi 0C - Enguarde 0A - Expresso 0B - Winky

RAW
7E0514:12
7E0516:??
RAW
7E057D:19

Turn on when in a stage. The player, barrels and enemies will go invisible (you are still there and ...

Turn on when in a stage. The player, barrels and enemies will go invisible (you are still there and can move around). Turn off to see where you are at.

RAW
7E0888:01

18 - Rolling (Donkey) 57 - Crawling (Donkey) 0E - Death Run (Donkey) 5E - Climbing (Donkey) 4F - Tag ...

18 - Rolling (Donkey) 57 - Crawling (Donkey) 0E - Death Run (Donkey) 5E - Climbing (Donkey) 4F - Tag (Donkey) 60 - Swimming (Donkey) 80 - Cartwheel (Diddy) BF - Crawling (Diddy) 76 - Death Run (Diddy) C6 - Climbing (Diddy) B8 - Tag (Diddy) C8 - Swimming (Diddy)

RAW
7E10D3:??
RAW
7E102B:01
RAW
7E16E5:04
RAW
7E102B:00

Hold the roll button and Donkey Kong will roll once and then his animation will freeza but he is sti ...

Hold the roll button and Donkey Kong will roll once and then his animation will freeza but he is still rolling.

RAW
7E16E5:00

Press and hold jump button to get the full effect. D0 - Super Jump E0 - Mega Jump F0 - Ultra Jump F ...

Press and hold jump button to get the full effect. D0 - Super Jump E0 - Mega Jump F0 - Ultra Jump FF - Moon Jump

RAW
7E16F9:??

You must turn this code off before you enter a level.

You must turn this code off before you enter a level.

RAW
7E0EF2:00
7E0EF3:6C
RAW
7E0512:06
7E0516:??

This'll cause you to drop about three times as slowly asusual after a jump, allowing you to cli ...

This'll cause you to drop about three times as slowly asusual after a jump, allowing you to climb to useful heights simply by jumping.

RAW
7E12A9:11

This code allows you to multi-jump in mid-air with Expresso. Will work either with any Kong riding h ...

This code allows you to multi-jump in mid-air with Expresso. Will work either with any Kong riding her or if you are her yourself in her bonus level. Must jump first to multi-jump. Will not work on falls. Code originally made by Orlando C. Fernando (OCF) for v1.1 and ported to all other versions by Jei*376.

GENIE
EE80-C373
GENIE
6D20-3E52
GENIE
D76B-337E
D76C-327E
GENIE
6D2B-C272
GENIE
6DC7-3ABB
GENIE
6DEA-CEBB
GENIE
DD89-32C4
6D88-3A14
DD80-3E34
RAW
7E052C:09
7E052D:09
GENIE
A08F-C273
A087-C3E3
GENIE
8081-1E73
808B-1AE3
GENIE
A081-1273
A086-13E3
RAW
7E110A:01
RAW
7E1108:01
RAW
7E1112:01
GENIE
DD8B-C28A
DD88-CE5A

If you lose a Kong, change scenarios to get the Kong back. Also when you die, you will restart with ...

If you lose a Kong, change scenarios to get the Kong back. Also when you die, you will restart with both Kongs. In addition this code disables "Pause".

RAW
7E0579:01
RAW
7E0577:08
RAW
7E0577:63
RAW
7E0575:09
RAW
70C0B0:98
GENIE
C2C9-4E2C
C2C1-4A9C
RAW
7E137F:00
RAW
7E137F:99
7E13F3:99
GENIE
1DA0-3252
DD2F-3E7A

Switch f/x off to interact with most objects.

Switch f/x off to interact with most objects.

RAW
7E16D7:FF

Switch f/x off to interact with most objects.

Switch f/x off to interact with most objects.

RAW
7E16D5:FF
GENIE
DDCC-CA9B

The extra lines of code allow you to move while you're still being hit when in a land or water ...

The extra lines of code allow you to move while you're still being hit when in a land or water stage. If you happen to get stuck somewheres despite this, turn the code off

GENIE
1DCC-CA7A
F6CF-13EA
F6CC-3E7A
RAW
7E12A9:01
RAW
7E12A7:01
GENIE
6D84-33EA
4084-1273
6D84-1353
2D87-1273

This code can have problems if you have Engarde (the fish) on a non-water level or Rambi, Winky or E ...

This code can have problems if you have Engarde (the fish) on a non-water level or Rambi, Winky or Expresso in a water level. Ditch the offending animal before you enter those levels with those restrictions.

