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https://twitter.com/nensondubois_/status/891869088988975105 Took 4 minutes. To fix the border, modi ...

https://twitter.com/nensondubois_/status/891869088988975105 Took 4 minutes. To fix the border, modify 0x01086D to 00 from 0C or via Game Genie code 008-6DB-D5A. Seriously, how did they fuck this up? What, were the game developers blind? I don't know, for a game that focuses on a feature like this, you would think someone in the planning team and testing phases beyond graphical design would notice an anomaly this obvious? Well, no, apparently, because the first skull is the only one that fully matches with your custom palette. So, maybe the border's ability to adapter with the player's palette was an afterthought? More on the skulls later because I will restore their tiles as well.

GENIE
008-6DB-D5A

Here's the lost matching border palette. There's also an oddly matching overlay appearing to fit any ...

Here's the lost matching border palette. There's also an oddly matching overlay appearing to fit anywhere. There is also a variation which removes the lowermost 8x8 tilemapping. I guess they chose a black and white palette for the final because it makes your custom palettes stand out and they wanted focus on that feature? They could have given the option to switch between the two.

GENIE
111-31B-6EE
001-3BB-6EA

See unused palette notes.

See unused palette notes.

GENIE
001-3BB-6EA
GENIE
??0-49A-E6E