Enjoy the most intuitive code database around, with codes created by our long-standing community of video game hackers.
Gamehacking.org is home to a huge selection of cheats and game enhancement codes for everything from
retro to the cutting edge, the largest collection of video game hacking guides on the web,
a treasure trove of a Downloads section, a forum and chat community housing the best hackers
in the scene, and much more...
What makes our database "intuitive"? Our site doesn't just see a code as
text. It tests validity according to the console's memory, and can make corrections to submitted entries.
And while other sites store only some alternative device codes separately wasting space, our site makes
all of the necessary conversions for other devices automatically; encrypted or not! Not to mention, you
can select codes you want, and export cheat files for your favorite emulators. It's that smart, and it's
Disclaimer: We are not involved with piracy (game 'cracking', etc), and do not condone hacking of online,
multiplayer games. 'Hacking', in the context of GameHacking.org, refers to modification of a platform's
system memory during game play, or modification of files that comprise a game, to achieve a desired
effect during game play.
Have a request, want to learn how to hack, or want to share some codes you've hacked? Drop by the GameHacking.org Forums
I added a feature that people have been asking for for some time. When you are looking at a page of codes, you can specify which device to view them for (game genie, gameshark, etc.). If a code can be converted to the type, it will show on the page. Go back to "original" to view all of them again. Don't forget to specify whether or not you want them to be encrypted. Play with it, you'll understand.
I also fixed a couple of tiny bugs and such, like the code group arrow not expanding the group.
You may be wondering why the forums were off overnight. We moved to a new host. We did so to save some dough, despite the millions in donations we receive each month. The new server should be comparable in speed to the old one.
If you come across any bugs, report them in this thread so I can stare at them for awhile before considering actually fixing them.
I integrated a code request system today. It's one of the things I've had in the back of my mind for the site.
To request a code, find the game you want to request a code for and go to it's page. On the top menu, under your username and avatar, is a "Request"->"Code" menu. Fill out the form with the suggested code title, and for the description briefly explain the effect you want the code to do. After you submit your code, it should appear in two places: On the game's page above the codes, and on the new request page.
Hackers- to fulfill a code request, simply go to the request page and click the Fill link at the bottom. Or, you can go to the game's page and add the code, and at the bottom of the add code form is a drop-down menu to choose the request you're filling. You can also edit a code to fill a request.
Once the request is fulfilled, the request page will show that it's filled and what the name of the new code is.
The system is quite simple now, there are many things I will do to improve it. I can't promise when.
With the info from Mez's super-awesome thread and this helpful page, I added X-Terminator and GoldFinger as SNES devices on the site. What does this mean? It means the site will convert the SNES codes to these formats now, so you don't have to use an outdated converter program if you have a copier, like the Super UFO Pro 8, like I just picked up the other day.
X-Term is the same as PAR, no big whoop. But GoldFinger codes are ROM codes that patch the ROM before it's loaded, as opposed to in the CPU memory like the Game Genie does. That's why you'll see address differences in the codes. There are some emulators that accept GoldFinger codes as well.
The initial Forum Main page has been hacked by some assholes and I have made a temporary fix until rimsky sees it and fixes it. In order to go to different sections of the forum until its fixed use the Quick Navigation Panel above the quick response window.
In an effort to preserve for posterity (and immediate use, if desired) those utilities unique to the Qhimm.com community (and related sites), I've added several utilities related to PSX Final Fantasy VII modding, some of which were completely lost to the world until now (I've either dug up broken source and fixed and compiled it, contacted the author for a compiled binary, or both).
More will be added as time goes on; some are excluded as they're still actively maintained and updated on their own sites (though I keep updated copies and will add them to Downloads if they fall off the face of the earth or stop being updated regularly). Enjoy.
Abystus is a consistent hacker, useful programmer, and has recently been a noble chronicler. Because he is so active and loyal to the scene, he has been knighted with administrator powers, so don't piss him off! Instead, welcome Abystus!
Well, after speaking with hosting and reviewing potential costs and benefits, I've decided it would be more worthwhile than adding attached storage to simply upgrade the entire VPS once more, doubling again the memory, CPU, bandwidth, and storage space we have at our disposal. As a result, we will have a veritable monster of a hosting solution (actually, we kind of already have that).
As such, there will be a very brief period of downtime starting tonight at 11:00PM CST. Nothing is required on the part of visitors and members, and there will be no IP address or DNS change.
Our new backup solution is already implemented; I'm currently streamlining the process and ensuring proper space usage.
As usual, apologies for any annoyance caused by the (short) outage.
We're implementing a more robust backup and restore suite for GameHacking.org and its hosted sites, which will allow any individual site to restore from either daily, weekly, or monthly backups, independent of one another, and without intervention from GameHacking.org staff, let alone hosting service provider staff. However, this will require a DNS change (due to a zone change), which may result in a small period of downtime. To minimize the effect of this downtime, DNS TTL is being minimized, and the cut-over is being performed at 1AM CST, February 20th.
Immediately before the cut-over, all data will be re-synced with the cloned VPS, to avoid any new posts/edits being lost. However, to eliminate any minute possibility of losing a thread posted just before the cut-over, it is advised not to engage in any such activity after midnight, February 20th (end of February 19th, in other words).
Hopefully, this change will be imperceptible. If not, we will address any issues as soon as possible.