GENIE
1D6B-3FDD
196A-333D

Keeping fish on a non-water stage or others on a water stage will cause problems.

Keeping fish on a non-water stage or others on a water stage will cause problems.

GENIE
1D6B-3FDD
196A-333D
1D6B-3D6D
166A-3ECD

Some bosses can be hit too.

Some bosses can be hit too.

GENIE
64A0-3282
6424-3A7A
DDCB-33E2
3C6C-CABB
RAW
7E05F8:10

??: 00 1-01: Jungle Hijinx (Reptile Rumble object map?) 01 1-04: Reptile Rumble (2nd map) 02 1-04 ...

??: 00 1-01: Jungle Hijinx (Reptile Rumble object map?) 01 1-04: Reptile Rumble (2nd map) 02 1-04: Reptile Rumble - Bonus 1 03 2-03: Bouncy Bonanza - Winky Room 04 1-04: Reptile Rumble - Bonus 3 05 6-02: Manic Mincers - Bonus 1 06 1-01: Jungle Hijinx - Bonus 1 07 2-03: Bouncy Bonanza 08 1-01: Jungle Hijinx (from Bonus 1) 09 1-04: Reptile Rumble (from bonus 1) 0A 6-03: Misty Mine 0B 1-04: Reptile Rumble (from Bonus 3) 0C 1-02: Ropey Rampage 0D 3-07: Orang-utan Gang 0E 1-01: Jungle Hijinx (from Kong's Cabin) 0F 1-02: Ropey Rampage (from Save) 10 2-03: Bouncy Bonanza (from Winky Room) 11 2-03: Bouncy Bonanza - Bonus 2 12 6-02: Manic Mincers 13 4-06: Torchlight Trouble (from Save) 14 4-06: Torchlight Trouble 15 2-03: Bouncy Bonanza (from Save) 16 1-01: Jungle Hijinx 17 1-07: Barrel Cannon Canyon 18 5-03: Elevator Antics 19 1-07: Barrel Cannon Canyon (from Save) 1A 1-01: Jungle Hijinx - Bonus 2 1B 1-02: Ropey Rampage - Bonus 2 1C 1-02: Ropey Rampage - Bonus 1 1E 3-07: Orang-utan Gang - Bonus 1 1F 3-07: Orang-utan Gang - Bonus 2 20 3-07: Orang-utan Gang - Bonus 4 21 DUMMY: empty jungle room + boss music 22 5-04: Poison Pond 23 5-03: Elevator Antics (from Save) 24 4-01: Snow Barrel Blast 25 1-01: Jungle Hijinx (from Save) 26 1-04: Reptile Rumble (from Save) 27 5-06: Mine Cart Madness 28 4-01: Snow Barrel Blast (from Save) 29 6-02: Manic Mincers (from Save) 2A 5-04: Poison Pond (from Save) 2B 6-07: Platform Perils 2C 6-07: Platform Perils (from Save) 2D 6-03: Misty Mine (from Save) 2E 2-02: Mine Cart Carnage 2F 5-02: Trick Track Trek 30 6-01: Tanked Up Trouble 31 2-04: Stop & Go Station 32 6-03: Misty Mine - Bonus 2 33 6-03: Misty Mine - Bonus 1 34 DEBUG: Animal Token Room 35 2-07: Millstone Mayhem (from ???) 36 6-05: Loopy Lights 37 6-05: Loopy Lights - Bonus 2 38 2-02: Mine Cart Carnage (from Save) 39 5-02: Trick Track Trek (from Save) 3A 6-01: Tanked Up Trouble (from Save) 3B 5-06: Mine Cart Madness (from Save) 3C 2-04: Stop & Go Station (from Save) 3D 6-05: Loopy Lights (from Save) 3E 4-04: Croctopus Chase 3F 4-04: Croctopus Chase (from Save) 40 5-01: Oil Drum Alley 41 5-08: Blackout Basement 42 2-07: Millstone Mayhem 43 3-05: Temple Tempest 44 5-01: Oil Drum Alley (from Save) 45 5-08: Blackout Basement (from Save) 46 1-07: Barrel Cannon Canyon - Bonus 1 47 1-01: Jungle Hijinx - Kong's Banana Hoard (empty) 48 1-04: Reptile Rumble - Bonus 2 49 6-05: Loopy Lights - Bonus 1 4A 2-04: Stop & Go Station - Bonus 2 4B 2-04: Stop & Go Station - Bonus 1 4C 1-01: Jungle Hijinx - Kong's Banana Hoard (full) 4D 5-06: Mine Cart Madness - Bonus 1 4E 6-07: Platform Perils - Bonus 1 4F 2-01: Winky's Walkway - Bonus 1 50 6-07: Platform Perils - Bonus 2 51 2-01: Winky's Walkway (from Bonus 1) 52 3-05: Temple Tempest - Bonus 1 53 3-05: Temple Tempest - Bonus 2 54 3-02: Tree Top Town (from ???) 