Enjoy the most intuitive code database around, with codes created by our long-standing community of video game hackers.
Gamehacking.org is home to a huge selection of cheats and game enhancement codes for everything from
retro to the cutting edge, the largest collection of video game hacking guides on the web,
a treasure trove of a Downloads section, a forum and chat community housing the best hackers
in the scene, and much more...
What makes our database "intuitive"? Our site doesn't just see a code as
text. It tests validity according to the console's memory, and can make corrections to submitted entries.
And while other sites store only some alternative device codes separately wasting space, our site makes
all of the necessary conversions for other devices automatically; encrypted or not! Not to mention, you
can select codes you want, and export cheat files for your favorite emulators. It's that smart, and it's
Disclaimer: We are not involved with piracy (game 'cracking', etc), and do not condone hacking of online,
multiplayer games. 'Hacking', in the context of GameHacking.org, refers to modification of a platform's
system memory during game play, or modification of files that comprise a game, to achieve a desired
effect during game play.
Have a request, want to learn how to hack, or want to share some codes you've hacked? Drop by the GameHacking.org Forums
I modified our day1 server for codebreaker to host our current codes. Every time a code is added or changed to a PS2 game, a new cbc file is generated on our day1 server. This means we have the latest codes available right from your PS2!
The caveat: The day1 list is limited to 1200 entries, and there are about 1800 cbc files on our server. This means the list is truncated to the newest 1200 cbc's. If your game isn't listed, simply find the game in the database, select some codes, choose the cbc7-day1 export and click the download button. The game should then be available on the server.
Last night I started work on a new feature for the code converters on the systems' home pages. It will basically help you create codes, it may be especially helpful with the later consoles that have complicated codetypes and whatnot. It's in beta right now, and presented as-is. I can't guarantee its accuracy, as it's not too smart on what the devices can and can't support. (e.g. all the different types of conditionals, or math operations.) Anyway, it's a good starting point.
You select the device and whether you want the code to be encrypted as usual, then choose a codetype and input the parts in the form that appears. Easy-peasy.
This week's hacking target is Gley Lancer for the Genesis. Abystus has graciously provided us with this list of codes that could be hacked.
Collect Anywhere Enemies Automatically Die Enemies Can Damage Each Other Hit Anywhere - Hacked by Nolberto82 Keep Weapons After Death - Hacked by Hybrid Level Progression Speed Modifier Movement Speed Modifier One Hit Kills - Hacked by Nolberto82 Press Start To Complete Level Skip Intro - Hacked by Nolberto82 Level Modifier - Hacked by Hybrid Start A New Game To View The Ending Weapon Modifier - Hacked by Hybrid
Remember, they're just ideas. You're still free to hack whatever you want. That said, hackers, start your emulators!
After the topic came up in IRC, and we finished reminiscing about the fun we had last time around, I thought it might be interesting to bring back a once-popular activity - the Weekly Hacking Target.
Per my original post in the original thread:
Lazy Bastard says:
This morning, I was thinking about the days when myself, LiquidManZero, KingEdgar0, Ace, and a bunch of other people were all hacking the same game, at the same time - Final Fantasy VII.
Now, putting aside the awesome hacking potential of FF7 (it's still being hacked today, and there are quite a few things that still need to be hacked for it), I was pondering how it felt to hack something immediately relevant to other hackers, who were simultaneously hacking things immediately relevant to me. It's a lot of fun. We've done it with other games; FF7 is just the perfect example because of the sheer number of people hacking it.
People frequently bring up the lack of hacking projects, hacking teams, and hacking collaboration, in the scene today. They're correct, but it's difficult to organize hackers, especially when there's no clear goal: "Hack a bunch of codes for this system, as long as we all stay interested, somehow" doesn't really feel right.
Thus, I have an idea.
Let's pick a game, each week, to concentrate hacking efforts on. We can still hack whatever we're currently hacking, but if time and interest permits, we can take a few minutes to tear into the same game, and see what we can come up with. This will not only be interesting, but it will be a way to force concerted effort onto games that haven't been sufficiently hacked yet (and also, to hack more for games that have already been hacked way too much, heh).
Anyone that's interested can chime in with a game to focus on. Once we get a list, I'll make this thread a poll, include popular suggestions, we'll vote, and the game with the most votes becomes the first weekly hacking target.