55 2-07: Millstone Mayhem - Bonus 1 56 2-07: Millstone Mayhem - Bonus 2 57 2-07: Millstone Mayhem - Bonus 3 58 2-07: Millstone Mayhem (from Save) 59 3-05: Temple Tempest (from Save) 5A 3-07: Orang-utan Gang - Bonus 5 5B 3-07: Orang-utan Gang - Bonus 3 5C 1-01: Jungle Hijinx - Kong's Cabin 5D 1-07: Barrel Cannon Canyon - Bonus 2 5E Ending Credits 5F 1-01: Jungle Hijinx (from Kong's Banana Hoard) 60 5-01: Oil Drum Alley - Bonus 4 61 5-01: Oil Drum Alley - Bonus 2 62 4-02: Slipslide Ride (from ???) 63 5-01: Oil Drum Alley - Bonus 1 64 5-08: Blackout Basement - Bonus 1 65 3-01: Vulture Culture (from ???) 66 4-01: Snow Barrel Blast - Bonus 3 67 4-01: Snow Barrel Blast - Bonus 1 68 7-01: Gangplank Galleon 69 4-01: Snow Barrel Blast - Bonus 2 6A 4-03: Ice Age Alley - Bonus 1 6B 4-03: Ice Age Alley - Bonus 2 6C BONUS: Expresso 6D 4-02: Slipslide Ride 6E 1-01: Jungle Hijinx (from Bonus 2) 6F 1-02: Ropey Rampage (from Bonus 1) 70 1-02: Ropey Rampage (from Bonus 2) 71 3-07: Orang-utan Gang (from Bonus 4) 72 3-07: Orang-utan Gang (from Bonus 2) 73 3-07: Orang-utan Gang (from Bonus 1) 74 3-07: Orang-utan Gang (from Bonus 3) 75 3-07: Orang-utan Gang (from Bonus 5) 76 1-07: Barrel Cannon Canyon (from Bonus 1) 77 1-07: Barrel Cannon Canyon (from Bonus 2) 78 2-03: Bouncy Bonanza (from Bonus 1) 79 2-03: Bouncy Bonanza (from Bonus 2) 7A 6-02: Manic Mincers (from Bonus 1) 7B 6-02: Manic Mincers (from Ledge Room) 7C 6-02: Manic Mincers (from Bonus 2) 7D 5-03: Elevator Antics (from Bonus 1) 7E 5-03: Elevator Antics (from Bonus 2) 7F 5-03: Elevator Antics (from Bonus 3) 80 6-03: Misty Mine (from Bonus 1) 81 6-03: Misty Mine (from Bonus 2) 82 2-04: Stop & Go Station (from Bonus 1) 83 2-04: Stop & Go Station (from Bonus 2) 84 6-05: Loopy Lights (from Bonus 1) 85 6-05: Loopy Lights (from Bonus 2) 86 6-07: Platform Perils (from Bonus 1) 87 6-07: Platform Perils (from Bonus 2) 88 5-02: Trick Track Trek (from Bonus 1) 89 5-02: Trick Track Trek (from Bonus 3) 8A 5-02: Trick Track Trek (from Bonus 2) 8B 6-01: Tanked Up Trouble (from Bonus 1) 8C 5-06: Mine Cart Madness (from Bonus 1) 8D 5-06: Mine Cart Madness (from Bonus 2) 8E 5-06: Mine Cart Madness (from Bonus 3) 8F 5-01: Oil Drum Alley (from Bonus 1) 90 5-01: Oil Drum Alley (from Bonus 2/3) 91 5-01: Oil Drum Alley (from Bonus 4) 92 5-08: Blackout Basement (from Bonus 1) 93 5-08: Blackout Basement (from Bonus 2) 94 4-01: Snow Barrel Blast (from Bonus 1) 95 4-01: Snow Barrel Blast (from Bonus 2) 96 4-01: Snow Barrel Blast (from Bonus 3) 97 2-03: Bouncy Bonanza - Bonus 1 98 6-02: Manic Mincers - Bonus 2 99 6-02: Manic Mincers - Ledge Room 9A 5-03: Elevator Antics - Bonus 1 9B 5-03: Elevator Antics - Bonus 2 9C 5-03: Elevator Antics - Bonus 3 9D 5-02: Trick Track Trek - Bonus 3 9E 5-02: Trick Track Trek - Bonus 2 9F 6-01: Tanked Up Trouble - Bonus 1 A0 5-06: Mine Cart Madness - Bonus 2 A1 5-02: Trick Track Trek - Bonus 1 A2 5-06: Mine Cart Madness - Bonus 3 A3 5-08: Blackout Basement - Bonus 2 A4 3-02: Tree Top Town A5 3-01: Vulture Culture A6 BONUS: Enguarde A7 4-03: Ice Age Alley A8 4-03: Ice Age Alley (from Save) A9 3-02: Tree Top Town (from Save) AA 3-01: Vulture Culture (from Save) AB 4-02: Slipslide Ride (from Save) AC 4-03: Ice Age Alley (from Bonus 1) AD 4-03: Ice Age Alley (from Bonus 2) AE 2-07: Millstone Mayhem (from Bonus 1) AF 2-07: Millstone Mayhem (from Bonus 2) B0 2-07: Millstone Mayhem (from Bonus 3) B1 3-05: Temple Tempest (from Bonus 1) B2 3-05: Temple Tempest (from Bonus 2) B3 3-02: Tree Top Town - Bonus 2 B4 3-02: Tree Top Town - Bonus 1 B5 3-02: Tree Top Town (from Bonus 1) B6 3-02: Tree Top Town (from Bonus 2) B7 3-01: Vulture Culture - Bonus 1 B8 3-01: Vulture Culture - Bonus 2 B9 3-01: Vulture Culture - Bonus 3 BA 3-01: Vulture Culture (from Bonus 1) BB 3-01: Vulture Culture (from Bonus 2) BC 3-01: Vulture Culture (from Bonus 3) BD 5-02: Trick Track Trek (from ???) BE 5-01: Oil Drum Alley - Bonus 3 BF 1-05: Coral Capers C0 1-05: Coral Capers (from Save) C1 4-06: Torchlight Trouble - Bonus 1 C2 4-06: Torchlight Trouble (from Bonus 1) C3 4-06: Torchlight Trouble - Bonus 2 C4 4-06: Torchlight Trouble (from Bonus 2) C5 4-02: Slipslide Ride - Bonus 2 C6 4-02: Slipslide Ride - Bonus 3 C7 4-02: Slipslide Ride (from Bonus 1) C8 4-02: Slipslide Ride (from Bonus 2) C9 1-04: Reptile Rumble (from Bonus 2) CA 4-02: Slipslide Ride - Bonus 1 CB 4-02: Slipslide Ride (from Bonus 3) CC 2-02: Mine Cart Carnage (from shortcut) CD 2-04: Stop & Go Station (from ???) CE 4-09: Rope Bridge Rumble CF 4-09: Rope Bridge Rumble (from Save) D0 3-04: Forest Frenzy D1 3-04: Forest Frenzy (from Save) D2 BONUS: Rambi D3 BONUS: Winky D4 3-04: Forest Frenzy - Bonus 2 D5 4-09: Rope Bridge Rumble - Bonus 1 D6 4-09: Rope Bridge Rumble (from Bonus 2) D7 4-09: Rope Bridge Rumble - Bonus 2 D8 4-09: Rope Bridge Rumble (from Bonus 1) D9 2-01: Winky's Walkway DA 2-01: Winky's Walkway (from Save) DB 3-04: Forest Frenzy (from Bonus 2) DC 3-04: Forest Frenzy - Bonus 1 DD 3-04: Forest Frenzy (from Bonus 1) DE 3-09: Clam City DF 3-09: Clam City (from Save) E0 1-09: Very Gnawty's Lair E1 2-09: Necky's Nuts E2 4-10: Really Gnawty Rampage E3 5-09: Boss Dumb Drum E4 6-09: Necky's Revenge E5 3-10: Bumble B Rumble E6 6: Chimp Caverns E7 5: Kremkroc Industries Inc. E8 4: Gorilla Glacier E9 3: Vine Valley EA 1: Kongo Jungle (1st map) EB 1: Kongo Jungle (DK's cabin) EC 1: Kongo Jungle ED 2: Monkey Mines EE 1-03: Cranky's Cabin EF 2-08: Cranky's Cabin F0 4-05: Cranky's Cabin F1 5-05: Cranky's Cabin F2 6-08: Cranky's Cabin F3 3-08: Cranky's Cabin F4 1-06: Funky's Flights F5 2-06: Funky's Flights F6 4-08: Funky's Flights F7 5-07: Funky's Flights F8 6-04: Funky's Flights F9 3-03: Funky's Flights FA 1-08: Candy's Save Point FB 2-05: Candy's Save Point FC 4-07: Candy's Save Point FD 5-04: Candy's Save Point FE 6-06: Candy's Save Point FF 3-06: Candy's Save Point

RAW
7E003E:??
GENIE
3D8F-C273
3087-C3E3
GENIE
2D81-1E73
2D8B-1AE3
GENIE
3D81-1273
3D86-13E3

There is a slight lag before the first jump.

There is a slight lag before the first jump.

RAW
BFB925:29
BFB924:80
RAW
7E0EF3:80
7E052B:09
GENIE
EE8F-C273
GENIE
EE81-1E73
GENIE
EE81-1273

Ignores barriers due to terrain. Use this code with the code to enable swimming in land levels. If y ...

Ignores barriers due to terrain. Use this code with the code to enable swimming in land levels. If you use it while not swimming, you will fall to your doom. Surprisingly, it does not work in water levels

RAW
818108:80
RAW
7E1501:01
RAW
7E1503:01
RAW
7E057F:0E
RAW
7E057F:07
RAW
7E057F:0D
RAW
7E057F:0B
RAW
7E0571:02
RAW
7E0572:02
RAW
7E0573:02
RAW
7E0574:02
RAW
7E057D:08
GENIE
DDB9-3DD4
DDB0-34A4

These codes lets you see the end sequence on Donkey Kong country after you pass a board! It's a ...

These codes lets you see the end sequence on Donkey Kong country after you pass a board! It's a great way to see the endsequence When you want to!

kjc
GENIE
CD68-3FDD
226A-333D
RAW
7E057B:63
GENIE
DDAB-4FAD
DDAD-3D07
DDEF-47DF
F8E4-3DAD

00 - Jungle 01 - Cave 03 - Water (You Can't Complete The Level) 04 - Ice

00 - Jungle 01 - Cave 03 - Water (You Can't Complete The Level) 04 - Ice

RAW
7E0032:??
GENIE
1768-C34D
1768-C33D
GENIE
DC68-C34D
DC68-C33D
GENIE
DE68-C34D
DE68-C33D
GENIE
FB68-C34D
FB68-C33D
GENIE
7468-C34D
7468-C33D
GENIE
0868-C34D
0868-C33D
GENIE
D568-C34D
D568-C33D

Start With Lives Modifier is a simplified code that Galoob made for v1.0 and v1.1 US which had sever ...

Start With Lives Modifier is a simplified code that Galoob made for v1.0 and v1.1 US which had several Start With ‘xx’ Lives codes. With this code, you need only adjust the first two digits of the code to alter the amount of lives you start with. Use EE for 255 lives.

GENIE
??68-C34D
GENIE
2D8F-C273
2D87-C3E3
GENIE
AD81-1E73
AD8B-1AE3
GENIE
2D81-1273
2D86-13E3

This works any time you enter a level or exit a bonus area, unless doing so immediately results in y ...

This works any time you enter a level or exit a bonus area, unless doing so immediately results in you being blasted out of a door.

RAW
8086C1:A9
8086C2:15
8086C3:89
8086C4:EA

The second line is optional. 00 - Night 32 - Day

The second line is optional. 00 - Night 32 - Day

RAW
7E1DFD:??
7E1DFF:??

Only works on outside levels. 00 - Sunny 02 - Sunset 05 - Snowing (Only On Snow Levels) 07 - Rainin ...

Only works on outside levels. 00 - Sunny 02 - Sunset 05 - Snowing (Only On Snow Levels) 07 - Raining/Lighting/Thunder 0E - Lighting/Thunder

RAW
7E1DF1:??

You must have had both Kongs at some point in the level for code to work.

You must have had both Kongs at some point in the level for code to work.

GENIE
EE65-C37E
EE66-C27E